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    my personal 3ds experience

    I finally had the chance to try it for 10 minutes at a shop...

    It had nintendogs on. I tried it normal.
    yahwn. completely dsish. tried to move the slide from 2d to 3d. ENORMOUS ghostings. I told the seller about it and he said that's better to try it with the menues to appreciate it.

    he brought the handheld to said menu' with a rotating square with mees on it. nothing special on 2d. started moving it to 3d. At max 3d the effect was very small and not so impressive, but at least no ghosting.

    i'm deeply unimpressed, i literally said "is that it? nothing more?".

    is it so for me only, do i have an eye problem? do glasses spoil the effect? or is it all the matter just a silly very limited 3d effect gimmick?:confused:

    i'm really 100% confused. or maybe it was the game's fault, or the lighting in the shop?

    i can' understand people getting crazy on such a little effect.:shrug:
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    I don't have one but a mate of mine reckons you need to spend a bit of time with it before you figure out where the sweet spot for 3D is. You do have to get it right or you'll see ghosting everywhere.

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    I see a lot of ghosting on some games.

    Pilotwings Resort has awful ghosting at full 3D, and still maintains some in dark areas with the 3D down low.

    Rayman 3D has more ghosting than not going on.

    I see ghosting on the avatars of racers in Ridge Racer 3D.

    Haven't experienced much of it in SSFIV or Steel Diver though.

    It seems to be a major problem with light colors over dark colors (or vice versa). I'm hoping its a software issue and that as developers get more used to programming for the system it appears less, because it is certainly annoying.

    Also, this ghosting happens regardless of being in the sweet spot. :(
    Last edited by jp.; 04-02-2011 at 06:55 PM.

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    jp have you tried toying with brightness levels on your 3DS?

    I'm starting to wonder if the ghosting is color bleed from nearby pixels.

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    What's this "ghosting" phenomenon that I keep hearing about?
    Is it those double images that you see when the 3D isn't quite balanced? Or is it more akin to blurring?

    I'm not really sure what it is exactly based off my limited play of th 3DS

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    I saw it running Rayman. Reminded me of the holograms that were popular when I was a kid. Kind of a parallax effect rather than real 3D. A bit like the Virtual Boy.

    I don't know if Rayman is a good example though.
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    $250 for a handheld 3d device with no need for glasses.

    People complain.

    really? really?

    You know how big a jump this is?

    Makes me wonder what it would take to impress you!!!

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    Quote Originally Posted by ASSEMbler View Post
    $250 for a handheld 3d device with no need for glasses.

    People complain.

    really? really?

    You know how big a jump this is?

    Makes me wonder what it would take to impress you!!!
    I don't think people here are crapping on the capability of glasses-less 3D itself, Assembler. :)
    They are just having issue with having to adjust a certain way never before needed.. and also that the effect has been a mixed-bag game to game and even within the game itself.

    I haven't played one, so I can only comment so far.

    If 3D is to reach the masses, then this glasses-less solution IS the key to making it happen. So for now, the technology is new and will have the usual share of bumps and difficulties and be expensive and so forth.
    I don't want to buy a specific HDTV with a specific technology and have to buy proprietary hardware glasses and leave out people because there aren't enough sets of glasses to go around.
    Glasses-less 3D is the only way.
    We'll get there and it will be an interesting (and as always, expensive) ride.
    :)
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    Go see a doctor and have your eyes tested for stereo vision...

    There are people who see little to no 3D at all, be it with the 3DS, cinema movies, or even 'real life'.
    I'm one of those who are compeltely stereo blind which means I don't see any difference between 2D and 3D content. I still enjoy my 3DS and think about getting another from a different region.
    Last edited by Denryu; 04-03-2011 at 12:26 PM.

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    Quote Originally Posted by ASSEMbler View Post
    $250 for a handheld 3d device with no need for glasses.

    People complain.

    really? really?

    You know how big a jump this is?

    Makes me wonder what it would take to impress you!!!
    IMHO,the feat would have been impressive is properly executed. I bet that the next 3ds release will fix lots of problems... like now it's like seeing a pseudo 3d effect with a dept of a few millimeters and that in many situations ends in ghosting :shrug:


    Quote Originally Posted by Denryu View Post
    Go see a doctor and have your eyes tested for stereo vision...

    There are people who see little to no 3D at all, be it with the 3DS, cinema movies, or even 'real life'.
    I'm one of those who are compeltely stereo blind which means I don't see any difference between 2D and 3D content. I still enjoy my 3DS and think about getting another from a different region.
    No problem with my eyesight and i can enjoy 3d films at the cinema...
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    Quote Originally Posted by ASSEMbler View Post
    You know how big a jump this is?
    It's a jump that we don't need, doesn't work, and from the way Nintendo's influence has worked before, a jump that will begin to infect other systems needlessly.
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    Quote Originally Posted by ASSEMbler View Post
    $250 for a handheld 3d device with no need for glasses.

    People complain.

    really? really?

    You know how big a jump this is?

