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Thread: everdrive for SNES!

  1. #121
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    compatibility same as on powerpack except DSP1 games
    all games from this list will not work. also we can include games who use DSP1 chip. full compatibility list will be later.

  2. #122
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    So whats the next Everdrive project KIRKzz?

    A PCengine cart?
    Please do it!! ;)

    A question about the SD card capacity. On your website it mentions only 2GB supported. Why is that?

  3. #123
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    mmm even dont know who will be next. for a long time i want build zx spectrum clone with modern interaces as vga, ps/2 or usb keyboard, SD instead of tape and flopy, etc. aslo i thinking about flash cart for n64, gameboy, sms and game gear.

    2gb because i still have not SDHC and fat32 implementation. i still use data storage code, writen for sega everdrive. once i will implement SDHC and fat 32 and then, after OS update, big size cards will be available

  4. #124
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    N64 I think will be an excellent choice for the next everdrive project.
    N64 carts are still expensive here in Australia and there is not many options for the N64.
    Last edited by Mamejay; 09-26-2010 at 06:49 AM.

  5. #125

    hello

    HI guys, I'm making these big tread on EOL -click here- (the most important web for scene and videogames in spanish) about all the flash cart ever made. As you can see I post in this format:

    Creator's Cart name
    image
    Official website
    Tread on eol
    Review in spanish:
    Review in english:
    Video demonstration or video review:

    I've added both everdrive carts to my tread, I hope someone create soon a review in english for this cart and let me know in order to update my tread, as soon as possible, thanks 4 all, and congrats krikzz I appreciate your contribution to the scene.
    Last edited by aleomark; 09-26-2010 at 10:35 AM.

  6. #126
    Quote Originally Posted by KRIKzz View Post
    compatibility same as on powerpack except DSP1 games
    all games from this list will not work. also we can include games who use DSP1 chip. full compatibility list will be later.
    So no Mario Kart or Pilotwings then. Oh well, I can probably pick those up for a decent price somewhere else. DSP1 might be possible in the future, though?

    Great job, KRIKzz! I'll be purchasing one on my next payday. How good is LiqPay?

    And again, I'd love to see an EverDrive for the PC Engine/Turbografx (Turbo EverDrive perhaps :rolleyes:) Otherwise, I await to see your next project.

  7. #127
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    Quote Originally Posted by goombakid View Post
    So no Mario Kart or Pilotwings then. Oh well, I can probably pick those up for a decent price somewhere else. DSP1 might be possible in the future, though?

    Great job, KRIKzz! I'll be purchasing one on my next payday. How good is LiqPay?

    project.
    may be i will make place for DSP1 once, but it will be just empty holes, user should be get DSP1 from donnor cart and solder DSP1 in everdrive by self hands

    liqpay can send money without fee, but not all credit cards work, visa and master card accepted. and sometimes banks not allow any transactions from Ukraine (liqpay is ukrainian system) by default, so user should call to bank and ask to unlock transactions for his card
    Last edited by KRIKzz; 09-26-2010 at 02:09 PM.

  8. #128
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    Good work! I would really like to see an N64 cart too, as all the ones out there are archaic or cost too much. Hopefully a group purchase will come up!

  9. #129
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    Great work KRIKzz! I still think a Game Boy/Game Boy Color Everdrive would be good for the next project :nod: There has never been a GB/GBC flash cart which could use external memory cards like SD/microSD.

    I would like to see an N64 Everdrive too, but there are a number of points to consider:
    - The Everdrive-MD and Super Everdrive use 64Mbit flash chips, but an N64 Everdrive would need 512Mbit flash which would considerably add to the cost.
    - Loading times to flash would be very long (Think about typical Mega Drive game sizes/load times and then multiply that for N64 game sizes)
    - There is still no N64 CIC (Security chip) clone, so KRIKzz would have to purchase lots of N64 games from both NTSC and PAL regions for the CIC chips, or the end user would have to solder it in themselves.
    ...Thats not even taking into consideration support for the four different save types used in N64 games.
    Last edited by link83; 09-26-2010 at 03:02 PM.

  10. #130
    Quote Originally Posted by link83 View Post
    I still think a Game Boy/Game Boy Color Everdrive would be good for the next project :nod: There has never been a GB/GBC flash cart which could use external memory cards like SD/microSD.
    And maybe - I hope I'm wrong- never will cause read sd or micro is to much work for GB.

