Page 2 of 2 FirstFirst 12
Results 21 to 34 of 34

Thread: PS1 Memory Card Mod . . . would this be possible?

  1. #21
    I had a 8 MB PS1 memory card with an LED display on it (7-segment) and it failed to. I still have the EPROMS with my data on them, so I will eventually recover it all.

  2. #22
    ASSEMbler Hardcore
    l_oliveira's Avatar

    Join Date
    Nov 2007
    Location
    Brazil
    Posts
    2,292
    Quote Originally Posted by Haunted360 View Post
    I had a 8 MB PS1 memory card with an LED display on it (7-segment) and it failed to. I still have the EPROMS with my data on them, so I will eventually recover it all.

    Good luck with that... These cards actually compress their data and that's WHY THEY SUCK.

    They have big chances of fail in the middle of the compression, corrupting the whole page.

    Thank you, DATEL. :flamethrower::evil:
    PlayStation Aficionado.
    MSX Maniac.

  3. #23
    The ones with uncompressed memory, for example the Blaze "true memory" 16 page card or the MadCatz 32x (32 page) memory card, don't have that problem.

  4. #24
    Quote Originally Posted by l_oliveira View Post
    Good luck with that... These cards actually compress their data and that's WHY THEY SUCK.

    They have big chances of fail in the middle of the compression, corrupting the whole page.

    Thank you, DATEL. :flamethrower::evil:
    Ah! So that's why!!!!

    Thank you for letting me know :rolleyes:

  5. #25
    You know digital logic really isn't that hard.

    You'd need a microcontroller with enough pins to connect a SD card (SPI-mode) and enough to talk to the PS1. (Perhaps some buttons and a 7-segment LED?)

    Or lots of glue logic...(CPLD?)

    Is the serial protocol publicly known?

  6. #26
    Quote Originally Posted by Melchior View Post
    You know digital logic really isn't that hard.

    You'd need a microcontroller with enough pins to connect a SD card (SPI-mode) and enough to talk to the PS1. (Perhaps some buttons and a 7-segment LED?)

    Or lots of glue logic...(CPLD?)

    Is the serial protocol publicly known?
    And how do you make that microcontroller "just talk" to the PS1?

    Serial as in the SIO port on the back of the PS or the serial protocol to hook it up to the microcontroller??
    Last edited by H360; 06-21-2011 at 02:43 AM. Reason: spelling...

  7. #27
    Combat Soldier
    CodeAsm's Avatar

    Join Date
    Dec 2010
    Location
    Xiamen, China
    Posts
    886
    Blog Entries
    4
    Well, according to the pinouts of the MU connector it probably run at 3.3 volts.
    I made a MU reader once and didn't supplied an external 7 vols source.
    I dunno if that last one is important, but im almost sure the original mcu(microcontroller unit) and Chinese remakes run on 3.3volts.
    If not, then it would be lickely be 5 volts.
    I know I can make the Atmega368 or family run at 3.3 volts. has I believe they have the proccesor power to communicate with the ps1 and sd card (sd is working :-P)

    Anyway, whats really important in my own research and programming is the timing. according to Hitmen's ps1 docs communication is done with a clockpulse of 250 KHz.
    But maybe I should take another look at the PSX Peripheral Bus Library.
    I dint build any test devices yet for this project, but I have some spare time soon. :thumbsup:going to skool for 2 hours and then im back.

    Have a nice day
    Technical Computing Student @ HvA
    Likes DC, MSX, (S)NES,GC, Wii,GB(c/a),NDS, PS1,PS2, Xbox1 and Xbox 360
    Skills in: Soldering, repairing, reverseengineering and playing games and its hardware
    normal location: EU NL, Speaks ENG, NL and a small bit of DE
    plans: China, learning a bit of Chinese :D

  8. #28
    Quote Originally Posted by CodeAsm View Post
    Well, according to the pinouts of the MU connector it probably run at 3.3 volts.
    I made a MU reader once and didn't supplied an external 7 vols source.
    I dunno if that last one is important, but im almost sure the original mcu(microcontroller unit) and Chinese remakes run on 3.3volts.
    If not, then it would be lickely be 5 volts.
    I know I can make the Atmega368 or family run at 3.3 volts. has I believe they have the proccesor power to communicate with the ps1 and sd card (sd is working :-P)

    Anyway, whats really important in my own research and programming is the timing. according to Hitmen's ps1 docs communication is done with a clockpulse of 250 KHz.
    But maybe I should take another look at the PSX Peripheral Bus Library.
    I dint build any test devices yet for this project, but I have some spare time soon. :thumbsup:going to skool for 2 hours and then im back.

