Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 58

Thread: Trespasser Beta 96 (Pine Valley) release

  1. #21
    Also i want there to be imags of the trespasser pine valley level
    Last edited by dservizzi; 02-10-2010 at 08:15 PM.

  2. #22
    By the way hope you are makeing a tomb raider thing i dont know what it is...ok.
    Last edited by dservizzi; 02-10-2010 at 08:20 PM.

  3. #23
    I didn't see this posted. If you want to know more about the disaster that was this game's development, here's the post mortem article.
    http://www.gamasutra.com/view/featur...reamworks_.php

    Also if you want to run the full final game on modern hardware, you probably want to get ATX. This will also fix the stupid issue with the game requiring Intel hardware.
    http://atx.trescom.org/
    Last edited by swaaye; 02-18-2010 at 05:51 PM.

  4. #24
    Foot Soldier
    feder's Avatar

    Join Date
    Apr 2007
    Posts
    417
    I finally got the Beta running in AMD, I used the tpassk6 that was on the CD and now it runs flawless.

  5. #25
    Foot Soldier
    davenixdorf's Avatar

    Join Date
    Jun 2007
    Location
    Warrington, UK
    Posts
    290
    I remember playing the normal demo of this back in the day ... by god it was confusing then lol.

  6. #26
    Quote Originally Posted by feder
    Yeah it does, the AMD Phenom II can't compete with the Intel Core i7.
    You are amazingly stupid if you think the i7 is actually a better deal for the money. Have fun spending hundreds more for an i7 rig that honestly isn't that much faster than an overclocked Phenom II.

  7. #27
    I downloaded these,but for some reason WINRAR cannot open the files,and they have RAR in their name,but says they are part files,what can I use to open these?

    Never mind,I got ffsj to join them together
    Last edited by 1PlayerD; 03-14-2010 at 05:34 PM.

  8. #28
    Admin
    ASSEMbler Regix
    Pillar of the Community
    ASSEMbler's Avatar

    Join Date
    Mar 2004
    Posts
    16,902
    Blog Entries
    18
    mastersplitter, etc...

  9. #29
    The game didn't work at first,then I installed windows 7,still didn't,wasn't too pissed though,because I found out on the ISO (In my case the CD since I burned it) the tpassp5 file let me play,so I put it into the trespasser folder,then made a shortcut,now it works!

  10. #30
    uhm, got some PC protos a time back and I'm sure that I saw a CD with this game.

    Edit:
    Yeap it's a 98 build with a female character with a red-heart tatoo on her left b...
    And the voice used in it sound's like Liam Neeson O_o :s
    Last edited by Mekanaizer; 07-21-2010 at 03:59 AM.

  11. #31
    Site Supporter 2013 Foot Soldier
    SuperPlay's Avatar

    Join Date
    Dec 2010
    Location
    UK
    Posts
    393
    Thanks for the download, I look forward to taking a look at this :-)

  12. #32
    Quote Originally Posted by Mekanaizer View Post
    uhm, got some PC protos a time back and I'm sure that I saw a CD with this game.

    Edit:
    Yeap it's a 98 build with a female character with a red-heart tatoo on her left b...
    And the voice used in it sound's like Liam Neeson O_o :s
    Hmmm... could you check what version it is that you got? Original retail version is 1.0.116.0, demo/non-English/patched version is 1.0.117.0, and the one ASSEMbler got is 1.0.96.0. It would be interesting if yours is a different one...

  13. #33
    Site Supporter 2012 New member Antifederalist's Avatar

    Join Date
    Apr 2012
    Posts
    11
    The download links don't work. Will they be fixed?

  14. #34
    Site Supporter 2012 New member Antifederalist's Avatar

    Join Date
    Apr 2012
    Posts
    11
    What happened with the download links? Is there anywhere I can get them?

  15. #35
    please fix those links!!!

  16. #36
    Trespasser Beta 96 isn't a build from 1996. It's actually the 96th compiled build of Trespasser. The final version is build 116 and the version 1.1 patch is 117. However, there are enough differences in beta 96 to make it worth checking out. Including a completely different model for Anne and many other things not found in the final version.

  17. #37


    What is Beta 96?