    Quote Originally Posted by link83 View Post
    - The Everdrive-MD and Super Everdrive use 64Mbit flash chips, but an N64 Everdrive would need 512Mbit flash which would considerably add to the cost.
    - Loading times to flash would be very long (Think about typical Mega Drive game sizes/load times and then multiply that for N64 game sizes)
    what about 512 ram?

    Quote Originally Posted by link83 View Post
    - There is still no N64 CIC (Security chip) clone, so KRIKzz would have to purchase lots of N64 games from both NTSC and PAL regions for the CIC chips, or the end user would have to solder it in themselves.
    A CIC emulator could do it

    Quote Originally Posted by link83 View Post
    ...Thats not even taking into consideration support for the four different save types used in N64 games.
    that's extra work but could be posible to store the saves on sd, an auto backup/load function be added

  11. #131
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    Quote Originally Posted by link83 View Post
    Great work KRIKzz! I still think a Game Boy/Game Boy Color Everdrive would be good for the next project :nod: There has never been a GB/GBC flash cart which could use external memory cards like SD/microSD.

    I would like to see an N64 Everdrive too, but there are a number of points to consider:
    - The Everdrive-MD and Super Everdrive use 64Mbit flash chips, but an N64 Everdrive would need 512Mbit flash which would considerably add to the cost.
    - Loading times to flash would be very long (Think about typical Mega Drive game sizes/load times and then multiply that for N64 game sizes)
    - There is still no N64 CIC (Security chip) clone, so KRIKzz would have to purchase lots of N64 games from both NTSC and PAL regions for the CIC chips, or the end user would have to solder it in themselves.
    ...Thats not even taking into consideration support for the four different save types used in N64 games.

    512mbit flah cost not too much
    512mbit flash has more fast flashing, also n64 cpu very fast. main speed limitation for sega and snes everdrive it is slow cpu
    cic it is really problem
    many n64 games use external save pack. i think i can implement just one most popular save tyme.



    Quote Originally Posted by aleomark View Post
    And maybe - I hope I'm wrong- never will cause read sd or micro is to much work for GB.

    what about 512 ram?

    A CIC emulator could do it

    that's extra work but could be posible to store the saves on sd, an auto backup/load function be added
    z80 cpu not much more slow than snes cpu
    i not like ram - game reloading need
    may be you know how to emulate n64 CIC?
    unfortunately dirrect save on SD impossible
    Last edited by KRIKzz; 09-26-2010 at 03:42 PM.

  12. #132
    A pity that this won't be compatible with DSP1 games, but even so, this will be a great lower-cost alternative to the SNES PowerPak, for those that don't mind modifying their own cartridge case and can live with not having those particular games available on it.

    Krikzz, you should post about this in the Brewery subforum at NintendoAge:

    http://www.nintendoage.com/forum/cat...=22&entercat=y

    I'm sure there are many there who would be interested in your product!

  13. #133

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    Quote Originally Posted by link83 View Post
    - There is still no N64 CIC (Security chip) clone, so KRIKzz would have to purchase lots of N64 games from both NTSC and PAL regions for the CIC chips, or the end user would have to solder it in themselves.
    Actually, copiers of the time used some of kind Boot emulator so you could play various different CIC games without needing a cartridge for each as I recall. And since emulators have to emulate them it's not like you can't get information on it.

    Also about 512mbit, yes if you wanted to run the... 5 games that are 512mbit, you'd need that much flash if you do it that way. However I've heard the N64 cartridge bus is extremely slow and that you could probably use a Compact Flash card directly and not need any DRAM or FlashROM to temporarily store the ROM.

  14. #134
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    not so slow. i gues that compact flash has some protocol which should be used for access, n64 just want set address and immediately start reading. also n64 can't wait for device ready state, befor reading, as need for nand flash

    backup device not emulate CIC, they just use single CIC boot code which they keep in bios and not use bootcode from cart which can de various, so just one cic can be used for any game
    Last edited by KRIKzz; 09-26-2010 at 06:31 PM.

