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New member
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thorough cleaning off the cartridge port. (credit card and thin wet duster trick) also use a small (i mean tiny like the kind you use for the screws on glasses)) to bend all the cartirdge slot connectors pack up and into place
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It's not the cartridge port, there's likely a damaged trace (specifically data line(s)) between the PPU and VRAM (U4 and U5).
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New member
The thing is, there dont seem to be any damaged traces anywhere. The trace between u4 and u5 seems especially good :/
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It could also be a bad solder joint. You'll have to do more than look ;)
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I bought several SNES that did that, cleaned out the connector and they worked fine. One of them was caked with crap inside but it still worked fine.
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Try leaving it running for a few hours, sometimes the capacitors need to 'charge up' a little if it hasn't been used in a while.
If it works after that then the capacitors will need to be replaced anyway for long-term reliability.
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New member
which cap would be the one that would need replacing? the gigantic one underneath the shield in the top left?
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A couple of hours to charge a capacitor would require both a very large capacitor and a very large resistor which doesn't make any sense for the SNES. They are used only for AC coupling and decoupling and wouldn't cause this issue. You probably wouldn't even notice a bad capacitor unless it was used to couple video because the decoupling capacitors give eachother redundancy and are only there as a safeguard anyway.
Also, since Contra is 8M, it's unlikely code isn't running from the most significant say 4M of the game. If the game runs (and others do), only with bad graphics, it's a PPU issue, not connector.
Last edited by Calpis; 11-09-2009 at 12:14 AM.
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