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Thread: NEED HELP Updating RESIDENT EVIL 5 with Title Update #4 on an XEDK.

  1. #1
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    NEED HELP Updating RESIDENT EVIL 5 with Title Update #4 on an XEDK.

    :crying:Hey guys,

    I am having a problem using XeXTool to patch Title Update #4 to a clean RESIDENT EVIL 5 .XeX so that my DevKit will detect the new DLC signed on and allow me to play. One other person that I know of has had the same exact problem. I get everything ready to patch. (default.xex, default.xexp, and XexTool) and when I attempt to patch, XexTool crashes and says that this is due to it running in an unusual way. ?????

    NOTE: I have attempted patching earlier updates such as Title Update #1 and #3 and they have both successfully patched with no problems. It seems that #4 is the devil...........

    ALSO NOTE: No I can not easily just update by sticking the full TU file itself into my Cache because I am running on a Stress Test Development Kit which connects to only Partnernet and not Xbox Live and the .XeX itself can not be clean regardless because it has to be modified from the start to run on a DevKit and not a Retail, otherwise left clean, will just crash the game before anything happens.

    So my only option is to patch with XexTool. Anybody have a fucking clue??? lol

    -Garrett :033:

    mod edit
    Link removed.
    Last edited by Pikkon; 03-22-2010 at 11:02 AM.

  2. #2
    Wow you should remove that link to the xex, and this just goes to prove why in most cases xbr's are better then dev kits. Also I doubt anybody will help with that here cause it's like piracy with the dlc stuff, but most importantly remove the links to the xex because thats MS code.

    Hawk

  3. #3
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    Thread reopened after some thought,were here to help just don't post xex files on here ok.
    Last edited by Pikkon; 03-23-2010 at 01:52 AM.
    You can't convince a believer of anything; for their belief is not based on evidence, it's based on a deep seated need to believe.

  4. #4
    Quote Originally Posted by Hawk View Post
    Wow you should remove that link to the xex, and this just goes to prove why in most cases xbr's are better then dev kits. Also I doubt anybody will help with that here cause it's like piracy with the dlc stuff, but most importantly remove the links to the xex because thats MS code.

    Hawk
    Hawk mind telling me where he stated the DLC was pirated? From what I read he is just trying to get his RE5 to work on his dev via Title Update. That is too bold of an assumption for you to make. On the other hand may I ask why XBR JTAG's are better than devs? You will still need XeXtool to patch the xex which is what he is having problems with since XBR's don't have access to live either... you would be in the same position as a dev.

    GMAN have you tried applying the patch before converting the xex?
    Last edited by lllsondowlll; 03-23-2010 at 01:30 AM.

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    Quote Originally Posted by lllsondowlll View Post
    Hawk mind telling me where he stated the DLC was pirated? From what I read he is just trying to get his RE5 to work on his dev via Title Update. That is too bold of an assumption for you to make. On the other hand may I ask why XBR JTAG's are better than devs? You will still need XeXtool to patch the xex which is what he is having problems with since XBR's don't have access to live either... you would be in the same position as a dev.

    GMAN have you tried applying the patch before converting the xex?
    Thanks for the defense bud. ^^^ Yes. I have tried many many methods. Clean XeX patching, Dev XeX Patching, Disableing DEP on my Computer, running various tests on earlier Title Updates (which work except for Title Update 4.) So......... Anything to my knowledge of testing has been done. = / Really at this point I just need an already patched Title Update 4 .XeX. = /

    RE-EDIT NOTE: Also thanks Pikkon for re-opening thread. Will not post anything illegal.
    Last edited by GManWillis; 03-23-2010 at 01:41 AM.

  6. #6
    Well at this point I don't see how you can ever get a pre-compiled xex if xextool won't patch it, check for a later version of xextool if there is one, otherwise man try it manually patch the xex with patch 1 and compare it with the original xex in a hex editor see where it changed you may be able to patch it yourself with a hex editor if the changes are minor.

  7. #7
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    True. At this point, im pretty desperate for any possibilites so i'll give that a try. Thanks. All though I do believe there is one easy solution to this. And that is with a JTAG. Dumb the original retail ISO on the HDD, stick Title Update 4 into the Cache, run the game and update when prompted, and then extract the .XeX from the initial dump to the HDD and hope it updated??? Is there any flaw in this method??? Any minor details i'm forgetting that could make this not possible dude?

