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Thread: Cube64-DX - Ameliored GC controller to N64 adapter.

  1. #161
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    I don't test with non-nintendo stuff, so only way to know is to try out.

  2. #162
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    Would anyone be willing the send me a flashed PIC chip with the latest ver. flashed?

    I'm very interested now since I just realized how awesome the GameCube controller is.
    Last edited by Piratero; 12-29-2011 at 05:10 PM.
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  3. #163
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    Quote Originally Posted by Piratero View Post
    Would anyone be willing the send me a flashed PIC chip with the latest ver. flashed?

    I'm very interested now since I just realized how awesome the GameCube controller is.
    Cover the cost of a chip+shipping and I'd be happy to. I don't have an adapter to handle anything but DIP packaging right now.
    Last edited by APE; 12-29-2011 at 05:24 PM.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

  4. #164
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    Quote Originally Posted by APE View Post
    Cover the cost of a chip+shipping and I'd be happy to. I don't have an adapter to handle anything but DIP packaging right now.
    Awesome. I think you live really close to me. I can go as far picking them up locally if that works for you.

    Now to find a GameCube extension...
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  5. #165
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    How is the sensitivity when using the GC controller via this adapter?

    @DarkCloud I went to the google page and noticed that you seem to be working on a way to use the N64 memory card, or actually save memory card data on an EEPROM within an adapter?

    Personally, I'd be in favor of some sort of split that allows you to hook up an N64 controller and use the memory card that way. It'd be a bit more convenient in my opinion.

    For future reference, and due to a lack of money, how much would you charge to build and sell one of these? (Not anytime soon, just curious)

    It seems simple to build, but for the sake of saving money when it comes to ordering some of the tools (I admit, I'm a cheap bastard and I should already have all of that stuff, well, I have most of it, but sill)

  6. #166
    Quote Originally Posted by C-Kronos View Post
    How is the sensitivity when using the GC controller via this adapter?

    @DarkCloud I went to the google page and noticed that you seem to be working on a way to use the N64 memory card, or actually save memory card data on an EEPROM within an adapter?

    Personally, I'd be in favor of some sort of split that allows you to hook up an N64 controller and use the memory card that way. It'd be a bit more convenient in my opinion.

    For future reference, and due to a lack of money, how much would you charge to build and sell one of these? (Not anytime soon, just curious)

    It seems simple to build, but for the sake of saving money when it comes to ordering some of the tools (I admit, I'm a cheap bastard and I should already have all of that stuff, well, I have most of it, but sill)
    I can't personally attest but I know the sensitivity was fine tuned to match actual hardware levels based on the sensitivity levels of never used n64 sticks, so it should be as close to a real n64 pad as possible

  7. #167
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    Quote Originally Posted by C-Kronos View Post
    How is the sensitivity when using the GC controller via this adapter?

    @DarkCloud I went to the google page and noticed that you seem to be working on a way to use the N64 memory card, or actually save memory card data on an EEPROM within an adapter?

    Personally, I'd be in favor of some sort of split that allows you to hook up an N64 controller and use the memory card that way. It'd be a bit more convenient in my opinion.

    For future reference, and due to a lack of money, how much would you charge to build and sell one of these? (Not anytime soon, just curious)

    It seems simple to build, but for the sake of saving money when it comes to ordering some of the tools (I admit, I'm a cheap bastard and I should already have all of that stuff, well, I have most of it, but sill)
    EEPROM saving will happen first. Development progressed last semester since I used the adapter as my end of study project. Now Cube64 run on a new microcontroller @ 64MHz :O.

    But now the development is on ice again. I just began my last University semester (:D :D :D) and I have another big project to work on so I won't be working on this much.

    I found recently a very weird bug with command & conquer. At the "team" select screen A and B button don'T work much of the time. You need to press them an hundred time to get it working. D-pad is fine however. No problem while probling the game by itself.

    So I think it's not a low level communication issue since others buttons work. I guess it's rather a issue at an higher level like how long the controller keep the button pressed in their buffer. So maybe at that screen that game make a stupid check about that ^^.

    Probably going to try fixing before anything else.

    The joystick adaptation is still imperfect. I need to do more investigation later on this once the memory card stuff is done. I suspect the joystick for both gamecube and n64 to not be linear. I need to setup a measuring tool that allow me to move the joystick milimeter by milimeter and to record the output value. This way I could plot with matlab the linearity of both stick and do a proper conversion formula. It's not just a matter of matching the max value with a ratio.

    With the new microcontroller the adapter itself would cost almost nothing since I now can use the internal oscillator. So the cost depend mostly on how much n64 and GC extention cord cost.

    Get the tools :P Stop being cheap and getting the right is the right thing to do! ;)
    Last edited by DarthCloud; 01-10-2012 at 04:07 PM.

  8. #168
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    Is there a simple schematic available?

    The wiki tutorial is not really the route that I want to take...
    Yaul: An awesome open source SEGA Saturn software development kit

  9. #169
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    Quote Originally Posted by Piratero View Post
    Is there a simple schematic available?

    The wiki tutorial is not really the route that I want to take...
    Look at the download section
    http://code.google.com/p/cube64-dx/

  10. #170
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    so, can somebody build one for me?

  11. #171
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    Quote Originally Posted by liquitt View Post
    so, can somebody build one for me?
    How much and do you have or know of a source for a GameCube controller port?

    I've still got one of those VRUs from Hey You Pikachu here unused that'd make a great case.

    EDIT: Just found an extension cable that will work nicely.
    Last edited by APE; 01-29-2012 at 10:48 PM.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

  12. #172
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    Quote Originally Posted by APE View Post
    How much and do you have or know of a source for a GameCube controller port?

    I've still got one of those VRUs from Hey You Pikachu here unused that'd make a great case.

    EDIT: Just found an extension cable that will work nicely.
    okay cool - if you're all set, name a price ;)

  13. #173
    I also have all of the parts required to build the Cube64-dx. I am just having trouble building it, particularly flashing the PIC. If anyone wants to sell one (complete adapter), I would be happy to buy one from you, just name your price. Send me a PM. I check this forum regularly.
    Last edited by flame6753; 02-10-2012 at 05:49 PM.

  14. #174
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    I finally got the GameCube extension cable I was after. I'll attempt to build one sometime shortly.

    Though flashing the PIC is the easiest part.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

  15. #175
    I know it's simple, but I suspect that I have a bad JDM programmer. All attempts seem to be unsuccessful. Or the computer's won't detect it through the serial port.

  16. #176
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    I have spare PICs here somewhere, I can program one for you if you'd like for the cost of the PIC+shipping.
    http://www.assemblergames.com/forums...ad.php?t=31524
    My feedback thread, since it seems somewhat difficult for people to find.

  17. #177
    Hi and sorry for the necrobump :D

    Could someone suggest a replacement for the MAX682?
    I searched a bit and it seems that only MAXIM makes these, and that's very inconvenient for me.

    Anyone?

  18. #178

  19. #179
    Fear not, I found, and now that I'll have some free time I'll build it :)

  20. #180
    interesting, did they rip off cube64-dx or is it their own solution

    edit: guessing they didnt since they have additional adapters, the Gamecube to NES one is kinda interesting

    I think I'd still rather try to build my own cube64 simply cuz of cost / already having the parts
    Last edited by derekb; 05-30-2012 at 01:20 PM.

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