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Thread: Games that Wont Work on Super Everdrive

  1. #21
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    Pilotwings have not same dsp1 mapping as used by all other dsp1 games, so you should use some other game for t-connector. aslo Pilotwings ROM will not work if you will be use some other game in t-connector, but for this case you can use patched rom of pilotwing which used standard dsp1 mapping

  2. #22
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    Quote Originally Posted by KRIKzz View Post
    Pilotwings have not same dsp1 mapping as used by all other dsp1 games, so you should use some other game for t-connector. aslo Pilotwings ROM will not work if you will be use some other game in t-connector, but for this case you can use patched rom of pilotwing which used standard dsp1 mapping
    Is this caused by the DSP-1/1A and DSP-1B difference? If so does that mean if I installed a DSP-1 chip from a Pilotwings cart in a Super Everdrive it could not play Super Mario Kart? Or is the DSP-1 used in Pilotwings wired differently than the DSP-1 used in Super Mario Kart?
    Last edited by link83; 02-28-2011 at 12:11 PM.

  3. #23
    Quote Originally Posted by link83 View Post
    Or is the DSP-1 used in Pilotwings wired differently than the DSP-1 used in Super Mario Kart?
    Yes I think its either hooked up different or accessed different so a patched ROM corrects this issue.

    You should be able to use any DSP-1 chip on all DSP-1 games. The only exception is PilotWings which requires a patched ROM to work.

    This is what I am getting from what he said anyways and this is how he explained it to me when I started ordering DSP-1 games.
    Last edited by StoneAgeGamer; 02-28-2011 at 12:56 PM.

  4. #24
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    pilot wilg used same dsp chip as other games, so differnt only in pilotwings cart pcb

  5. #25

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    Quote Originally Posted by MasterOfPuppets View Post
    I can verify that Satellaview headers are not compatible with the Super EverDrive. It just can't read them. Where the header's should be are just corrupt characters.

    Oh, I also want to point out that the Satellaview was not made by Bandai.
    The characters that are corrupt may just be written in Japanese.

    Pilotwings uses DSP1 in a LoROM type configuration. Every other DSP game uses a HiROM type configuration. That is what the deal is. There is a Pilotwings ROM out there that has been modified to HiROM type. This was done so old school Copiers didn't need to support DSP1 in two configurations for just one game.

  6. #26
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    That may be the case, I've never looked into it, but clean Satellaview dumps (Kirby Pinball), still don't work. It would be nice if they did.
    Last edited by MasterOfPuppets; 02-28-2011 at 03:09 PM.

  7. #27
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    Quote Originally Posted by KRIKzz View Post
    pilot wilg used same dsp chip as other games, so differnt only in pilotwings cart pcb
    Quote Originally Posted by MottZilla View Post
    Pilotwings uses DSP1 in a LoROM type configuration. Every other DSP game uses a HiROM type configuration. That is what the deal is. There is a Pilotwings ROM out there that has been modified to HiROM type. This was done so old school Copiers didn't need to support DSP1 in two configurations for just one game.
    Thank you both :nod: I think I understand now, so:-

    - Super Everdrive + T-Connector + original Pilotwings cart = Can only play Pilotwings (A bit pointless!)

    - Super Everdrive + T-Connector + any original DSP-1 game except Pilotwings = Can play any DSP-1 game except original Pilotwings ROM. However, you can use the Pilotwings ROM that has been modified to HiROM type.

    Is that right?
    Last edited by link83; 02-28-2011 at 03:45 PM.

  8. #28
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    link83 correct

  9. #29
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    Isn't that pointless? I don't recall Pilotwings having ANY fan translations or whatever to justify using a flash cart, especially if the original is still required...

  10. #30
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    Quote Originally Posted by Lum View Post
    Isn't that pointless? I don't recall Pilotwings having ANY fan translations or whatever to justify using a flash cart, especially if the original is still required...
    I dont know if you read all the posts, but you dont need the original cart if you use the HiROM modified Pilotwings ROM - besides, all this only applies if you want to use a T-Connector with the Super Everdrive.

  11. #31
    http://webcache.googleusercontent.co...=www.google.it

    i found this describing stuff on the BS-X games rom
    but i really don't have a clue to understand the meaning of whatever is written in that document O_O

    anyway most of the rom that i want to play are just game and don't have soundlink or such
    but the ZELDAS theirself has been patched to go on the real hardware without need the real BS-X hardware (and you all can see the repros flying around)
    so probably is just a rom work

    sad that i don't even know where to star from.*_*

  12. #32
    I assume the T-connector is very similar to using an older copier (SWC DX, etc..) with a cartridge in the slot. I always played the Pilot Wings (USA/DSP patched rom) with Super Mario Kart in the slot and it was perfect. I'm not sure if that's what you were originally asking or not.