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    Quote Originally Posted by GManWillis View Post
    Dumb the original retail ISO on the HDD, stick Title Update 4 into the Cache, run the game and update when prompted, and then extract the .XeX from the initial dump to the HDD and hope it updated??? Is there any flaw in this method??? Any minor details i'm forgetting that could make this not possible dude?
    Just the fact the default.xex wont actually be modified in any way.

    @ lllsondowlll, why does the xex need to be patched in order to work on an XBR box.

    Does re5 dlc require a connection t xbox live or something ?

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    Quote Originally Posted by damox View Post
    Just the fact the default.xex wont actually be modified in any way.

    @ lllsondowlll, why does the xex need to be patched in order to work on an XBR box.

    Does re5 dlc require a connection t xbox live or something ?
    Yeah dude because the original .XeX does not have the written code to tell the game to look and detect this extra DLC content relased after the original xex was made. This is what Title Updates are for. To update the original .xex by adding code to communicate with the game to detect the extra content added. This is why I need to patch so bad. I have the DLC sitting in my Content all signed to run on a dev and everything, but it is simply not being detected due to an old .Xex. :(

  10. #10
    Quote Originally Posted by GManWillis View Post
    True. At this point, im pretty desperate for any possibilites so i'll give that a try. Thanks. All though I do believe there is one easy solution to this. And that is with a JTAG. Dumb the original retail ISO on the HDD, stick Title Update 4 into the Cache, run the game and update when prompted, and then extract the .XeX from the initial dump to the HDD and hope it updated??? Is there any flaw in this method??? Any minor details i'm forgetting that could make this not possible dude?
    You said you tried that on your dev and it asked to connect to a server this may very well do the same on a jtag which is banned from live so that won't work either if what your saying is correct.

  11. #11
    Quote Originally Posted by lllsondowlll View Post
    Hawk mind telling me where he stated the DLC was pirated? From what I read he is just trying to get his RE5 to work on his dev via Title Update. That is too bold of an assumption for you to make. On the other hand may I ask why XBR JTAG's are better than devs? You will still need XeXtool to patch the xex which is what he is having problems with since XBR's don't have access to live either... you would be in the same position as a dev.

    GMAN have you tried applying the patch before converting the xex?
    Where did the dlc come from is how I concluded that. And xex update isn't required to patch on xbr just put the update in the cache folder and the console reads it like normal assuming your running from disc or a games on demand package. And I said in most cases xbr was better, when it comes to stuff like this it just backs up my point, normal people just want it to work and not have to go threw all the extra steps.

    Hawk

  12. #12
    Quote Originally Posted by GManWillis View Post
    True. At this point, im pretty desperate for any possibilites so i'll give that a try. Thanks. All though I do believe there is one easy solution to this. And that is with a JTAG. Dumb the original retail ISO on the HDD, stick Title Update 4 into the Cache, run the game and update when prompted, and then extract the .XeX from the initial dump to the HDD and hope it updated??? Is there any flaw in this method??? Any minor details i'm forgetting that could make this not possible dude?

    If you have a jtaged console just get the title update put it in the cache folder, and your dlc in the correct folder and you will be sit it will work, in fact thats what I did. But you can't just copy the game to the jtagged console with xex menu and run the default xex, the game will see the update but will tell you that game can not be played because the update is there, but if you have it on disc or a games on demand it will work perfectly as long as dlc and title update are in the correct places.

    Hawk

  13. #13
    Quote Originally Posted by Hawk View Post
    Where did the dlc come from is how I concluded that.
    So you assume that because GMAN has DLC its piracy? People come day in and day out talking about how to get games on their jtags or devkits and they are never suspected of piracy, why? Because no one ever gives people reason to think its piracy for all you know they have the hard copy of the game and your talking about DLC being piracy? Let me ask you this, people did not start archiving content untill jtag's came out and the lists of shared content are still very pre-mature. It's just odd you would single out DLC as possibly being piracy and leave out the possibility of his game actually being pirated and if you feel that way why not call out people randomly on the forums dealing with game files pirates? Because its a baseless statement. Truth is you don't know rather or not it is thus you can't come to that conclusion especially since the percentage of actually obtaining pirated DLC is a very low percentage and thus a absurd conclusion to jump too. He most likely downloaded it off XBL and wants it on his dev. Also he stated he tried putting the files in the cache folder and it tried to access the Xbox live network which neither JTAG's or Devkit's can do and afaik he does not own a JTAG so that does not help him.

