Any developments on that "Controller Pak saving" feature?
This will be a stupid question either way, but has it been released yet? From your response, I'm not sure whether it's still a long way from being released in any form, or whether it has already been released in it's current form (which is several months old) and hasn't been worked on since. If it has been released, the option to use it doesn't show up on my 64drive (Menu 1.09, Firmware 1.02, Bootloader 1.01).
Apologies for the stupid question, and thanks for your help.
Sorry, thought you were referring to the NeoMyth (since that's what I talked about last). I have no idea about the 64Drive, but as I have mentioned elsewhere, the NeoMyth menus are open source with a license that allows others to make use of any code they find handy. The NeoMyth has a save manager for the pass-through cart, and GameShark compatible cheats. The code could easily be worked into other carts (hint, hint).
Last edited by Chilly Willy; 07-22-2012 at 07:00 PM.
Well I'm kind of starting to panic..
3 months ago I ordered and paid a 64drive and I haven't received it.. I sent two emails to Marshall and still no word
Marshall if you read this, could you check your email please? Thanks man
Yup, there was going to be another feature in it aswell but it would potentially open up a whole new can of worms and I'd rather get it polished first before pushing out.
There are also some pretty significant changes coming in the firmware as well.
Can someone post the md5 of the donkey kong 64 that works. I tried the Dextrose one, and few good (E) and (U) dumps. Can't get it to save, getting sick of watching the intro. Thanks
I come off as an arrogant jerk sometimes, feel free to bring me back down to level when that happens; however, it's not intentional most of the time.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Consoles: Sega Genesis | Nintendo 64 | Nintendo Gamecube | Nintendo DS Lite | Nintendo 3DS | Nintendo Wii | Sony PSP | Sony PS2 | Sony PS3 | Microsoft Xbox | Microsoft Xbox 360
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Thanks C-Kronos. Will give that a shot.
Update: Tried the US f2, works. Would also like to have a working PAL rom, because that's the one I own.
Also, Is Banjo Tooie ever going to work? is there going to be a fix for it? :)
Last edited by Pikmin; 09-20-2012 at 05:40 PM.
Eh, there's a couple fixed PAL roms for DK64, but I don't see the f2 release of the ROM; honestly, if you're able to play the NTSC-U ROM at 60hz without any issues, I'd just stick with that. For the N64, NTSC is superior, and no, I'm not just saying that because I live in the United States. However, if you're dead set on playing the PAL version of the game, Donkey Kong 64 (E) (f1).z64 should work I think if you force the save type to SRAM.
On the topic of Banjo Tooie, you can use a 7105 CIC since you're in a PAL region, that'll allow you to play the game without issue; it'll also allow you to play a clean dump of Jet Force Gemini. If this wasn't a satisfying answer, maybe you should just contact marshallh and ask people that are active in the N64 scene as to if a patch has been completed, and if so, will it be released.
You shouldn't have an issue using the 7105 CIC, I use the NTSC-U equivalent, 6105, and I haven't ran into any compatibility issues caused from doing so.. As far as I'm aware though, using those CIC chips in the ED64 will cause compatibility issues with 6103/7103 games; I'm not sure if KRIKzz ever got around to fixing the issue for the ED64.
I come off as an arrogant jerk sometimes, feel free to bring me back down to level when that happens; however, it's not intentional most of the time.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Consoles: Sega Genesis | Nintendo 64 | Nintendo Gamecube | Nintendo DS Lite | Nintendo 3DS | Nintendo Wii | Sony PSP | Sony PS2 | Sony PS3 | Microsoft Xbox | Microsoft Xbox 360
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
It's as he said, NTSC N64 is simply better as a whole. Both performance and game library size.
Keep PAL roms around for extra languages, features, or bugfixes you have a particular need of.
Thanks guys. So the CIC that comes with the cart (6102- NSTC and 7101- for PAL) isn't enough, I need to install the other one additionally or replace it with 7105? Does that mean I need to buy another Banjo Tooie cart and get the CIC from it?
I'll just play the US version of DK64.
Jet Force Jemini doesnt work either? :/ I thought the only non-working game was Tooie
I come off as an arrogant jerk sometimes, feel free to bring me back down to level when that happens; however, it's not intentional most of the time.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Consoles: Sega Genesis | Nintendo 64 | Nintendo Gamecube | Nintendo DS Lite | Nintendo 3DS | Nintendo Wii | Sony PSP | Sony PS2 | Sony PS3 | Microsoft Xbox | Microsoft Xbox 360
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bookmarks