try posting it in the translation thread :)
http://www.assemblergames.com/forums...ad.php?t=21989
also: awesome project!
try posting it in the translation thread :)
http://www.assemblergames.com/forums...ad.php?t=21989
also: awesome project!
Awesome!
yup next step is to verify them and then gear up to release them
Once released we need some way to play them with retail 64DD.
Maybe some kind of FPGA based 64DD simulator could load the game from flash card.
Or maybe just simulating the 64DD drive itself could be easier to achieve. Keeping the 64DD motherboard and only doing RE for the drive itself.
Sound like a cool project :O
-------->>>>> YOUR HELP COUNTS : www.amiscdlaladinia.info <<<<<<<<<<<------------------
"Dai diamanti non nasce niente, dal letame nascono i fiori" - Fabrizio de Andrè
On 1000 and heading to 10000....
Oh, BTW : Computational power is obvious today. Long-lasting gameplay not anymore.
These are great news! :Rock::Rock::Rock:
Many thanks to willis82 and kammedo. :clap::clap::clap:
kammedo is way smarter at this stuff than me but if writing a gray disk became possible that would be killer. If anyone could figure it out it would be him. If it became possible we could churn out some reproductions using some randnet disks or something.
So the goal is to avoid this error when using LeoReadWrite function:
LEO_ERROR_WRITE_PROTECTED (Write only) - The LBA that was the intended write target is in the unwritable area (ROM area), so no write occurred.
I guess we could edit that function to remove the check.
EDIT: Which would not be that easy since we don't have the lib source file.
Last edited by DarthCloud; 03-19-2011 at 11:50 AM.
My wife and me are going to Montreal next year. :nod:
Maybe we could pick up a copy of Dezaemon DD, then.
I reverse engineered the whole library in order to get the emulator running long time ago.
There are some read-only checks at library level, thing is I am not sure if the read-only feature is only library related or is defined inside the firmware, as in a retail drive's firmware does not support writing disks. This is necessarily not a problem, as we could easily write retail-formatted disks with dev drives.
I have this info still somewhere, ill try to crank it together and get it out.
Last edited by kammedo; 03-20-2011 at 03:53 PM.
-------->>>>> YOUR HELP COUNTS : www.amiscdlaladinia.info <<<<<<<<<<<------------------
"Dai diamanti non nasce niente, dal letame nascono i fiori" - Fabrizio de Andrè
On 1000 and heading to 10000....
Oh, BTW : Computational power is obvious today. Long-lasting gameplay not anymore.
I believe that ROM RAM separation is just something theoretical, for saving Player data the retail 64DD need to be able to write in the RAM area, So I guess the only thing that can't prevent writing to ROM is some check done by the function to check the type of disk in used and them check the LBA pass in parameter to see if it's not located in the ROM area.
This is pure speculation since I didn't RE anything, would be very interested to see the result of your RE!
I posted the disk format in the Nintendo tech section. You can see the difference of system area format between dev and retail disks.
The ROM / ram separation is definitively NOT theoretical. A retail drive at least will not allow you to write on a ROM LBA (read only), even with a patched library; i haven't done the same test on a dev drive.
Also, the fact that there is a register which is meant to contain the disk type in the 64DD address space makes me think the ivision is actually enforced at the drive's firmware level. Remember, a disk is composed of physical tracks, to navigate these tracks the disk controller relies heavily on meta information (the infamous servo) which states how long a sector is, how many bytes it contains, how many checksum sectors there are etcetcetc. A disk is much more complex than it actually seems from the easy RAM / ROM division :) !
As far as my RE, I will not publish any of it, since it is proprietary information - not of me but of you-know-who. That said, nothing states I cannot respond to questions, or release information about it made by me :). Which is what I will be doing as the need arises.
Last edited by kammedo; 03-20-2011 at 04:56 PM.
-------->>>>> YOUR HELP COUNTS : www.amiscdlaladinia.info <<<<<<<<<<<------------------
"Dai diamanti non nasce niente, dal letame nascono i fiori" - Fabrizio de Andrè
On 1000 and heading to 10000....
Oh, BTW : Computational power is obvious today. Long-lasting gameplay not anymore.
Thanks for all these info! I don't have any dev stuff unfortunately and don't plan to get it anyway.
Do you know if the disk drive in the retail and dev 64DD is the same?
If so I guess I will just start hacking right away with the drive without the n64/64DD and try to get full power over it ;)
-------->>>>> YOUR HELP COUNTS : www.amiscdlaladinia.info <<<<<<<<<<<------------------
"Dai diamanti non nasce niente, dal letame nascono i fiori" - Fabrizio de Andrè
On 1000 and heading to 10000....
Oh, BTW : Computational power is obvious today. Long-lasting gameplay not anymore.
Yeais the drive itself, I need to change my logic analyzer first it's just 8bit and way to slow (the sofware suck also) will get a better one soon (32bits).
Will finish to read the whole docs first and then start more serious hacking once my school break start for the summer (April 19 :D )
Bookmarks