I met the founder of the company about a year ago, at least. He did mention they were working on a Wii game. Sucks that it happened. Not a lot of good things going on here and our local developers.
I met the founder of the company about a year ago, at least. He did mention they were working on a Wii game. Sucks that it happened. Not a lot of good things going on here and our local developers.
Their Wii game, Winter, has now been unfortunately canceled :(
You can ask for any old woman
You can ask for an army of ants
You can ask for a pillar of poison
You can ask for sheep and shavers
And you can die for
Be careful what you wish for
Agreed, because it looked like one of those games that I would have loved. Depressing. It looked like one of those games that the majority would think is average and I would be in love with, just like crappy Disaster Report. (I dont know why I love that game so much.):crying:Originally Posted by Barc0de
then you should try Geist on the GameCube. Very well made little game that passed under the radar, also made by n-space. Considering it's out of print and was never really popular using a non-pressed disc would be an acceptable manner in this case, if you get my swing.
Last edited by Barc0de; 02-04-2009 at 01:28 PM.
You can ask for any old woman
You can ask for an army of ants
You can ask for a pillar of poison
You can ask for sheep and shavers
And you can die for
Be careful what you wish for
By the way I found this:
http://www.unseen64.net/2009/02/04/d...ps2-cancelled/
Has a few screenshots and info about D-day.
Interesting idea, poor execution, and a shambolic engine. At least that's my memory of it. I gave up at the horrifically implemented DDR-alike bit.Originally Posted by Barc0de
why does everyone say the execution was poor? the graphics were better than most PS2 games in many respects, the controls were fairly fluid and the game mechanics were fun and most importantly you were not bored by doing the same thing over and over again.
it was far from perfect but it wasn't a mediocre game.
You can ask for any old woman
You can ask for an army of ants
You can ask for a pillar of poison
You can ask for sheep and shavers
And you can die for
Be careful what you wish for
My memory of it was that the graphics were shoddy and washed out, and the gameplay was glitchy and just unpolished. "Mediocre" would be exactly the word I'd choose. Worth a look as it's got some interesting design innovations, but I don't remember it as a good game.Originally Posted by Barc0de
I played it over component, did you? I understand that taste is something subjective, but I m honest when I say that I had a funner time getting immersed/exploring its world compared to games like Halo 3, where u just blast and go through levels one by one with little variation - hell even Bioshock bored me:/
Last edited by Barc0de; 02-05-2009 at 12:46 AM.
You can ask for any old woman
You can ask for an army of ants
You can ask for a pillar of poison
You can ask for sheep and shavers
And you can die for
Be careful what you wish for
You're crazy.Originally Posted by CrAzY
I played via RGB, and you can't honestly say that would explain away the difference in our experiences of the game.Originally Posted by Barc0de
I know they're from different generations, but I'd say Bioshock is in a different league to Geist. Even if you didn't like the game design of Bioshock, it's still a much more polished and innovative game.hell even Bioshock bored me:/
if it didn't I d choose to play it over RGB:p the GC's component output makes games much better, it's not just the colors, interlacing takes away, in my view, a lot of the intended crispness in supporting titles.I played via RGB, and you can't honestly say that would explain away the difference in our experiences of the game.
more polished? certainly, especially considering the marketing budget behind it and the good press. They had plenty of time to make a game (unreal 2.5 engine instead of 3 is a good indication of that) and they had the funds to realise their idea.I know they're from different generations, but I'd say Bioshock is in a different league to Geist. Even if you didn't like the game design of Bioshock, it's still a much more polished and innovative game.
n-space? look at their other games. Mary Kate & Ashley titles etc, hardly anyone takes them seriously it seems to me. Geist was to be released much earlier and the engine reflects that, the graphics aren't bad though, they just lack polish and the feeling of a matured game - it was rushed.
Innovation?I beg to differ. In Geist you go through all sorts of locales, not just an underwater city, the gameplay has some spook and shooting and overall it's fun to figure out the puzzles and make a run for it from one body to the other - I finished the game and the final boss wasn't the easiest, it was a challenging game, unlike Bioshock. The multiplayer was really fun as well. We played it ALOT.
You can ask for any old woman
You can ask for an army of ants
You can ask for a pillar of poison
You can ask for sheep and shavers
And you can die for
Be careful what you wish for
It doesn't make a mediocre game good, though, does it?Originally Posted by Barc0de
well failing to see its merits on the objective points, the technical stuff, there's no reason to debate what is left - a matter of opinion on the subjective points, the gameplay and atmosphere. I guess we have to agree to disagree on this one buddy =)Originally Posted by Alchy
You can ask for any old woman
You can ask for an army of ants
You can ask for a pillar of poison
You can ask for sheep and shavers
And you can die for
Be careful what you wish for
Certainly, in terms of the game's merit. My point was that RGB 480i isn't game-breakingly different to component at 480p, that's all.Originally Posted by Barc0de
it sure ain't easy going back though =/
You can ask for any old woman
You can ask for an army of ants
You can ask for a pillar of poison
You can ask for sheep and shavers
And you can die for
Be careful what you wish for
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