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Thread: Announcing the 64drive nearing completion

  1. #281
    Just a small reply to what you're asking... I've tested it with a Kingston 16gb CF and it worked :-)

    I really see no reason why anyone would want to change the menu, it's nice and slick looking - kept simple which is awesome.

    Also, no saves ever saved on the "N64 itself", but on the cartridge of controllerpak. These cartridge saves will be written to the CF in a "saves" directory. Who knows what the future will bring regarding Controllerpak.

    The 64drive won't let you down, it's so easy to use :-)
    Last edited by nesworld; 05-26-2011 at 02:04 PM.
    Longtime webmaster of www.nesworld.com
    Working on one of the most complete N64 release lists available.

  2. #282
    So the testing seems to be over... Does anybody have an idea when is it coming out?

  3. #283
    afaik testing isn't over... bugs are still being ironed out and new features added.
    Longtime webmaster of www.nesworld.com
    Working on one of the most complete N64 release lists available.

  4. #284
    Quote Originally Posted by nesworld View Post
    afaik testing isn't over... bugs are still being ironed out and new features added.
    could you test if it's possible to save in Dezaemon 3D? The game has a different SRAM size. thanks in advance :)
    Last edited by mdmx; 05-26-2011 at 02:44 PM.

  5. #285
    Well Marshallh is still working on flashram... so there's not much point in testing Dezaemon now.
    Longtime webmaster of www.nesworld.com
    Working on one of the most complete N64 release lists available.

  6. #286
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    stefan.iro's Avatar

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    Quote Originally Posted by mdmx View Post
    could you test if it's possible to save in Dezaemon 3D? The game has a different SRAM size. thanks in advance :)
    That´s what I am looking for, t^oo^ !

  7. #287
    Why is Dezaemon so important?.... wouldn't it be easier just to buy that one game?
    Longtime webmaster of www.nesworld.com
    Working on one of the most complete N64 release lists available.

  8. #288
    and why not to know whether you have to buy that game or not?
    Update: Just read this in Wiki:
    Dezaemon 3D (Japanese title: デザエモン3D) is a game creator for the Nintendo 64. It was released only in Japan in 1998. The game was one in which one could design their own shooting game levels similar to the levels shown in Star Soldier: Vanishing Earth. The game had nearly limitless options, from creating the stage boss or adding a custom soundtrack for each level.
    So, according to this, first it is a Japanese cart and 64drive is region-free, so owners of US and EU consoles don't have to buy a pricey Japanese version of N64 or a glitchy hardware region changer.
    Second, saving your progress in creating your own game is much better to do on a compact flash card to share the results then in the Internet. I can't even imagine how can it save on a 256k memory Pak... and how you dump the save from Pak to PC. 64drive would make these things much easier, even if you have this cartridge (which is also rare, I can't find it on eBay).
    Last edited by Lady Eklipse; 05-27-2011 at 05:07 AM.

  9. #289
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    Quote Originally Posted by nesworld View Post
    Why is Dezaemon so important?.... wouldn't it be easier just to buy that one game?
    First:
    The 64drive would be the only cart to support 768kb SRam. That´s someting that really adds valour to the cart!

    Second:
    Lady Eclipse is right. It would be so much easier to share self designed games. :thumbsup:
    Currently there is no way to share your games, maybe Dezaemon DD will make this possible, but not for now...

  10. #290
    thanks, but I'm Eklipse.

  11. #291
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    Results from beta test are mostly done. ready to go :)


  12. #292
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    What country will they be made in?

  13. #293
    marshall will your cart be using the same sort of save setup as Everdrive is using, wherein you have to reset before poweroff to backup the save data, or is 64Drive going to save like a regular cart and just backup when needed
    Last edited by derekb; 06-02-2011 at 09:00 PM.

  14. #294
    Will we need to format the Compact Flash card into 2GB partitions like the ZD64 CF Mod requires or can we put everything into one big partition?

    And will the partition need to be FAT or FAT 32?

    Thanks. Looking forward to the release.

  15. #295
    I have a 16gig cart as one big partition... (64drive tester)
    Longtime webmaster of www.nesworld.com
    Working on one of the most complete N64 release lists available.

  16. #296
    Quote Originally Posted by nesworld View Post
    I have a 16gig cart as one big partition... (64drive tester)
    Great! Thanks. Is it formatted Fat or FAT 32?

  17. #297
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    Quote Originally Posted by pcc10 View Post
    Great! Thanks. Is it formatted Fat or FAT 32?
    I bet FAT32, since FAT is limited to 2GB IIRC ;)
    Last edited by DarthCloud; 06-05-2011 at 10:50 PM.

  18. #298
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    Quote Originally Posted by DarthCloud View Post
    I bet FAT32, since FAT is limited to 2GB IIRC ;)
    If you change the clump size, you can get 4GB out of FAT16, but that's the limit. Also, some systems won't read a 4GB formatted FAT16 card because they use signed arithmetic for the filesystem variables - 4GB FAT16 depends on unsigned.

  19. #299
    yes, FAT32
    Longtime webmaster of www.nesworld.com
    Working on one of the most complete N64 release lists available.

  20. #300
    I'd like to hear if there is some working progress? Maybe some new videos to youtube or pictures? :) This flash card looks so promising!

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