Last night I was hit with an incredible idea for a Gun Shooting game. I had the general system thought out in my mind and everything.
So I stayed up until the wee hours of the morning dreaming this up. And it was one of those "too good to be true, but I must make it" moments. Unfortunately, I cannot disclose much info with you guys so please forgive me. (Believe me, I really really really want to tell the whole world about it. I've never been this excited in my life.)
I have many concerns about where to go from here.
1. To have, more or less, full creative power over the project, would I need to get a degree in Game Development or Game Design/art or both? Game design seems to be mislabeled most of the time, since those getting the degree are trying to make games like Braid and indie crap like that... The game I want to make appeals to devout arcade-goers only, so which is the best road academic-wise to meet the likes of Time Crisis' developer Namco? Could such a degree be earned in an American college at all? How long does it take to get one? What would be my next step once I did get one? Does it matter at all, and should I just settle for any Bachlor degree in Game Development at any random university?
2. Should I ask (Once it has a patent.) Namco to work with me on the project, or would I be better off making my own studio? The problem with the second one is I have no idea who would be interested in sharing my vision and making it a reality. At the same time, if I sided with Namco, would they not have more say in what goes into the game than I? After all, my experience with the industry is goose egg, and I have no reputation whatsoever. How can I convince them that I am the man for the job?
3. Where would I patent such an idea? Is it even important to worry about getting one at this stage?
These are my most important concerns at the moment. Thank you so much for reading.