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Thread: Trespasser Beta (pictures and video added)

  1. #21
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    Yeah they really just tried to much with this game. Deciding to use Procedural Physics for the dinosaur animation looks good until it freaks out after 5 seconds and the velociraptors take a dirt nap. I've always liked the way she counts the bullets though...it's surprisingly immersive and really tried a lot of things that are standards now. Also the game has REALLY strange Easter Eggs...Like the monolith from 2001 and a secret invisible walkway in the last level.

  2. #22
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    Quote Originally Posted by alecjahn
    Jeeze, it's like some f-ed up dream I'd have. Everything's all wfjsj;fjaslkdfj and then there's dinosaurs and I've got tits.
    Approved.
    Hahaha!!

  3. #23
    Hi! This is Remdul, one of the founders of TresCom and author of some of the modding tools. Other than technical assistance, I'm not so much active anymore in the community, but I got your mail so here I am.

    I was gonna post about it on the Trescom forums too just to get more people interested in case it needs donations. Too bad they seem to wanna appear elitist or something by not letting anyone in? Or whatever the hell they got going on there. Reminds me of only one too many Chinese forums and their requiring you to be VIP and shit.
    The reason for the crappy registration was continued harassment by spammers. But I've posted a thread in the moderators forum asking automated registration to be enabled again, we've moved from our old host (IGN) so maybe the spam will no longer be a problem. Anyway, I apologize for the inconvenience. We try to be an open, inviting community.

    On topic: aaah, the elusive Trespasser Beta :love2:. Other than a few screenshots from an ancient event (E3 probably) little is known about it (hype excluded). I'd be most interested to play with it!

    A few years ago someone leaked a development version of the game to us, which included some GUI framework and some build-in debugging tools. Irrc, it didn't not include any data and was compatible with the retail game content. I will look it up and give you guys a linkie so you can check it out. That would be a nice trade. :)

  4. #24
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    Quote Originally Posted by Remdul
    The reason for the crappy registration was continued harassment by spammers. But I've posted a thread in the moderators forum asking automated registration to be enabled again, we've moved from our old host (IGN) so maybe the spam will no longer be a problem. Anyway, I apologize for the inconvenience. We try to be an open, inviting community.
    We have the same problem. I do all moderation manually. It's laborious.

    Is your community active? I assume it's moved on to being a collection of
    longtime posters who have become pals. Is there much trespasser discussion anymore?

    I can't even figure out how to get the game to run, maybe you can help.
    It wants glide drivers to run.

    Here's what arrived. It cost me a few bucks, if this is to be released people will have to chip in a tad.

    Anyway, the fun stuff:








    I didn 't get to check them out yet.
    Last edited by ASSEMbler; 11-24-2009 at 07:23 PM.

  5. #25
    We have the same problem. I do all moderation manually. It's laborious.

    Is your community active? I assume it's moved on to being a collection of
    longtime posters who have become pals. Is there much trespasser discussion anymore?
    Pretty much yeah. Of all the Jurassic Park related websites that sprung up for the last decade, we're pretty much the only one that remains. There are still others, but they come and go.

    I can't even figure out how to get the game to run, maybe you can help.
    It wants glide drivers to run.
    Trespasser was originally written to use a software engine, hardware support was added late in development. You can try to run it in software mode. Or perhaps there are some glide-driver emulators around, I wouldn't be surprised if there are.
    I probably can't tell more until I get hands-on. I'm actually a graphics programmer, so you're in good company. :)

    Here's what arrived.
    Shiny!

    Some info on the numbers you see there:

    1st image: "96", probably an internal build number, and thus an older version.

    2nd image: note "116c", this is probably a 'release candidate'. The retail build is 116 (the CD label in fact is "Trespass_UK_116" on my disk). The date seems to back this up. So, I would expect to find a version of the game on that disk that isn't dissimilar from the retail version. To be sure, check the executable version via file properties (my unpatched retail version is "1.0.116.0").

    3rd image: Date seems close to the disk in 2nd image. Not sure why it is labeled "beta 4". I will check the credits listing to see what the initials could possibly stand for.

    Could you perhaps tell me more about the origin of these disks? If it's private in nature, feel free to PM me or contact per email (martijn AT bytehazard DOT com).

    It cost me a few bucks, if this is to be released people will have to chip in a tad.
    I will see if I can arrange something, please contact me per email.
    Last edited by Remdul; 11-22-2009 at 11:42 PM.

