I know for the helicoptor level in Gunstar Heroes, it was vertical tile scrolling + line scrolling, but what about the smaller multijoined sprites? Sometimes during the 7-force boss, when the robot shaped like a gun shoots at a funny angle, the sprites that are making the gunbarrel are not in a straight line. Could have Treasure just used tons of prerendered rotation frames like everybody else did, and they just pretended that they actually did it in software?


Reply With Quote







Bookmarks