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Thread: everdrive for SNES!

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  1. #1
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    everdrive for SNES!

    just want notice that now i have a lot of time for my SNES flashcart project. all functions already works and projet is very close to finish!

    my handmade proto PCB:



  2. #2
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    Thats awesome! :love2:

    I am just wondering what the USB port is for? Also, any chance it can support DSP games? (Either through physically adding the DSP chip, or through hardware emulation)

    I hope there is another group buy when its finished...

    <EDIT> Is it also going to be called EverDrive? Or will the final revision be called something different, like EverSNES, EverSuper, or EverSystem etc?
    Last edited by link83; 08-24-2010 at 06:32 AM.

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    Quote Originally Posted by link83 View Post
    Thats awesome! :love2:
    <EDIT> Is it also going to be called EverDrive? Or will the final revision be called something different, like EverSNES, EverSuper, or EverSystem etc?
    it will be called everdrive, may be super everdrive
    Last edited by KRIKzz; 08-24-2010 at 01:25 PM.

  4. #4
    Quote Originally Posted by KRIKzz View Post
    it will be called everdrive, may be super everdrive
    why don't you call it SuperDrive ;-)
    Last edited by mdmx; 08-24-2010 at 08:30 PM.

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    usb port it is optional feature. SD and USB can be used for game upload, i use usb for debug and for fast OS upload (directly from PC, immediately after code compilation), so i just can press "build" in my IDE, and result will be shown on console (:

    DSP/superfx not supported. may be later i will made some additional t-connector for DSP donors attach

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    Quote Originally Posted by KRIKzz View Post
    usb port it is optional feature. SD and USB can be used for game upload, i use usb for debug and for fast OS upload (directly from PC, immediately after code compilation), so i just can press "build" in my IDE, and result will be shown on console (:
    That sounds really useful, especially for developers :nod:

    Quote Originally Posted by KRIKzz View Post
    DSP/superfx not supported. may be later i will made some additional t-connector for DSP donors attach
    From your pictures it looks like there might be enough space on the left hand side of your cartridge to leave a space/socket to solder in a DSP-1 chip? You would not have to install a DSP-1 yourself, but maybe just leave a space on the PCB for users to install if they wish? (At least until a T-connector is available)

    ...It would be good if you could hardware emulate a DSP-1 chip though ;-)

    Quote Originally Posted by indask8 View Post
    This is really great.

    I'll certainly buy one as soon as available, especially if we can add Super FX or any other special chip in the future.
    I dont think it will ever be possible to support Super FX with a T-connector, because on Super FX games the ROM is accessed through the Super FX chip itself, and the ROM input pins are not available on the cartridge edge connector:-
    http://www.snescentral.com/pcb.php?i...m=0&side=front
    The only 'easy' way to support Super FX would be through hardware emulation of the Super FX chip itself, or by desoldering a Super FX chip and making a 'Super FX Only' flash cartridge.

    You can support DSP chips through a T-connector though. The DSP-1 is the most commonly used DSP chip:-
    http://en.wikipedia.org/wiki/List_of...ment_chips#DSP
    Last edited by link83; 08-24-2010 at 07:47 AM. Reason: Messed up the quotes

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    Quote Originally Posted by link83 View Post
    You can support DSP chips through a T-connector though. The DSP-1 is the most commonly used DSP chip:-
    http://en.wikipedia.org/wiki/List_of...ment_chips#DSP
    The retrousb SNES CF flash cart comes with a DSP-1 chip on its board, enabling games like Super Mario Kart. He could go the other way and include the SA-1, which is used by games like Super Mario RPG. Theirs also uses CF cards, which I believe load much faster than SD.

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    Quote Originally Posted by Greg2600 View Post
    The retrousb SNES CF flash cart comes with a DSP-1 chip on its board, enabling games like Super Mario Kart. He could go the other way and include the SA-1, which is used by games like Super Mario RPG. Theirs also uses CF cards, which I believe load much faster than SD.
    Not really, because the SA-1 is like the Super FX in that the ROM is accessed through the SA-1 chip:-
    http://www.snescentral.com/pcb.php?i...m=0&side=front
    If KRIKzz made an SA-1 flash cart he would have to include an SA-1 chip on every cart, and that would be quite costly and destructive to buy hundreds/thousands of SA-1 games just for the SA-1 chip. Not only that but it would then be an 'SA-1 Only' flash cart and could not be used for other games.

    Quote Originally Posted by KRIKzz View Post
    retrousb SNES cart has big FPGA chip and DSP implemented inside of this FPGA. also retrousb use ram for game hold, i use flash in my carts. flash mutch more slow for write than ram, but games will stay in memory after power off. CF ussage have not sense if cart based on flash.
    Actually I am positive the DSP-1 chip is not implimented inside FPGA on SNES PowerPak, because originally you had to choose to buy a cartridge with or without the DSP-1 chip installed at the retrousb store checkout, and it used to cost extra to have one fitted.

