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Thread: Reading sound frames in XNA

  1. #1
    gigalo mascarading as a simple gamer ASSEMbler Acolyte
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    Reading sound frames in XNA

    How is it possible to read and analyse the information found in real-time (e.g user soundtrack) audio in a way as to generate images based on it? (A visualizer of sorts)

    ..or do I have to resort to signal analysis, Fourier's transforms etc?

    I read something about Xaudio2 being capable of some low level magic but a) is this free or do I need an XDK proper? b) will it allow me to read the data I need?

    I also read something about FMOD in XDK, could someone explain this?
    Last edited by Barc0de; 01-16-2011 at 10:47 PM.
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  2. #2
    gigalo mascarading as a simple gamer ASSEMbler Acolyte
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    Le bumpe
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  3. #3
    gigalo mascarading as a simple gamer ASSEMbler Acolyte
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    really, no one knows anything about audio control on the 360? seriously now..
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  4. #4
    The closest you'll get in XNA is the VisualizationData class in the Microsoft.Xna.Framework.Media namespace. I can't speak to what exists in the real XDK for this.

  5. #5
    gigalo mascarading as a simple gamer ASSEMbler Acolyte
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    many thanks mate, I looked it up on google and found a good deal of explanation on it. It looks like this is what I'll need after all=)
    You can ask for any old woman
    You can ask for an army of ants
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    And you can die for
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