  15. #135
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    Quote Originally Posted by KRIKzz View Post
    512mbit flah cost not too much
    512mbit flash has more fast flashing, also n64 cpu very fast. main speed limitation for sega and snes everdrive it is slow cpu
    cic it is really problem
    many n64 games use external save pack. i think i can implement just one most popular save tyme.
    Sorry, didn't realise 512Mbit flash was faster :redface:

    I guess the CIC is the real problem - we really need someone to decap the N64 CIC's. ikari_01 who made the Super CIC clone said they would be interested in making an N64 CIC clone but needed detailed photos of the chip die first.

    Quote Originally Posted by MottZilla View Post
    Actually, copiers of the time used some of kind Boot emulator so you could play various different CIC games without needing a cartridge for each as I recall. And since emulators have to emulate them it's not like you can't get information on it.
    Its not quite that simple im afraid, Nintendo used five different CIC chip revisions for each region, and each of these revisions matched to different games:-
    http://n64.icequake.net/mirror/www.e...ve_faq.html#b1

    There was a "boot emulator" tool available for copiers:-
    http://n64.icequake.net/mirror/www.e...e_faq.html#b11
    This allowed you to use a different CIC revision than the one originally intended for the game, however this doesnt get around the problem of actually needing a CIC chip to begin with :crying:

    Quote Originally Posted by MottZilla View Post
    Also about 512mbit, yes if you wanted to run the... 5 games that are 512mbit, you'd need that much flash if you do it that way.
    Only problem is a couple of those games are some of the most popular/desirable for the system (Paper Mario, Conker's Bad Fur Day) If you include the two 512Mbit Zelda Debug ROM's to the list there are actually 7 games that are bigger than 256Mbit ;-)
    Last edited by link83; 09-26-2010 at 06:51 PM.

  16. #136
    not only that 2, all the 5 are important games:

    N64 games larger than 256 megabits
    320mb: Paper Mario, Ogre Battle 64: Person of Lordly Calibur
    512mb: Pokemon Stadium 2, Resident Evil 2, Conker's Bad Fur Day

    I'm pretty sure that that's it.

  17. #137
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    Quote Originally Posted by aleomark View Post
    not only that 2, all the 5 are important games:

    N64 games larger than 256 megabits
    320mb: Paper Mario, Ogre Battle 64: Person of Lordly Calibur
    512mb: Pokemon Stadium 2, Resident Evil 2, Conker's Bad Fur Day

    I'm pretty sure that that's it.
    Nothing against the other games, I just know the two games I mentioned command higher prices than the rest on ebay. They are all good games though, no argument from me :nod:

    Full list of N64 games larger than 256Mbit:-
    320Mbit
    Ogre Battle 64: Person of Lordly Caliber
    Paper Mario (U) & (J)

    512Mbit
    Paper Mario (E)
    Conker's Bad Fur Day
    Pokemon Stadium 2
    Resident Evil 2

    512Mbit Unreleased
    Legend of Zelda: Ocarina of Time Master Quest Debug Version
    Legend of Zelda: Majora's Mask Debug Version

    ...Sorry to have taken the thread off topic!
    Last edited by link83; 09-27-2010 at 06:21 AM.

  18. #138

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    The problem with "getting a CIC" is easily solved. Buy some of the really bad N64 games and gut them for their CIC. It's the same thing that was done for the SNES PowerPAK, Tototek Flash Cart, Other Flash Carts, etc. There are far more terrible and cheap N64 games than there will be flash cartridges sold.

  19. #139
    Quote Originally Posted by KRIKzz View Post
    liqpay can send money without fee, but not all credit cards work, visa and master card accepted. and sometimes banks not allow any transactions from Ukraine (liqpay is ukrainian system) by default, so user should call to bank and ask to unlock transactions for his card
    I figured that out this morning. My bank flagged the transfer before it even went through. I guess that's a good thing, but I did avoid giving Moneygram all of my account info and their minimum $10 fee.

    Thanks KRIKzz!

  20. #140
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    Quote Originally Posted by MottZilla View Post
    The problem with "getting a CIC" is easily solved. Buy some of the really bad N64 games and gut them for their CIC. It's the same thing that was done for the SNES PowerPAK, Tototek Flash Cart, Other Flash Carts, etc. There are far more terrible and cheap N64 games than there will be flash cartridges sold.
    Yes all those EA Sports titles! The only thing I would say is that its not viable to produce a cart where the buyer has to solder things on.

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