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Thread: Super EverDrive with + DSP1

  1. #81
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    Quote Originally Posted by Alchy View Post
    Depending on what kind of games you're playing, auto-save is probably the biggest feature difference between the two (Super PowerPak lacks it).

    I can't imagine throwing a complete ROM collection makes much sense on either, btw. No sense in having to scroll through so many games. I think there are hard limits on how many ROMs can be listed per directory, too, but I don't know for sure.
    I never had any issues with saving on PowerPAK. Also it DOES have auto saving now. Even before it did it wasn't an issue.

  2. #82
    can ya really justify shelling out an extra $60 just to get to the rom ur playin bout 2 or 3 min earlier? i put that extra cash towards a genesis everdrive instead.

  3. #83
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    Quote Originally Posted by MottZilla View Post
    I never had any issues with saving on PowerPAK. Also it DOES have auto saving now.
    Autosave as in, not having to create the SRM file in the first place, select it at boot, and then hold in reset for five seconds once you're done playing in order to tell it to save? If all three of those have been removed I'll call it fixed, but AFAIK I'm on the latest mapper files and every step seems like it could've been fixed by now.

    Even before it did it wasn't an issue.
    Bloody nuisance if you ask me, each to their own though.

  4. #84
    Quote Originally Posted by Jackatejill View Post
    can ya really justify shelling out an extra $60 just to get to the rom ur playin bout 2 or 3 min earlier? i put that extra cash towards a genesis everdrive instead.
    I haven't compared prices in a while, but I didn't think the pricing was that drastic between the version with the DSP and the PowerPak. I was buying SNES copiers for $400 back in the day so these all seem like amazing deals to me. :P

  5. #85
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    It can auto save (in that you don't have to select the file to load or save if the name matches) but you still must hold reset or power off and on to get it to write the save to the card. I don't think SRAM is battery backed so you must get it to write to the card before powering off. EverDrive would be in the same boat if it weren't for it using FRAM which needs no battery.

    I do agree the bigger issue is having to create a save file since the PowerPAK can't or won't create files. However unless you want to dump every SNES game on your card and be a mega pirate, it shouldn't be a big deal to make save files for the games you ACTUALLY WILL PLAY.

    Spoonman, you're right about the difference in price between the EverDrive DSP1+Shell and the PowerPAK. The price difference is something like within $10. The price benefit is much more significant with the bare SNES EverDrive vs the PowerPAK.

  6. #86
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    Quote Originally Posted by MottZilla View Post
    I do agree the bigger issue is having to create a save file since the PowerPAK can't or won't create files. However unless you want to dump every SNES game on your card and be a mega pirate, it shouldn't be a big deal to make save files for the games you ACTUALLY WILL PLAY.
    It's unnecessary hassle, IMO, and it should've been added as a feature by now. The manual saving thing is what bothers me the most though, tbh.

  7. #87
    Quote Originally Posted by MottZilla View Post
    Spoonman, you're right about the difference in price between the EverDrive DSP1+Shell and the PowerPAK. The price difference is something like within $10. The price benefit is much more significant with the bare SNES EverDrive vs the PowerPAK.
    Ahh. Since two of my favorite games on the SNES are Pilot Wings and Super Mario Kart I'd probably go with the DSP add-on. It's obviously cheap and easy to just play those games from their original carts, but then the same could be said for just about any SNES cartridge.

    Speaking of enhancement chip games, and this has probably already been discussed, but can you use one of those bypass adapters to play FX/CPS/Seta/etc.. roms using the appropriate DSP/FX cartridge in the slot? For instance could you play StarFox 2 using a Stunt Race FX cartridge in the slot? I own a real StarFox 2 cartridge anyway, but it would be handy for those who don't.

  8. #88
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    Quote Originally Posted by spoonman View Post
    can you use one of those bypass adapters to play FX/CPS/Seta/etc.. roms using the appropriate DSP/FX cartridge in the slot?
    No. This isn't an issue that can be bypassed without tremendous effort on the flash cart, either - you'd need to recreate the SuperFX chip in the flash cart itself.