  14. #14
    I felt the need to say something because he posted the xex in a download file thats why I said anything. The rest just pointed out the obvious, as if he had it on his retail why would he want to play it on the dev, let me guess for research right? Most normal people I would assume don't actually game on devs cause of rrod risk. they do what they need to and are done.

    Hawk
    Last edited by Hawk; 03-24-2010 at 01:09 AM.

  15. #15
    I for one can say I have a proto Jasper and it never exceeds temps above 50c under stress I use it for litterly everything Games, Homebrew, Experimentation, research. He posted an xex not a full game not understanding the law / rules. Hardly makes him a pirate.

  16. #16
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    Ok Hawk,

    Number one DevKits decrease RROD more than Retails if you do your research. At least for mine anyways. I have a "Stress Test" DevKit meaning, it processes Binary around the motherboard faster eliminating one of two RROD reasons which in that case is the motherboard's solder points being over stressed by to much processing. And also I as well as Sondow have a modified dev .xex that makes our fan speeds run at the fullest 100% from the moment it turns on so it keeps it ICE COLD. So that eliminates the other RROD reason.

    I have a DevKit for everything gaming. Research, Gaming, etc. Just like Sondow.

    These are just a few of the many things that DEVKITS can do that JTAG's can't.

    Sure JTAGs are a bit more user friendly, but is it that hard to just click a few more buttons on your computer? Hmmmmmmmmmmm.

    As far as your method of GAMES ON DEMAND or DISC on the topic of RESIDENT EVIL 5 and Title Update #4, I actually am going to try your GAMES ON DEMAND methond on my Dev. I think it may work. Who knows? If it does, yey. If not, poop.
    Last edited by GManWillis; 03-24-2010 at 04:05 AM.

  17. #17
    Netto
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    Quote Originally Posted by GManWillis View Post
    Ok Hawk,

    Number one DevKits decrease RROD more than Retails if you do your research. At least for mine anyways. I have a "Stress Test" DevKit meaning, it processes Binary around the motherboard faster eliminating one of two RROD reasons which in that case is the motherboard's solder points being over stressed by to much processing.
    HAHAHAHAHAHAHAHAHAH

  18. #18
    Quote Originally Posted by GManWillis View Post
    Ok Hawk,

    Number one DevKits decrease RROD more than Retails if you do your research. At least for mine anyways. I have a "Stress Test" DevKit meaning, it processes Binary around the motherboard faster eliminating one of two RROD reasons which in that case is the motherboard's solder points being over stressed by to much processing. And also I as well as Sondow have a modified dev .xex that makes our fan speeds run at the fullest 100% from the moment it turns on so it keeps it ICE COLD. So that eliminates the other RROD reason.

    I have a DevKit for everything gaming. Research, Gaming, etc. Just like Sondow.

    These are just a few of the many things that DEVKITS can do that JTAG's can't.

    Sure JTAGs are a bit more user friendly, but is it that hard to just click a few more buttons on your computer? Hmmmmmmmmmmm.

    As far as your method of GAMES ON DEMAND or DISC on the topic of RESIDENT EVIL 5 and Title Update #4, I actually am going to try your GAMES ON DEMAND methond on my Dev. I think it may work. Who knows? If it does, yey. If not, poop.
    You have no clue what you are talking about.

  19. #19
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    Quote Originally Posted by LEo View Post
    You have no clue what you are talking about.
    Ahhh he said he does research, he clearly knows that binary travels faster on dev kits.

    Have you even seen binary move on a retail, its pretty slow.

    As for dev kits doing more than jtag (Seeing as I dont think this guy does much debugging) I can play RE5 with any title update I like, how is your dev ?

  20. #20
    brienj
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    Quote Originally Posted by damox View Post
    Ahhh he said he does research, he clearly knows that binary travels faster on dev kits.

    Have you even seen binary move on a retail, its pretty slow.

    As for dev kits doing more than jtag (Seeing as I dont think this guy does much debugging) I can play RE5 with any title update I like, how is your dev ?
    I just think it is awesome that he can run his dev kit "ICE COLD" with the fans running 100%. I suppose you would have to do that with the binary traveling so fast on the board, must build up a lot of friction and heat. I wonder if you can set a beer on it to keep it cool, since it is "ICE COLD"? :-)

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