    Makes me wonder what it would take to impress you!!!
    Are you saying we can't complain about the Virtual Boy, either?

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    Quote Originally Posted by ASSEMbler View Post
    $250 for a handheld 3d device with no need for glasses.

    People complain.

    really? really?

    You know how big a jump this is?

    Makes me wonder what it would take to impress you!!!
    The 3ds is evolutionary... And trust me, in two years time when the 3dsxl hits we will have a good 50 or so great games that show it off and it'll look better than a ps2 game programmed with some 3d raytraced graphics.

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    There's definitely some ghosting, but it's not all that noticeable in the games I've played. As far as the 3D effect being "very small" ... well, no offense but that's a load of crap. To me, and everyone I've shown it to, the effect is pretty striking. If the 3D effect isn't very noticeable to you even with the 3D slider set to high, then there must be something abnormal about your eyes or your visual system.

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    I feel fairly confident now that the ghosting is a developer error and not the hardware in general.

    My reason is as follows:
    In Ridge Racer 3D, I would often see light ghosting on the vehicle I was selecting (during the select your vehicle screen). Thus, I decided to investigate by closing one eye. When I closed my left eye, the ghosting disappeared. However, when I closed my right eye, I could clearly see the "ghost", only now it was rather clear and it just looked like they copied and pasted a piece of the image to the right a little bit.

    I suspect the problem is similar in Pilotwings Resort, though its mostly NOTICEABLE in dark areas. I guess in lighter areas its just not as apparent.

    Thus far, Rayman 3D is the worst about ghosting, but given that Ubisoft pretty much phoned in their launch line-up, that shouldn't be surprising. :shrug:

    Also, subbie:
    I did mess with the brightness. Ghosting was still there. I didn't think it was color bleeding though because the "ghost" isn't connected to the object, its just a transparent version of the object shifted a little bit.
    Last edited by jp.; 04-03-2011 at 08:33 PM.

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    Quote Originally Posted by jp. View Post
    I feel fairly confident now that the ghosting is a developer error and not the hardware in general.
    That seems doubtful to me, for 2 reasons. Firstly, I notice it even in the built-in menus. It's hard to see, but its there. If it were a software problem, you would expect that they would at least fix the problem in the menus. Secondly, the ghosting can be increased or decreased slightly by turning the system. If it were something in the software, you would expect that you would see it the same no matter what angle it was at.

    The way I understand it, the only way this problem could be solved is if the parallax barrier could be adjusted. I don't think it can, but I don't know for sure. It's possible that it's an individual thing, like maybe it has to do with how far apart your eyes are. That might explain why sephiap doesn't see it but we do. It's also possible that it's a manufacturing defect, so some units have it and others don't.

    Incidentally, I noticed that the effect is most pronounced in areas of high contrast - i.e. where there's a light area next to a dark area. I'm guessing that's because the ghost blends in otherwise.

    I think in all likelihood this is a problem that isn't going to go away. They might fix it in a subsequent hardware revision, but I think those of us who bought the system at launch are probably stuck with it - which isn't too bad, really. As I said before, it isn't really that noticeable. Of course, if there is a solution I will welcome it with open arms.

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    Yeah, the areas of high contrast have it very bad. It also changes pending on how far away you are from an object.

    I've also heard that tiredness of the eyes and lighting can have an effect on whether or not you see ghosting... so... :shrug:

    If they do release a new model where this issue is addressed, I hate to say it but I'd have it pre-ordered on day 1. :DOH:

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    Quote Originally Posted by la-li-lu-le-lo View Post
    They might fix it in a subsequent hardware revision, but I think those of us who bought the system at launch are probably stuck with it
    Which is why its better to wait, after all the screens and overall built quality of the DSlite were far superior to those of the original DS.

    And before anyone brings the "you have to wait a year for that", dude: the launch lineup sucks, just like PSPs, why buy an expensive console with hardware bugs and no games? so you can brag about it?

    I'll wait until they fix that and release some decent games...
    Last edited by Shadowlayer; 04-06-2011 at 08:38 PM.


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    Quote Originally Posted by Shadowlayer View Post
    And before anyone brings the "you have to wait a year for that", dude: the launch lineup sucks, just like PSPs, why buy an expensive console with hardware bugs and no games? so you can brag about it?
    If Nintendo delivers on what all they said would be out this year, then the 3DS is going to have a killer first year. See: Kid Icarus, Legend of Zelda: Ocarina of Time, new Paper Mario, Mario Kart 3D, Super Mario Bros. 3D, Star Fox 64 3D.

    Not the mention the third party titles like Resident Evil Mercenaries, Dead or Alive Dimensions, and Cave Story 3DS.

    I mean, I remember the first year of the DS. It was nothing like that.

  20. #20
    I have it as well as steel diver & Super street fighter 4 3D. It takes time to get used to at first, but once you figure out the right distance and angle it works excellent. My only complaints are: A.) The web browser/3ds/dsi store aren't going to be up till may 5th at the earliest. And, B.) The top screen is scaled down for ds games. Neither are pivotal or that big of a deal.

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