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Thread: Something cool (Arcade Emulation related)

  1. #1
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    Something cool (Arcade Emulation related)

    Don't know if you follow arcade emulation like me, but anyways...

    If you don't know, SEGA MODEL 1 BOARD, was a kinda of Prototype. It was initially planned just for tests. But Virtua Racing was such a sucess internally they decided to release it. It was very expensive since it was a project with the help of General Electric Aerospace ( Read NASA Simulators)

    Anyway, the games on that board are very hard to emulate because lack of documents and info on it. The games were:

    - Virtua Racing
    - Star Wars Arcade
    - Virtua Fighter
    - Wing War

    Wasn't i surprise when i saw the following link

    http://www.mameworld.net/rbelmont/hfa.html

    Hope you like it.

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  2. #2
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    I have the 32x ROMs Virtua Fighter, Virtua Racing and Star Wars Arcade. They run fine on my PC but damn is the resolution just too low because of the RAM limitations and CPU power of the 32x. Anyway, they are all great games and pretty good goraud shading.

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    Also, the PC version of Virtua Fighter (yes there is one). Is the direct port of the arcade version. I think it came out around 1994. The problem with that game was with the high system requirements. Not everyone had a 133mhz Pentium with 32mb RAM in 1994 (A 486 PC was still $1,100 that time).

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    I think the emulation will need at least a P4. for like 20fps

    This is mostly because the 32bits RISC CPU (Basicly System 32). I'm not counting the polygon part yet. :Hangman:

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  5. #5
    AntiPasta
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    Not everyone had a 133mhz Pentium with 32mb RAM in 1994
    Not everyone? I'd say no one :smt011
    I remember reading in my first game mag (may '95) about US Navy Fighters requiring a Pentium 100 or highter, the reviewer was outraged :P

  6. #6
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    Fantastic... I've been waiting for this for ages. Gens renders the 32X VRacing polygons in a strange way, kinda a flat image rather than a 3d one. I'd guess it's because the 32X processes the polys and then sends them to the Megadrive for display... so the display you get is flattened by the megadrive emulation.

    Can't wait for a release.

  7. #7
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    Quote Originally Posted by Johnny
    I think the emulation will need at least a P4. for like 20fps

    This is mostly because the 32bits RISC CPU (Basicly System 32). I'm not counting the polygon part yet. :Hangman:
    My system will be able to handle the board then. :smt033

    I have a 2500XP AMD Athlon and I can always overclock it to a 3200XP no problem. You actually do see a performance boost.

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    Good chip. I got a 2.4C P4 which goes to 3.1 no problem (<45oC on stock).

    Anyway I doubt that this will have a higher system requirement than the model 2 arcade system, which Nebula has a test release for. Runs 60fps on my PC (NV5600+1gb 3200DDR). Of course it's been optimised, I doubt this mame driver has been yet.

  9. #9
    Nice! Finally the true Virtua Racing at home :-) Now I can forget the idea of getting a PS2 to play the SEGA Ages remake...I'll use the money to upgrade my PC instead :smt033


    PD

  10. #10
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    wow look sega already started the devlopment of propeller arena in 1994 :smt040


  11. #11
    AntiPasta
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    lol that reminds me of LHX! Ah the countless hours I spent on that game... :smt024

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    Quote Originally Posted by wombat
    wow look sega already started the devlopment of propeller arena in 1994 :smt040

    This game, Wing War , was even avaiable as an upgrade kit for the R-360 Cabinet

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  13. #13
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    look what I found, already told you that 'that' game was propeller arena.. well here's the proof.. P.A uses the exact same plane



    LOL :) , press CTRL+A when watching :)

  14. #14
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    Quote Originally Posted by wombat
    LOL :) , press CTRL+A when watching :)
    Thats just too cool...

  15. #15
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    hehe thanks, I'm glad you enjoyed the show :)

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