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Thread: Sonic 3 battery

  1. #1
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    Sonic 3 battery

    What kind of battery does it use i assume 123a id take it apart but some scum (cough exfriend) has stolen my security screw driver :DOH:

  2. #2
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    Didn't most of the battery-backup games have a single CR2032?
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    thanks. ill get onto ordering one and a security screwdriver. is it just any CR2032 or do i have to get a special kind?

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    CR2032 is just a single type. Think the Saturn/DC vmu battery.
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    It uses FRAM, no battery.

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    There's definitely battery backed Megadrive games, but I think you're saying Sonic 3 uses FRAM?
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  7. #7
    Quote Originally Posted by Calpis
    It uses FRAM, no battery.
    You mean SRAM, right?
    Last edited by Tongara; 11-23-2009 at 01:59 AM.

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    Quote Originally Posted by Segafreak_NL
    There's definitely battery backed Megadrive games, but I think you're saying Sonic 3 uses FRAM?
    Yes, that's what I said. So does S&K, Knuckles Chaotix and probably a few others.

    Quote Originally Posted by Tongara
    You mean SRAM, right?
    No, I mean FRAM. FRAM is functionally similar to SRAM but has finite access cycles.

  9. #9
    Quote Originally Posted by Calpis
    Yes, that's what I said. So does S&K, Knuckles Chaotix and probably a few others.


    No, I mean FRAM. FRAM is functionally similar to SRAM but has finite access cycles.
    No, sorry. Sonic 3 and Sonic And Knuckles use SRAM.
    http://info.sonicretro.org/SRAM
    http://www.emulationzone.org/projects/s&k/thesis.htm

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    *sigh* Please don't argue if you don't know what you're talking about.
    http://www.randomsonicnet.org/worksh...insidepins.jpg
    http://www.datasheetarchive.com/pdf-.../DSAP00159.pdf

    FRAM works like non-volatile SRAM, but the memory is nothing like the 6T SRAM cell. On the MD/GEN it's bankswitched and decoded exactly the same as SRAM (apart from mirroring from partial decoding) so it's easy for people to assume, but its physical implementation is FRAM. You can't even buy 512 x 8 SRAM.

  11. #11
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    don't fuck with Calpis, he's got a black belt in electronics.
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  12. #12
    Quote Originally Posted by Calpis
    *sigh* Please don't argue if you don't know what you're talking about.
    http://www.randomsonicnet.org/worksh...insidepins.jpg
    http://www.datasheetarchive.com/pdf-.../DSAP00159.pdf

    FRAM works like non-volatile SRAM, but the memory is nothing like the 6T SRAM cell. On the MD/GEN it's bankswitched and decoded exactly the same as SRAM (apart from mirroring from partial decoding) so it's easy for people to assume, but its physical implementation is FRAM. You can't even buy 512 x 8 SRAM.
    So I've been lead down the wrong path by the community who hack these games for a living for years. Thank you for clearing that up!

  13. #13
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    Ok... is there any way i can make it or S+K able to save games again

  14. #14
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    Yeah, you could either buy another FRAM or build a NVSRAM circuit.

  15. #15
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    Quote Originally Posted by Tongara
    So I've been lead down the wrong path by the community who hack these games for a living for years. Thank you for clearing that up!
    It’s possible.  Knowing how to hack a game doesn’t  mean you know about electronics. Calpis does know his stuff. He's the God of this forum when it comes to electronics :nod: He knows shit that we couldn't even make up in our heads.

    Yakumo
    TWITTER @RetroCoreYakumo



  16. #16
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    Sorry to slightly bump this thread, but is there any way to erase FRAM?

    I only ask as my Sonic 3 cart was bought second hand and on the time trials mode someone has somehow managed to get a time of 0:00 seconds. Obviously they cheated somehow, but the problem is there does not appear to be a way to erase the time trials results :shrug:

  17. #17
    randyrandall
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    Quote Originally Posted by link83
    Sorry to slightly bump this thread, but is there any way to erase FRAM?

    I only ask as my Sonic 3 cart was bought second hand and on the time trials mode someone has somehow managed to get a time of 0:00 seconds. Obviously they cheated somehow, but the problem is there does not appear to be a way to erase the time trials results :shrug:
    A time of 0.00 sounds like a challenge to me

  18. #18
    I just wanted to say that recently I found my copy of Sonic 3 & Knuckles and that when I dropped it into my Mega Drive the other day, I was amazed to find that the savegames I had from when the games first came out are still there on the carts.

    Apparently when I was a teenager I had so much time that I cleared both games across the board with all the emeralds and racking up 99 continues on some of them.

    I'm actually curious though; What is the stability/life of FRAM? How easy is it for it die/erase, etc.? I've been wondering why this has lasted so long.

  19. #19
    raylyd
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    it has a ram chip as battery if it goes you can replace it but costs more than the game

  20. #20
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    Sonic3 uses a FeRAM chip... if your cart does not save and cleaning the contacts does not help, you got to replace the chip. Knuckles Chaotix uses a FeRAM chip also, and Japanese Virtua Racing too.

    http://www.sega-16.com/forum/showthread.php?t=10037
    Last edited by TmEE; 02-18-2010 at 12:25 AM.
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