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Thread: to KRIKzz everdrive64

  1. #1
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    to KRIKzz everdrive64

    hey
    I hope in the furure you make
    everdrive for nintendo 64?
    everdrive pc engine (turbo duo?
    everdrive for Neogeo AES ?

  2. #2
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    I cant see it working very well on N64. It would need a t-connector to attach original carts to read the protection chips that vary with the games, like with the Doctor V64 and the like.

    AES.. I'd like one for that, but the flash size would have to huge for the 600+ mbit games.

  3. #3
    It doesn't need a t-connector. You can solder one security chip inside and then have a boot emulator do the rest.
    Marshall posted how this works somewhere here. It had something to do with a patched pif rom that gets loaded instead of the real one.
    Last edited by sanni; 02-14-2011 at 08:56 AM.

  4. #4
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    Ok that would be very cool. I guess things have moved on a bit since I was last playing with the cd/v 64 units.

  5. #5
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    NeoGeo would be pretty unrealistic. Also it would be hard to compete with the existing MultiCarts for NeoGeo MVS. I have a 150-in-1 that is only missing 59 titles. Of those I can't say there are a ton I would miss.

    PC-Engine shouldn't be that tricky.

  6. #6
    I didn't want to start a new thread but does he have any plans for an NES cart? I can see that selling like hotcakes (especially if it had FDS support).

  7. #7
    Krikzz said that he probrably consider making Famicom Everdrive , many asian guys and I really looking forward to one since we never get and flashcart to use with Famicom except some rare Japanese exclusive that sell in deep under ground secret bases that no one know of...

  8. #8
    I agree about nes flashcart, in America the NES was very popular and nowdays a lots of people would like to play again in the NES some games that they missed when they were kids or teenagers and couldn't afford them back in those days.

  9. #9
    Since there's already an up and working NES flash cart, I myself would much prefer an N64 one. Especially since my V64 died a long time ago:dammit:

  10. #10
    There is a working N64 flashcart out there to, just visit neoflash.com

  11. #11
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    I think the main complaint about the Neoflash N64 product is the high price. The N64 doesn't have that many truly great games, at least by most people's reckoning, and the price of that cart+extras far exceeds the price of the must-have games.

    There's also very little in the way of ROM hacking going on for the N64. From what I've seen most hacks involve emulator-specific hacks, high-res texture packs etc which wouldn't be possible on original hardware. The main reason I bought a SNES PowerPak was to play ROM hacks on the console itself.

    I'd probably buy an Everdrive64 if it was cheap, but I doubt I'd get much use out of it. With a few exceptions I own most of what I want out of that console.

  12. #12
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    NeoMyth's problem is the lack of storage space, and astronomical price. There is a guy in the U.S. working on an N64 multi-cart that, if it does what he says, will be the grand daddy of N64 carts. He hasn't confirmed it's final release, nor if he's definitely mass producing them though.

  13. #13
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    Quote Originally Posted by aleomark View Post
    I agree about nes flashcart, in America the NES was very popular and nowdays a lots of people would like to play again in the NES some games that they missed when they were kids or teenagers and couldn't afford them back in those days.
    It's called the PowerPAK. Google it. Want to use it on a Famicom? Get a good adapter, or better yet just buy a NES as they are cheap.
    Last edited by MottZilla; 02-14-2011 at 10:59 PM.

  14. #14
    witch one can have more sales? ( no witch one would you like) one for NES or one for N64?

    edit: I know about powerpak but I'm not talking about if there are or no carts, I mean about everdrive carts

    BTW http://www.elotrolado.net/hilo_recop...asicas_1490286 that's my topic (in spanish) about all flashcarts
    Last edited by aleomark; 02-14-2011 at 11:03 PM.

  15. #15
    Famicom or NES, I'd jump on either one at this point. I'm tempted to jump on the PowerPak, but I'm thinking that it's just too much for a flash card.

    I'd also jump in on a PCE/TG Everdrive. I can think of several others that would love one, too.

  16. #16
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    Meh. NES and Famicom games look too different. Those adapters are unsightly, necessary as they may be. There's a Super Famicom style Super Everdrive sold, why not something for Famicom?

  17. #17
    Quote Originally Posted by MottZilla View Post
    It's called the PowerPAK. Google it. Want to use it on a Famicom? Get a good adapter, or better yet just buy a NES as they are cheap.
    You don't know how much it takes to ship an NES across the continents or how hard it is to find a pin adapter that works with powerpak on famicom....plus Powerpak with pin adapter looks like a tower which is too tall/ugly on famicom.
    Last edited by DC_Lov; 02-16-2011 at 05:45 AM.

  18. #18
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    Quote Originally Posted by neomatrix View Post
    hey
    I hope in the furure you make
    everdrive for nintendo 64?
    everdrive pc engine (turbo duo?
    everdrive for Neogeo AES ?
    Not that it is a reason for KRIKzz not to but there is a board member already making one.

    http://www.assemblergames.com/forums...827#post456827

    Quote Originally Posted by marshallh View Post
    Well things are going along and the end is in sight. Before I send off gerbers to get the final board design done, I need some feedback.

    I started making this because I'm tired of half-assed N64 backup crap. They all suck in their own ways, this is my attempt to fix that.

    Basic features:
    - 64mbytes SDRAM (this will hold any image ever made)
    - Full save emulation (EEPROM 4k, 16k, SRAM, FlashRam)
    - Load images FAST (9 mbyte/second)
    - NO software needed. Loads off plain FAT32 formatted card.
    - USB for homebrewers


    What you are seeing is my prototype board. The final board looks similar.




    As you can see it uses CompactFlash and not SD. No matter how much people bitch I am not going to use SD. Believe me, it's for a good reason.


    This is a video I made a while ago, the only things changing are what's under the hood now.

    http://www.youtube.com/watch?v=ZdWsFpVall0


    Coder support:
    Full documentation on how to use the cart. Use USB to debug your code and printf to console on the PC.




    Here are a few details for the techs:
    CIC handling: You (or I) will solder in either a 6102 or 6105 (or PAL equivalents). The menu will handle every CIC with this one. You don't have to patch images, just use a clean dump. There is a jumper to solder to allow the 6105 bootloader to run.

    Saves handling: Save files are autocreated by the menu. They're stored on CF and work just like an emulatro does. For some reason PJ64 and some others use little endian byte ordering on SRAM and flashram saves, after swapping they load fine on the real thing.

    Bootloader: Finds the menu image on CF and complains if it doesn't exist.

    Both Z64 and V64 images are supported. The byteswapping is performed in hardware by the FPGA so there's no speed penalty at all.



    Bottom line: No cheaping out, no design flaws.


    TODO: finish up FlashRAM support and get USB going (goofed FTDI footprint on my prototype)

  19. #19
    Thanks for that Legit. I'd see that before but couldn't remember where!

  20. #20
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    That 64drive is in my starting page since december. Hope it gets complete soon it's a great project.

    Marshal has a youtube channel with demonstrations of his cartridge working and it's awesome.

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