I only asked for the password as a joke, I'm not a warez kinda guy....there's two reasons I bought my devkit one was to test myself to see if I could fix it (I didn't know if I'd still have the dexterity after a nasty break in my right hand)and the second was to create a game I've wanted to play since I was a teenager but it was never made.
The reason Im getting the transfer cable is because I can't connect via the Ethernet cable to xbox neibourhood because I haven't been able to repair the Ethernet port, this thing has been designed to be impossible to remove from a donor board imo... And the FTP method works but I don't think I'm seeing all the directorys and/or there contents sooooo.....
...... If I connect via the transfer cable I can run it through boxplorer and make sure I'm seeing everything and also improve transfer times.
Why doesnt Microsoft modify Partnernet so that it gets sent the serial # of the devkit. Then, all legitimate dev kits owned by developers get allowed but if a dev kit is disposed of, that kit has to be reported to Microsoft so it can be blocked from Partnernet.
If all the devkits floating about cant connect to PN, more more leaks of pre-release software...
Don't give them ideas jonwil
Ive got the wireless adaptor and I can ftp to it but I'm not sure I'm seeing everything... For instance the devkit folder has just some wma files in it and I can't access the hddx partition at all.
Ok, I just thought I was under some kinda attack lol.
Understood though ;)
All the arcade stuff is in content\0000000000\titleid_of_arcade_game
I know they use lead free solder but that has no bearing on the fact the port wast literally designed to break if anyone tampered with it.....the seven legs that come from the bottom are only clipped in place by tiny plastic clips, and what does plastic do when it gets warm boys and girls? Yes it gets supple and the legs just drop out.... And because the clips have got ruined it's impossible to put them back in place.
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