  6. #26
    This is awesome,this 96 on the first cd has caught my interest.And what the hell a Dreamcast disc!?
    What on earth does this have to do with Trespasser :O!
    Assembler,could you shed some light on the dc disc?

  7. #27
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    Quote Originally Posted by f2bnp
    This is awesome,this 96 on the first cd has caught my interest.And what the hell a Dreamcast disc!?
    What on earth does this have to do with Trespasser :O!
    Assembler,could you shed some light on the dc disc?
    My thoughts exactly..
    Good money paid for all Sega Saturn Demo's/Promos/Proto's and beta's. PM me!
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  8. #28
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    It's what I got in the deal. I have to pull out a dc and see what it is.

  9. #29
    I'm pretty sure the Dreamcast disk is unrelated. DreamWorks did not develop nor publish any Dreamcast titles to my knowledge. By the way, I think the initials JG (mirrored G) could be the signature of Jon Galvan, who was production coordinator on Trespasser.

  10. #30
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    Quote Originally Posted by Remdul
    Trespasser was originally written to use a software engine, hardware support was added late in development. You can try to run it in software mode.

    Could you perhaps tell me more about the origin of these disks? If it's private in nature, feel free to PM me or contact per email (martijn AT bytehazard DOT com).
    Discs came from an estate clearout.

    "96" 1.0.96.0 max install is 142mb
    has extra executables

    "116c" 1.0.116.0
    "Beta 4 116d" 1.0.116.0



    Tattoo is located different.
    You can see down her shirt between her boobs
    Game runs 100% faster
    Start area has 5% of the objects vs other build.
    Last edited by ASSEMbler; 11-23-2009 at 06:23 AM.

  11. #31
    Quote Originally Posted by ASSEMbler
    Discs came from an estate clearout.

    "96" 1.0.96.0 max install is 142mb
    has extra executables

    "116c" 1.0.116.0
    "Beta 4 116d" 1.0.116.0



    Tattoo is located different.
    You can see down her shirt between her boobs
    Game runs 100% faster
    Start area has 5% of the objects vs other build.
    pics?

  12. #32
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    Quote Originally Posted by lllsondowlll
    pics?
    Fraps keeps crashing the pc. I guess I could just take pics of the monitor.

    Will do once my raid array stops defragging (defraggler is the best!)

  13. #33
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    Try with TechSmith's SnagIt.
    The production of silence in art is an utopian enterprise.
    If we disregard the alchimie du verbe, traditional language cannot capture the essence of what we attempt.
    It possesses utility only so far as it can construct boundaries. Forgive me, but I truly believe that music encompasses more, not stumbling in logic and formality.



  14. #34
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    Just hit print screen, pause the game, save the screenshot in mspaint, unpause, hit print screen, pause the game, save the screenshot in mspaint, unpause...

    I AM A MONSTER TRUCK THAT WALKS LIKE A MAN
    (╯°□°)╯︵ ┻━┻

  15. #35
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    Quote Originally Posted by Remdul
    I'm pretty sure the Dreamcast disk is unrelated. DreamWorks did not develop nor publish any Dreamcast titles to my knowledge. By the way, I think the initials JG (mirrored G) could be the signature of Jon Galvan, who was production coordinator on Trespasser.
    This game is "officially" listed as unreleased. So there is glimpse of hope. ^^

    @Assembler: Please look at the GD-R! I just can't stand this! :love:

  16. #36
    This game is "officially" listed as unreleased. So there is glimpse of hope. ^^
    I know a lot of people returned the game to the stores, but I guess you can't 'un-do' a release unless you have a 100% return rate...and I still have my original copy. ;-)

    Tattoo is located different. You can see down her shirt between her boobs Game runs 100% faster Start area has 5% of the objects vs other build.
    Sounds promising ASSEMbler. :icon_bigg What colors do the raptors have? The old beta builds and the one shown at E3 had less colorful brownish raptors that looked like the ones in the movies.
    Last edited by Remdul; 11-24-2009 at 02:07 AM.

  17. #37
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    Quote Originally Posted by Remdul
    I know a lot of people returned the game to the stores, but I guess you can't 'un-do' a release unless you have a 100% return rate...and I still have my original copy. ;-)
    I'm talking about the dreamcast version. It's listed as unreleased *link*

    I own the PC version too! I love this game! Especially this rubberlike hand. :)

  18. #38
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    Going to try and take pics. This beta ate my pc three times last night.
    I don't like hard resetting my main pc...

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  20. #40
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    The White Top really does look so much better then the released version :/

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