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Thread: to KRIKzz everdrive64

  1. #121
    Quote Originally Posted by derekb View Post
    it might be in krikzz's best interest to not draw 'too' much attention, I believe he currently builds and tests each cart himself without any real help?
    He has help building them.

  2. #122
    Quote Originally Posted by StoneAgeGamer View Post
    We market the EverDrive pretty well on many forums, YouTube, and other mediums. You may see the EverDrive-MD reviewed by Classic Game Room sometime in the next few months. Gamester81 has also already done reviews as well as others. These are all carts provided by us.

    We do not sell anything on eBay mainly due to their prices. Same with Amazon.

    From talking to Igor a lot he does not seem too interested in this part of the EverDrive. He enjoys developing them more than marketing and packaging.

    We are pretty proud of what we did for EverDrive-MD packaging and others to make them more "average consumer" friendly. Based on how many we sell it is working.

    Kudos to you SAG. You guys are doing a great job

  3. #123
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    somebody know where i can see some infor about protocol which used by epprom and flash saves on n64?
    any info about seve work mechanism can be useful

  4. #124
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    I recently was given this link the other day...

    http://www.elitendo.com/n64/usa_boot_save_list.html

  5. #125
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    it is just list of games (: i need info about eeprom and flashram communication protocol

  6. #126

  7. #127
    Quote Originally Posted by KRIKzz View Post
    it is just list of games (: i need info about eeprom and flashram communication protocol
    If I were you, I would try to reach LaC. I could be wrong, but I am not sure why I always thought that LaC and Titanik is the same person!
    Last edited by Atari800XL; 04-02-2011 at 07:03 PM.

  8. #128
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    I really don't know if this may sound good or bad, if I'm stepping in thin ice saying this but...

    Marshal could help with that, I guess.

  9. #129
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    You want to look at libdragon, first. That's an SDK you can use to make N64 programs and includes support of a lot of that.

    http://www.dragonminded.com/?loc=n64dev/N64DEV

    For info on FRAM, you need to look at the alt libn64 used by the scummvm N64 port. It's part of the scummvm N64 code. With that and libdragon, you should have all the info needed. You might consider using libdragon as the support code for your N64 menu. That's what I use for the NeoMyth N64 menu.

  10. #130
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    thanks a lot

  11. #131
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    lets hope taz express has full compatibility

  12. #132
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    Krikzz, just a curious question, now that you have experience creating flash drives for multiples consoles, how hard it is to create another one for the following console ?

    I mean, it was harder for snes them less harder to genesis and so on ?

    And, since you have experience, how long would you guess it will take for the 64 to be done ? And how hard is it compared to the previews cartridges you created ?

  13. #133
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    n64 most hard, genesis was most easy. i don't know how many time need because i not always have time for development and n64 more complex project. probably only nes cart could be more complex for me

  14. #134
    How about a GBA flash cart with no need for a battery (ie - emulate file system so all save types are saved to SD card, similar to the marshal N64 cart)? How difficult would that be?

  15. #135
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    "how about cart for xxxx"
    sorry, but i will be ignore all questions like this. i work only over one project and i dont know which system will be next, and i even don't know will i build some new carts or not.
    so please not ask me about future and not need to offer me to build carts for some systems

  16. #136
    Two points:

    1. The question wasn't specifically aimed at you.

    2. I asked how difficult it would be, not if you were going to build it.

  17. #137
    chill out, is only that the question about new projects is repeated once and again, over and over, that's why I opened the topic "suggested everdrives" in order to not repeat the same questions in every topic, cause I guess eventually gets annoying to answer same question

  18. #138
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    wmd my md and snes carts not need battery by the way, just need to use some memory which not need battery. i like ramtron fram for that.
    EDIT: about marshal cart. i not sure, but think that impossible to stream n64 sram saves on SD or CF, EEPROM or flashram saves may be possbible, but not sram. my own save system for n64 still not implemented, so i could be wrong
    Last edited by KRIKzz; 04-04-2011 at 12:29 PM.

  19. #139
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    Krikzz thanks for your answer :))

    Wish you all the best on your projects! Hope you get rich because you get us happy :)))

  20. #140
    There are only 3 games(+ some debugroms) that use the full 64MB ram in your cart's ram anyway and even those have some KB's of 00 or FF at the end so you could map the sram save to the last 32KB of your cart's ram. Then after playing read the values and store it on sd.

    I think I read about this somewhere in marshalls thread. I'm gonna buy both yours and marshalls cart. Keep up the good work. =D

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