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Thread: Announcing the 64drive nearing completion

  1. #161
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    Will the 64drive be compatible with Japanese and Europe (PAL) consoles?

  2. #162
    Quote Originally Posted by dutch View Post
    Will the 64drive be compatible with Japanese and Europe (PAL) consoles?
    http://www.racketboy.com/retro/ninte...egion-mod.html

    It's simple.

  3. #163
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    Quote Originally Posted by Nully View Post
    To quote: "This guide is for the ability to play Japanese games on a USA console, or vice versa, it will not work for PAL titles either way."

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    Quote Originally Posted by dutch View Post
    Will the 64drive be compatible with Japanese and Europe (PAL) consoles?
    Japanese N64s use the same CICs as we do, so it would make sense, and

    CIC handling: You (or I) will solder in either a 6102 or 6105 (or PAL equivalents).
    Because you have the option of a PAL CIC, it would make sense that it would support PAL systems as well.

  5. #165
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    Might have competition soon....

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  7. #167
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    Quote Originally Posted by wmd View Post
    ??
    In Greg's post the word "competition" is a link to a post by KRIKzz. Competition is a good thing as it forces innovation and price competition. Personally KRIKzz has done a great job updating his stuff in an extremely timely manner, at least thus far. Now if prices would drop I could justify buying one of everything he has made.

    The N64 flashcart will likely be my first purchase due to the fact that N64 emulation leaves MUCH to be desired in the graphics department. Plus I'd really, really, REALLY like to play the Zelda debug roms on actual hardware. Perhaps with the GameShark ability to search for codes, dump roms and such included.

    I'm cheering on both as this is the sort of thing I'd like to do for a hobby/job in the near future. Seeing their WIP has been great inspiration for me.

  8. #168
    Ah, right, I didn't spot that it was a link.

    Probably not the thread for it, but what I'd like to see after this would be optical drive emulators for PS1/Saturn/Dreamcast. Similar to WODE, but done properly. I know I'd use those consoles a hell of a lot more if I didn't have to mess about with discs all the time.

  9. #169
    hello everyone

    I just learned of the existence 64drive and it's great flash card for the NEO N64 Myth flash cart exists, but limiting the number of Roms and the high price make this product does not interest me

    I want to know if there are pre-orders for 64drive??

    and when will be ready

    thx a lot
    Last edited by bahramut; 02-27-2011 at 11:56 AM.

  10. #170
    I was not aware that tototek got a flash for the N64
    Last edited by Atari800XL; 02-27-2011 at 10:15 AM.

  11. #171
    Quote Originally Posted by Atari800XL View Post
    I was not aware that tototek got a flash for the N64
    sorry

    I thought the cartridge NEO N64 Myth flash cart
    Last edited by bahramut; 02-27-2011 at 11:57 AM.

  12. #172
    Quote Originally Posted by Alchy View Post
    To quote: "This guide is for the ability to play Japanese games on a USA console, or vice versa, it will not work for PAL titles either way."
    Japanese was listed before PAL so that seemed to be more of a priority. Are there even games released in Europe that weren't released in USA? That seems like kind of a trivial thing to worry about.

  13. #173
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    Quote Originally Posted by Nully View Post
    Japanese was listed before PAL so that seemed to be more of a priority. Are there even games released in Europe that weren't released in USA? That seems like kind of a trivial thing to worry about.
    Hardly trivial if you own a PAL console and this cart doesn't work with it, which was dutch's original query. ROM region is a different issue altogether.

  14. #174
    It is said that 64drive will need a CIC chip from a game and it needs to be NTSC or PAL according to your console region. It's not a problem to get a cheap game, unscrew it and get the chip out. But how hard will be to put it into the 64drive? Will that need soldering skills?

  15. #175
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    Quote Originally Posted by Lady Eklipse View Post
    It is said that 64drive will need a CIC chip from a game and it needs to be NTSC or PAL according to your console region. It's not a problem to get a cheap game, unscrew it and get the chip out. But how hard will be to put it into the 64drive? Will that need soldering skills?
    I'd say you could just use a piggyback adapter and stick the appropriate region cart on the back.

  16. #176
    Quote Originally Posted by Alchy View Post
    Hardly trivial if you own a PAL console and this cart doesn't work with it, which was dutch's original query. ROM region is a different issue altogether.
    We were thinking of the question in a whole different way. I thought he was asking if this cart itself would work in his PAL console because of the slot differences. Then after your first reply it seemed to switch to if the pal roms would work on it. I see.
    Last edited by Nully; 02-27-2011 at 08:01 PM.

  17. #177
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    Quote Originally Posted by APE View Post
    The N64 flashcart will likely be my first purchase due to the fact that N64 emulation leaves MUCH to be desired in the graphics department. Plus I'd really, really, REALLY like to play the Zelda debug roms on actual hardware. Perhaps with the GameShark ability to search for codes, dump roms and such included.
    More than that, I'd love to see the Game Boy family get a *competent* everdrive type device. Last I recall GB or GBC flash carts are terribly rare and have limited storage space. GBA got the quantity part down right (who and their cat doesn't own a GBA flash cart with how many were made), but even those have bothersome issues like old Supercards' slowdown.

  18. #178
    Agreed. It would be nice to see a GB/Gameboy Color/GBA flashcart that supported all save game types without having to use a battery.

  19. #179
    Quote Originally Posted by wmd View Post
    Agreed. It would be nice to see a GB/Gameboy Color/GBA flashcart that supported all save game types without having to use a battery.
    You could always just get a handheld emulator system like the Dingoo. I've owned one for over a year now.

    http://en.wikipedia.org/wiki/Dingoo_A320

  20. #180
    Interesting, but I'd prefer to use the original hardware.

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