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Thread: Activating debug options on retail

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    Activating debug options on retail

    According to this blog http://streetskaterfu.blogspot.com/ it is possible...

  2. #2
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    Hoping there is an easy guide out there soon, been waiting for this for removing HDCP

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    Quote Originally Posted by Borman View Post
    Hoping there is an easy guide out there soon, been waiting for this for removing HDCP

    Most or all of the debug settings are available to modify in the xregistry.sys file, and there is already a registry editor app out there.

    Try the hdcp option in there and see if it works ;)
    80's forever!

  4. #4
    Nintendo
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    Same here, would love to enable debug on a retail console instead of buying a PS3 Test unit

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    Quote Originally Posted by Nintendo View Post
    Same here, would love to enable debug on a retail console instead of buying a PS3 Test unit
    There are a lot of reasons why I wouldn't let noobs have cheap debug boxes, I have seen how people abuse the partnernet because xbox 360 devkits are so easy to get, I rather not see the same thing happen to the ps3's sp-int.
    As long as you can run homebrews on your ps3 what else do you need ? We'll try brining some form of debugging to retail boxes at some point in the future, but as far as I concerned I wont help with converting retail consoles to debug (even on a temporary basis) because too many people would abuse it.

  6. #6
    Quote Originally Posted by mathieulh View Post
    There are a lot of reasons why I wouldn't let noobs have cheap debug boxes
    Yes the keyword here is cheap ;)

    and BTW, No body is asking you to do anything, that is of course if you know how to do it, we are following the progress of others that are sharing some info which might help...

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    Hi,
    Where can we find 3.41 debug dev_flash ? :(

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  8. #8
    Quote Originally Posted by zouzzz View Post
    Hi,
    Where can we find 3.41 debug dev_flash ? :(
    well! we are still waiting... 2 versions of the sdk were leaked (3.41 just binaries) and the debuger was also leaked....someone might leak the FW as well!! :)

  9. #9
    someone talked about 3.42 with working PS Groove on DEBUG

    so is time for leak 3.42 Debug :-)

    full story http://psx-scene.com/forums/f6/psgro...v3-42-a-65908/

  10. #10
    I have a debug kit running 2.80. If someone can get me a 3.41 PUP I will dump my dev_flash and make it available to everyone.

    I recall Brilliant2meNu mentioning he had one.

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    Quote Originally Posted by inspuration View Post
    I have a debug kit running 2.80. If someone can get me a 3.41 PUP I will dump my dev_flash and make it available to everyone.

    I recall Brilliant2meNu mentioning he had one.
    http://www.ps3news.com/forums/downlo...p?do=cat&id=21

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    What are you hoping to even do with this ? You can't just throw in a debug dev_flash and hope to get a debug box, it's a lot more complicated than that.

  13. #13
    Quote Originally Posted by mathieulh View Post
    What are you hoping to even do with this ? You can't just throw in a debug dev_flash and hope to get a debug box, it's a lot more complicated than that.
    I can't even ftp my dev_flash off my debug kit, as you require a jailbreak to get full read perms. The only JB I currently know of for debug units is the one demonstrated by RichDevX, and even then, it is an extremely bare bones payload.

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    Quote Originally Posted by inspuration View Post
    I can't even ftp my dev_flash off my debug kit, as you require a jailbreak to get full read perms. The only JB I currently know of for debug units is the one demonstrated by RichDevX, and even then, it is an extremely bare bones payload.
    Yes you need to patch the fs restrictions, I dumped my full dev_flash here but I am not sharing it for multiple reasons. Besides the dev_flash alone isn't enough.

  15. #15
    That shit requires a bit of patching and you can't just FTP over all the files and have a demo iirc. You actually need to do some shit and work some shit around. I know people that have started it but nothing really permanent.

  16. #16
    this is only playload:D

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    Yes, i'm sorry :/

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    Nuts and here I was hoping this was about PS1/PS2/PS3 games. Got a copy of Silent Hill that has debug code clearly left in the game but with no way to manually activate it.

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    not trying to derail the thread, but games like these are not exactly uncommon, the debug data is left there, just the debug menu itself, or the way to access it has been diabled/removed.

    a tiny bit of hex editing usually fixes those.

    im currently fighting over a similar matter myself with the beta of magna carta, and some examples i've seen having debug data present are akaiito and a certain version of zone of the enders (zoe is an ass to access though, due to the way the game is packed)

    im hardly an expert on the matter though, my own research hasn't gotten me very far yet, but i've seen several images that have had their debug data restored.

    Quote Originally Posted by APE View Post
    Nuts and here I was hoping this was about PS1/PS2/PS3 games. Got a copy of Silent Hill that has debug code clearly left in the game but with no way to manually activate it.

  20. #20
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    :)
    I just wanted to retrieve a debug dev_flash, for emulate with JaiCrab Emulator.

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