  9. #89
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    Quote Originally Posted by KRIKzz View Post
    i will not solder components for dsp1 clock generator because in this case i should be solder components for all other carts or other people will be resent. i assured that anyone who able to solder dsp1, will be able to assemble clock generator too.

    now about generator:
    i make a very stupid mistake in pcb - i forget about pads for crystal, so i used small drill for make a holes.
    for generator i use 74hc04 ic in soic package, anybody could bought them on ebay, here for example.
    also need one 1mohm resistor, i think that i will preinstall this part.
    quartz crystal can be taken from original dsp board.

    pin4 of 74hc04 should be cut off
    on attached macro photo shown as all should be looks



    Hi Krikzz,
    i received my everdrive today and noticed that there is resistor joining pins 9 and 10 of the 74hc04. This is not shown in your pictures. Do I leave this resistor in there?

  10. #90
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    need to remove resistor if DSP is installed

  11. #91
    Quote Originally Posted by StoneAgeGamer View Post
    There is already something like this. Its called the Super PowerPak. ;-)
    I just want the case, he sells NES cart cases so why not SNES cart cases? :)

  12. #92
    Retrousb is also selling SNES repros now too.
    http://www.retrousb.com/product_info...products_id=91

    But still no signs of him selling the cases but I imagine if bunnyboy made boards to sell for the snes then he would sell the cases too. Has any one tried contacting bunnyboy/retrousb about selling the cases?

  13. #93
    Quote Originally Posted by Teancum View Post
    Retrousb is also selling SNES repros now too.
    http://www.retrousb.com/product_info...products_id=91

    But still no signs of him selling the cases but I imagine if bunnyboy made boards to sell for the snes then he would sell the cases too. Has any one tried contacting bunnyboy/retrousb about selling the cases?
    He may not want to sell cases, especially now with the advent of the Super EverDrive. The Super EverDrive has probably been hurting Super PowerPak sales. It has been on sale for $145 ever since the Super EverDrive came out. Maybe just a coincidence I don't know.

    I doubt he wants to give support to a competitors products by offering the main missing piece (a shell). I wouldn't be surprised if he stopped selling NES cases if Igor does make a NES EverDrive board.

  14. #94
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    The only reason to buy a shell from Retro-USB is the color, no? Otherwise, just use an original SNES or SFC game and cut the opening.

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    Quote Originally Posted by Greg2600 View Post
    The only reason to buy a shell from Retro-USB is the color, no? Otherwise, just use an original SNES or SFC game and cut the opening.
    The Super PowerPak shell also fits in all region SNES/Super Famicom consoles without modifications, whereas original game shells only fit in one or two regions, not all.

  16. #96
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    Okay, but since the Super Everdrive is region free, why use both? Or no?

  17. #97
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    Quote Originally Posted by Greg2600 View Post
    Okay, but since the Super Everdrive is region free, why use both? Or no?
    Yeah, the Super Everdrive is region free, but some people prefer one regions console design to another. I personally think the US SNES looks awful with its boxey grey and purple design (Even worse when its yellowed) but thats just my opinion.

    Also, each region has different power requirements/plugs, different video cables, complete redesigns (Super Famicom Jr/SNES 2 was not available in Europe) and some people dont like to modify their cartridge slot just so different region games will fit. I think those are enough reasons for wanting a multi-region game shell? Especially if you own different region SNES/Super Famicom consoles.
    Last edited by link83; 03-31-2011 at 02:13 PM.

  18. #98
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    i also think that US shells design is terrible (:
    system design also is poor, EU and japanese looks much beter
    Last edited by KRIKzz; 03-31-2011 at 02:47 PM.

  19. #99
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    Quote Originally Posted by KRIKzz View Post
    i also think that US shells design is terrible (:
    system design also is poor, EU and japanese looks much beter
    Completely agree with you :nod:

    I'm not very keen on the design of the NES either (Both the US SNES and NES were designed by Lance Barr) the original Famicom looks much nicer, but then I do prefer having detachable controllers and composite video output so :shrug:

    Plus if Nintendo had not redesigned the Famicom to look like a VCR we might not still be playing video games as we know them today, since apparently USA stores did not want to stock another games console after the video game crash in the 80's.

    Anyway, sorry for going off topic...
    Last edited by link83; 03-31-2011 at 03:28 PM.

  20. #100
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    Yes the SFC looks better, but the SFC carts didn't have a top/end label. I hate that! They did the same thing on N64.

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