  13. #33
    Does the T-connector trick for DSP also work for SuperFX and SA-1?

  14. #34
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    Quote Originally Posted by Accure View Post
    Does the T-connector trick for DSP also work for SuperFX and SA-1?
    No
    I looking for genesis 2 with motherboard VA2

  15. #35
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    Quote Originally Posted by link83 View Post
    I dont know if you read all the posts, but you dont need the original cart if you use the HiROM modified Pilotwings ROM - besides, all this only applies if you want to use a T-Connector with the Super Everdrive.
    Perhaps. I'm just not seeing much purpose. Games like Pilotwings and Mario Kart are affordable enough. If T-Connector means you have to own the games, it'd be easier to play them without the flash cart and all. Only reason would be hacked roms.
    Last edited by Lum; 06-08-2012 at 07:41 AM.

  16. #36
    Major bump.

    How come Tenchi Muyou Game Hen won't work? The rom I tried to use is the new one (v1.1). Not sure if it is allowed to link to a rom on this page. Anyway, the rom works fine on a emulator on my computer, ofc. When putting it on my Super Everdrive and putting it in my US SNES it won't work. The game starts up but the logo that was in English on the emulator is now in Chinese. And the game won't show the dialogs/story, it will just show the fighting mode. What's wrong?

  17. #37
    on my old wild cart dx a i can play vortex with star wing cart.

  18. #38
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    (Yep, replying to an ancient post. Sue me.)
    Quote Originally Posted by Lum View Post
    Isn't that pointless? I don't recall Pilotwings having ANY fan translations or whatever to justify using a flash cart
    There's a patch to enable some debug features (including an unused vehicle) which I've only ever seen as a patch for the ROM, never in code (GG/AR/...) format.

  19. #39
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    Quote Originally Posted by Tronin View Post
    Major bump.

    How come Tenchi Muyou Game Hen won't work? The rom I tried to use is the new one (v1.1). Not sure if it is allowed to link to a rom on this page. Anyway, the rom works fine on a emulator on my computer, ofc. When putting it on my Super Everdrive and putting it in my US SNES it won't work. The game starts up but the logo that was in English on the emulator is now in Chinese. And the game won't show the dialogs/story, it will just show the fighting mode. What's wrong?
    Did you try it on BSNES emu? It's likely a header problem, and unfortunately the Super ED doesn't report error messages. I had some proto's that wouldn't work on it, and I tried fixing the header on the rom quite a bit. Eventually I gave up, and have the SD2SNES now anyway.

  20. #40

    BS-X games

    Quote Originally Posted by Pannolino View Post
    http://webcache.googleusercontent.co...=www.google.it

    i found this describing stuff on the BS-X games rom
    but i really don't have a clue to understand the meaning of whatever is written in that document O_O

    anyway most of the rom that i want to play are just game and don't have soundlink or such
    but the ZELDAS theirself has been patched to go on the real hardware without need the real BS-X hardware (and you all can see the repros flying around)
    so probably is just a rom work

    sad that i don't even know where to star from.*_*
    After briefly studying this wiki compilation (http://romhack.wikia.com/wiki/SNES_header), I got some BS-X games to work in Super Everdrive just by hex editing two addresses. I guess this is valid for several other roms, unless they require extra hardware to run.

    You need to have exact GoodSNES roms, in case of BS-X games, the ones that end in (J).smc, for example: BS Excitebike Bun Bun Mario Battle Stadium 1 (J).smc, which I presume are SMC headerless roms.

    Using XVI32 Hex Editor, find address $7FDA for LOROM, or address $FFDA for HIROM.

    Normally you will find the hex value 33, which is a licensee code. Change it to 01.

    Then you should fix the rom size at $7FD7(for LOROM), or $FFD7 (for HIROM). Use 0A for 1MB roms, 09 for 512KB roms, 08 for 256KB roms. For other sizes, please check link above.

    I put the following games to at least boot on real hardware using this method:

    BS Excite Bike 1 and 2
    BS Super Mario USA 1, 2, 3 and 4
    BS Kaizou Choujin Shubibinman Zero
    BS F-Zero 2
    BS F-Zero (editing $7FD8 I adjusted the SRAM ammount making it save the ingame records)

    And a link to those already fixed by me:
    http://www.mediafire.com/?c6d5ju8axapkd26

    Hope it helps.
    Last edited by dplc81; 03-19-2013 at 09:11 AM. Reason: Wrong quote corrected.

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