    Have a nice day
    I like :Rock:

  9. #29
    ASSEMbler Hardcore
    l_oliveira's Avatar

    Join Date
    Nov 2007
    Location
    Brazil
    Posts
    2,292
    Fake cards are using 5V flash memory so they have an 7805 converter or some resistor/zener diode scheme to obtain 5v for the flash memory.

    That's why you need 7V on the MC slot adapter and why counterfeit PS1 cards do not work on later PS2 consoles (SCPH-7500x and above) neither on SONY USB MC reader for the PS3.
    PlayStation Aficionado.
    MSX Maniac.

  10. #30
    Combat Soldier
    CodeAsm's Avatar

    Join Date
    Dec 2010
    Location
    Xiamen, China
    Posts
    886
    Blog Entries
    4
    Quote Originally Posted by l_oliveira View Post
    Fake cards are using 5V flash memory so they have an 7805 converter or some resistor/zener diode scheme to obtain 5v for the flash memory.

    That's why you need 7V on the MC slot adapter and why counterfeit PS1 cards do not work on later PS2 consoles (SCPH-7500x and above) neither on SONY USB MC reader for the PS3.
    Thank you,:love2: now I know why they dint worked.
    But why? Is the communication done in 7v? or is the ps2 checking some things about the card? I dint searched this clue up yet. raining and at skool.

    I think Ill try making an protoboard version soon, just got my usbasp working :thumbsup:
    Technical Computing Student @ HvA
    Likes DC, MSX, (S)NES,GC, Wii,GB(c/a),NDS, PS1,PS2, Xbox1 and Xbox 360
    Skills in: Soldering, repairing, reverseengineering and playing games and its hardware
    normal location: EU NL, Speaks ENG, NL and a small bit of DE
    plans: China, learning a bit of Chinese :D

  11. #31
    Keyboard Error: Press F1 to Continue
    Tribuni Angusticlavii
    Bad_Ad84's Avatar

    Join Date
    May 2011
    Location
    Burton on Trent, UK
    Posts
    4,095
    Because they are using a regulator or resistor voltage divider.

    If you take 3.3v/5v as source voltage and use the same regulator/resistors that were chosen based on 7v source voltage you will end up with very little power for the chips and therefore not work.
    Quote Originally Posted by APE View Post
    Legend has it he can ninja a chip into a PS2 while you're playing it and you'll never notice until you reboot.
    Feedback: Here eBay
    My Modding parts for sale thread can be found here: CLICK ME

  12. #32
    DAT/ACK/CMD etc should be 3.3v

  13. #33
    Foot Soldier
    bennydiamond's Avatar

    Join Date
    Aug 2011
    Location
    Quebec, Canada
    Posts
    139
    Quote Originally Posted by l_oliveira View Post
    Fake cards are using 5V flash memory so they have an 7805 converter or some resistor/zener diode scheme to obtain 5v for the flash memory.

    That's why you need 7V on the MC slot adapter and why counterfeit PS1 cards do not work on later PS2 consoles (SCPH-7500x and above) neither on SONY USB MC reader for the PS3.
    That would explain why my Blaze 16M memory card does not seem to be working on my v12 playstation 2. Do you know if the pin that used to carry 7.6V on the memory card port is linked to any circuitry on the main board? If not, a quick fix would be to supply a ~7.6V to that specific pin.

  14. #34
    Combat Soldier
    CodeAsm's Avatar

    Join Date
    Dec 2010
    Location
    Xiamen, China
    Posts
    886
    Blog Entries
    4
    Technical Computing Student @ HvA
    Likes DC, MSX, (S)NES,GC, Wii,GB(c/a),NDS, PS1,PS2, Xbox1 and Xbox 360
    Skills in: Soldering, repairing, reverseengineering and playing games and its hardware
    normal location: EU NL, Speaks ENG, NL and a small bit of DE
    plans: China, learning a bit of Chinese :D

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •