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Thread: Read/Write on the ram

  1. #21
    Well it depends on the value you're trying to read in memory. If you know the value type, then you know how much memory you should be reading. ie byte, float, long, etc.

    -Doom
    >90% of people on this site will never see this.

  2. #22
    Quote Originally Posted by Doom View Post
    Well it depends on the value you're trying to read in memory. If you know the value type, then you know how much memory you should be reading. ie byte, float, long, etc.

    -Doom
    Yes....but what sections of memory....how far into 0x8200000000000000 should i read?

  3. #23
    Quote Originally Posted by mastahg View Post
    Yes....but what sections of memory....how far into 0x8200000000000000 should i read?
    that just made me lol, sorry dude but WUT?

  4. #24
    Well it depends on what game you're editing, and how it utilizes memory. Obviously you're going to have to calculate the offset that your value is at in memory, and read the size of your value from that point.

    Can't really help much more than that as this whole conversation is rather vauge.

    -Doom
    >90% of people on this site will never see this.

  5. #25
    Ok so I'm interested in doing real time editing. It is my understanding that the content im interested in is after
    0x82000000 in memory. How would I go about calculating how much memory should be read on a per game basis?

  6. #26
    Site Supporter 2013 Foot Soldier
    itchy's Avatar

    Join Date
    Aug 2009
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    0x1000 ?

    Here is the Xenon software, the same is gived to me.
    http://www.mediafire.com/?26m5rbt3ewr6cpy

    If you use it in your application, give him credits.

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