Last edited by Bearking; 04-12-2011 at 07:23 AM.
Konsolkongen
Saw this site, thought it might have a degree of interest on the RGB issue?
http://www.retrocorner.net/index.php...e_modification
You lifted/cut pin 6 right? Then you don't have to do anything because the oscillator causing the interference stops.
Here's what could be going on:
Pin 6 is the input to an inverter/NOT gate, pin 5 is the inverter's output which is right next to the blue input. Normally pin 5 and 6 go to a crystal which makes a feedback loop which causes the inverter to toggle at 3.58/4.43 MHz. The inverter is digital so it outputs a square wave which has high frequency components @ 10, 18, 21 MHz etc at a higher voltage than the small video signal. To save money the MD uses a single crystal oscillator that controls all timing in the console, it divides the 53ish MHz down to 3.58/4.43 and feeds the '1145's pin 6 (input) with that. Even though there is no crystal, pin 5 (output) still toggles, but I don't think it has a load to absorb any energy so it becomes a very short range transmitter.
Another possibility is that the two signal wires (PCB traces) run in parallel (as is definitely the case with the blue and composite output traces). Two conductors have a very small capacitance across them, but it's enough to have two signals couple if they are close enough and the frequency is high enough.
Another possibility (the last I think) is that there is significant switching noise from the oscillator. When some types of logic switch from one state to another they draw significant current for just an instant. All chips are wired to the power rails in parallel and same with components inside a chip. All wires have some inductance to them and when the chips switch levels and current goes through the wire, the inductance causes the component's local power rail to bounce up and down (it's local because it's separated from the main one by resistance, capacitance and inductance based on the wire's high frequency properties, length and composition). This may affect one subcircuit, one chip, or multiple chips, but basically circuits on that local rail may fail (or couple the rail jitter as interference) if they use the rails as a voltage reference which many circuits do. For this reason it's common for all digital chips to have "bypass" or "decoupling" capacitors very close to every chip's power rail. They act as a local energy storage and low pass filter to keep the their local voltage stable and noise from other chips out. I haven't checked but I don't think the MD has a bypass cap near the RGB encoder, though it probably should.
those who can't make, mod
No because pin 5 is the out of the in which is pin 6. If nothing is going in nothing is coming out...
...I think.
I'm think I'm starting to understand the issue, and also beginning to wish I had knowledge like Calpis does!
Seems weird that it works for some of us and not for others...cable issue as shown in Bacteria's post?
Last edited by Twimfy; 04-12-2011 at 06:34 PM. Reason: Removed arrogance/added padding.
Konsolkongen
Cutting pin 6's trace wouldn't matter, it's too far from pin 4. If pin 5 (the output) actually went somewhere which I assume it doesn't, then that could be the trace possibly in parallel with pin 4.
those who can't make, mod
Sorry, I worded it wrong. You could trace the signal back on the motherboard and sever its connection someplace. I'm going by pictures found on the net as well, but according to this image, 6th pin on the CXA leads to C28 and R23 (highlighted on the picture). Removing the connection from there is simpler and undo-able. According to schematics found on google, C28 is what you should disconnect, R23 is some blob of resistors connected to many other things.
And pin5 is indeed not connected to anything. Neither is pin11 (composite sync out).
edit: forum upload resized the picture... here's the full resolution one.
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Last edited by Druid II; 04-13-2011 at 01:19 PM.
1HCg6o6zJkxtjNfyzGHtwZbXgCC7Kdf231
Just did this to the other Megadrive I have. Worked fine there as well.
Strange both EU ones? Both Fudoh's and mine are JAP.
Anyway after a lot of trial and error I think I have found the best combination of resistors to use in the RGB amp (if your MegaDrive doesn't benefit from cutting pin 6). This gives much better colors than before without colorbleeding or color changing :)
R,G,B should be tapped directly from the SEGA 315-5313 chip.
This gives a rocksolid picture on my XRGB-3 setup.
Again default > amp > default... :
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Last edited by Bearking; 04-13-2011 at 02:56 PM.
Konsolkongen
Yes, both EU. Is Fudoh having the same problems? Can you link to where he's discussing it?
Looking good, anyway. I'd say brightness is a touch high this time but honestly if you'd have shown me the pictures of the RGB amp in isolation from the originals I wouldn't have known.
We have been discussing it in private messages :)
Konsolkongen
Start talking, Fudoh ;)
Your input is always valuable. It was that page on scanlines that really kicked me into high gear on the whole RGB thing.
Quick question:
What are the model numbers of your machines - so we can figure out whether there's a difference there that could be affecting the success of this.
Megadrive PAL-l
Model no. 1600-05
serial 120113353
The other one is the same, serial 120029447. Both have the EXT port.
My JAP says:
5402: VA5
5433: VA6
Yes it says both.
Konsolkongen
Damnit, this thread makes me want to check this out too. But for that, I need to make an RGB cable for my MD1.
One question: Most schematics say that I need a 220uf capacitor on the r/g/b pins, is this necessary or can I omit them? What difference will it make?
Last edited by Druid II; 04-13-2011 at 07:04 PM.
1HCg6o6zJkxtjNfyzGHtwZbXgCC7Kdf231
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