Dezaemon 3D uses 768Kb (96Kbyte) SRAM not 256Kb (32Kbyte).
It stores a whole self designed shooter to the internal SRAM memory. Because of the extensive need of storage there was even planned a 64DD add-on disk similar to the F-Zero X 64DD Expansion Disk.
Personally I own a N64 Myth card and since the implantation of SD support I am quiet happy with it. I am sure a lot of people will stick with your cart as it probably will retail at a cheaper price, but for people like me you will need a killer app like Dezaemon 3D SRAM support. :Rock:
Last edited by stefan.iro; 12-04-2010 at 05:37 AM.
Fantastic work marshallh :-) Just one question - I noticed in one of your posts at benheck you said:-
I just wondered if that means 512Mbit games that use SRAM or FlashRAM wont be able to save? If so does that mean the following games wont work?:-Originally Posted by marshallh
Paper Mario (E) 512Mbit - FlashRAM 1Mbit
Pokemon Stadium 2 512Mbit - FlashRAM 1Mbit
Resident Evil 2 512Mbit - SRAM 256Kbit
Legend of Zelda: OoT Master Quest Debug Version 512Mbit - SRAM 256Kbit
Legend of Zelda: Majora's Mask Debug Version 512Mbit - FlashRAM 1Mbit
Would it perhaps be possible to either add an extra 1Mbit SRAM/FRAM/SDRAM chip, or save directly to CompactFlash?
Last edited by link83; 12-04-2010 at 08:09 AM.
I think we should examine a group purchase, if we can line up 100 orders to lower everyone's costs it would be in the best interest of all parties.
So this allows someone to play prototypes or does it have all the 64 games on one cartridge?
This works the other way, if you are PAL and want to boot an NTSC game, you can. If your TV can display PAL60, you're good to go. From what I hear TVs that support this are quite common in PAL territories.
will this support 64DD games and expansions
like for example the F-zero x game has a 64DD expansion that adds new levels cars and a level editor
would it be able to load the expansion?
I think he just asked you to emulate the entire 64dd marshal lol
would it be possible to implement say in a revision 2 Bord?
according to the info on the net the 64DD only has a cpu to handle the disk IO nothing more no decoding nor rendering nothing
it could even be as simple as coding the cartOS to redirect exp port acess back to a folder on the CF card
the only real thing the 64DD needs is the memory expansion witch everyone who has a 64 should already own
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On 1000 and heading to 10000....
Oh, BTW : Computational power is obvious today. Long-lasting gameplay not anymore.
very nice. great to see some more news on it :)
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