    Here is the SNES PowerPak release thread at nesdev:-
    http://www.nesdev.com/bbs/viewtopic.php?t=5708
    Notice some of the following posts by "bunnyboy" the creator of SNES PowerPak:-
    Quote Originally Posted by bunnyboy
    Optional DSP1 chip for Mario Kart.
    Quote Originally Posted by peppers
    interesting, are any additional enhancement chips like the super fx chip for example planned and are they possible to implement?
    Since there is no mention of it and the real DSP1 is installed manually I assume not, but I thought i would ask.
    Quote Originally Posted by bunnyboy
    Enhancement chips are simply not happening. DSP/C4 can probably be quickly done with a PIC, but by the time you make the Super FX you are a significant way to doing the entire system. For the small number of games and the big increase in hardware it was a design decision early on not to do them.
    Also on page 2:-
    Quote Originally Posted by Hojo_Norem
    PS. About DSP1 support, I have a donor cart but there arent any instructions on how to install it. I'm guessing that theres a socket on the pcb it'l solder straight into and does it get completely disabled for non DSP games?
    Quote Originally Posted by bunnyboy
    Desolder from game board, solder onto SNES PowerPak board, done
    I suggested adding a space for the DSP-1 on the Everdrive PCB because from what I understand it should not affect any other games when its installed. The ROM is not accessed through the DSP-1:-
    http://www.snescentral.com/pcb.php?i...m=1&side=front

    More DSP-1 info here:-
    http://users.tpg.com.au/advlink/dsp/dsp1.html

    So if you have a space on the PCB users can optionally install a DSP-1, but if there is no space/traces thats not really an option. The only problem is I think the DSP-1 requires SRAM, and I am guessing the Everdrive will use FRAM? It was just an idea, and I thought if its easy to do it would be good to have DSP-1 support as an option (Although maybe KRIKzz might want to consider making a DSP-1 PIC? ;-))

    I hope all that made sense!
    Last edited by link83; 08-28-2010 at 12:12 PM. Reason: Typos

  9. #9
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    Quote Originally Posted by link83 View Post
    Not really, because the SA-1 is like the Super FX in

    Actually I am positive the DSP-1 chip is not implimented inside FPGA on SNES PowerPak, because originally you had to choose to buy a cartridge with or without the DSP-1 chip installed at the retrousb store checkout, and it used to cost extra to have one fitted.

    I hope all that made sense!
    ah you rihgt. i even don't know why i thought that retrousb imlement dsp on fpga. shame :redface:

    unfortunatly PCB's for my snes flashcart already odered on factory, so i can't add holes for DSP

    Quote Originally Posted by WaverBoy View Post
    Would the SNES Everdrive be compatible with any games that RetroUSB's SNES PowerPak isn't? Or vice versa?
    compatibility will be same like in RetroUSB, except DSP1 games. SNES PowerPak damd good (:

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    This is really great.

    I'll certainly buy one as soon as available, especially if we can add Super FX or any other special chip in the future.
    My youtube channel about handhelds/video games...:
    http://www.youtube.com/indask8

  11. #11
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    Awesome work KRIKzz, can't wait unti it's out so I can pick one up :)

  12. #12
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    Put me down for one of these for sure.

  13. #13
    Oh I'd be interested in one for these for sure :-)
    Longtime webmaster of www.nesworld.com
    Working on one of the most complete N64 release lists available.

  14. #14
    great work Krikzz!, next up Everdrive64? :D

  15. #15
    I will definitely be buying one of these as well. Between the Genesis one and this you're about to save me a fortune in games I don't want but need access to for comparison purposes.

    Any chance of a HuCard version in the future?

  16. #16
    As a proud owner of an EverDriveMD, I will definatley be ordering one of these. Price point?

  17. #17
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    Quote Originally Posted by sheath View Post
    Any chance of a HuCard version in the future?
    what is the "HuCard" ?

    Quote Originally Posted by gazcbm View Post
    As a proud owner of an EverDriveMD, I will definatley be ordering one of these. Price point?
    will be available in end of next month, price 75usd aprox

    Quote Originally Posted by causticsoda View Post
    great work Krikzz!, next up Everdrive64? :D
    still not decide who will be next

  18. #18
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    Quote Originally Posted by KRIKzz View Post
    still not decide who will be next
    My vote is for N64 version.

  19. #19
    Quote Originally Posted by KRIKzz View Post
    what is the "HuCard" ?
    PC-Engine or TurboGrafx-16 games.

  20. #20
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    Quote Originally Posted by sheath View Post
    PC-Engine or TurboGrafx-16 games.
    currently i even have not TurboGrafx-16

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