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Thread: Final fantasy XI and XIV

  1. #21
    gigalo mascarading as a simple gamer ASSEMbler Acolyte
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    Quote Originally Posted by GaijinPunch View Post
    Online games that require a second life are not even a remote possibility for me, unfortunately. PSO was the last one I really got into.
    stop posting what I d be posting buddy :DOH:
    You can ask for any old woman
    You can ask for an army of ants
    You can ask for a pillar of poison
    You can ask for sheep and shavers

    And you can die for
    Be careful what you wish for

  2. #22
    Well interesting news about the upcoming release. http://www.playonline.com/ff11us/topics/ffxiv/
    Basicly giving incentives to get people to play both.

  3. #23
    I played FFXI from pretty much the day it was released in the U.S. up until about a year and a half ago when my son was born. I just don't have time for games I can't drop at a moment's notice. My wife kept her account because she can't emotionally let her character go yet, but she hasn't played in almost as long.

    For its part, I really enjoyed it. It was never the best looking, or most innovative game, but I met a lot of really great people. My wife actually ran our Linkshell. We had two members of the LS meet and get married. Several members, including myself and my wife, travelled several hundred miles to attend the wedding. As a gift we bought them the official Windurst ring from the Squeenix store.

    My wife got into the closed beta for XIV about a month and a half ago, and while availability has been spotty, she has been playing a good deal in the last couple of weeks. Without going into detail (which you can easily find all over the net) FFXIV is really just FFXI re-imagined. It is very very pretty. The questing system is a lot more straightforward and fun (and understandable). My second biggest wish was granted when they added a mini map.

    So to answer your question, I played FFXI and I'm looking forward to getting my feet wet in XIV, but because life happened I probably won't get as deep into it. For me, it's going to be mostly FPS, TPS and offline RPG's from here on out.

  4. #24
    Quote Originally Posted by Reality Check View Post
    Tell us about the “fatigue” and “dormancy” systems please.
    We wanted to introduce a system to reward players who don’t have a lot of time to play. Maybe it looks as though we are placing long playing users at a disadvantage, but the idea is really to let play for short periods be viable.
    Won’t that cause some concern amongst players who play for longer?
    We want these players to try different classes. If you change class the fatigue doesn’t affect you, so you could try non-combat classes as well. You actually have more play choices now as you can make more characters.
    “Some concern” may be a colossal understatement if early reports of just how draconian the limits are turn out to be correct:
    Fatigue goes up to about 50% in 2 hours, and it takes 2 days to go down! So, if you play 4 hours you have to stop playing completely for 2 days!
    WHAT!?
    Only 1 hour a day!
    What’s really amazing is that you have to pay a monthly subscription for this…
    They can’t get away with this on a subscription game. They’ll be sued!
    So you get bonuses for staying logged out – the servers are going to be nice and quiet, aren’t they!
    More on the “dormancy” system:
    Recovery takes time.
    2 hours of combat or 1 hour of craft will induce “dormancy.”
    The dormancy is actually shared over different characters.
    It will decrease gains to 0% in the end.
    It seems to be proportional to the amount of XP you earn.
    Both light and heavy player are going to weep...
    Such systems are not unique, but Square Enix appears to have taken the system to an extreme likely to either completely eliminate its “hardcore” player strata – to say nothing of its high-handedness in dictating to players that they can only play an hour day.
    I don't know this kinda sounds like it sucks to me.
    Last edited by geralds; 08-24-2010 at 04:46 PM.

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