    Trespasser Beta 96 isn't a build from 1996. It's actually the 96th compiled build of Trespasser. The final version is build 116 and the version 1.1 patch is 117. However, there are enough differences in beta 96 to make it worth checking out. Including a completely different model for Anne and many other things not found in the final version.
    Can You Link Me to a Download of the Beta?

    Unfortunately no, we can't. You see, we at Trescom have a strict policy not to post downloads to the Trespasser Final and Beta. While it's unlikely that Electronic Arts gives a crap about Trespasser being how it did back in 1998, we don't want to take any chances of potential lawsuits or anything that would get Trescom shut down. However, this series of articles is perfectly okay because we aren't providing a download. You'll have to hunt down the beta yourself via Google search. =)
    I don't like playing the game in the beta engine. Can I use the final game instead?

    Yes you can. However, some objects may have issues appearing in the final version's engine and ATX patch engine. These objects are mainly one with different vertices than the final game uses. One example is the Parasaurolophus in the Town level. It uses a much older base model with difference vertices that the final version isn't compatible with. As a result, the skeleton and collision boxes walk around without the skin on them making the dinosaur invisible in the final. This Para also can attack the player which makes it even more threatening.

    Fortunately, you can use the "BONES" cheat to locate the skeleton and collision boxes and see where it is. Also, the T-Rexes nearby will attack it causing blood to fly as well. Good indication of where it is.

    Another thing you will need to do is port over the beta's TPAs as it uses several ones missing or replaced in the final version's .TPA file.
    The beta engine is crashing in software mode! What's wrong?

    It seems the beta engine is highly unstable in software mode. I think I tested this once. It seems Software mode crashes after a certain amount of time without warning using the Beta's EXE. Primary Display mode is more stable and crashes less. Try that if Software is constantly crashing on you. Just keep in mind that depending upon your computer primary display mode may cause choppiness in the game. Laptops especially have this problem in this day in age. Most desktops are fast enough to Run Trespasser at full speed in Primary display mode, or at least close to it anyway. If all else fails, use the final version's EXE instead.

    Note added by TresCom: Remember that modern computers is not supported by Trespasser, even more likely that they are unsupported by beta 96. If you try to play the game on an older computer, you might experience less crashes. We have had reports that some people experience a lot of crashes, while some don't experience many or even none, it all depends on your computer. What is this "Stegoland" you refer to many times in your articles?

    Stegoland refers to a massive bug in beta 96 that tends to teleport objects across the map for no reason, often teleporting them out of bounds. This bug can even teleport the player out of bounds as well, usually killing them. The bug got its name due to it first being encountered happening to a Stegosaurus in Jungle Road by Draconisaurus and Mickey. I was there too but didn't really give a crap about "Stegoland" at the time.

    The Stegosaurus was teleported to some random spot out of bounds. However, Stegosaurus isn't the only object or animal affected by this. In fact, it can happen to anyone or anything. It should also be noted the bug may not always teleport out of bounds. Sometimes it may teleport the object a few feet away from where it was previously. It can also occasionally teleport two objects out of bounds at once. One time, I was fighting a Raptor and we both were teleported out of bounds for no reason and still fighting. I'll try to note specific places and objects known to cause this glitch in my articles. However, be aware that there may be more than I know about.

  18. #38
    Admin
    ASSEMbler Regix
    Pillar of the Community
    ASSEMbler's Avatar

    Join Date
    Mar 2004
    Posts
    16,902
    Blog Entries
    18
    Files are going back online!!
    Last edited by ASSEMbler; 05-30-2012 at 09:37 PM.

  19. #39
    sorry to bother anyone but the reuploaded files don't work they always say file broken.
    again sorry if this bugs anyone I just really want this beta.

  20. #40
    Admin
    ASSEMbler Regix
    Pillar of the Community
    ASSEMbler's Avatar

    Join Date
    Mar 2004
    Posts
    16,902
    Blog Entries
    18
    Quote Originally Posted by gruntzilla94 View Post
    sorry to bother anyone but the reuploaded files don't work they always say file broken.
    again sorry if this bugs anyone I just really want this beta.
    How are you extracting the files? You need smart par or similar to piece it together.

Page 2 of 3 FirstFirst 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •