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Thread: Wolfenstein 3D Genesis

  1. #41
    The 32X port of Doom wasn't all that bad. I tested some of those Doom 32X prototypes that were found by drx and the oldest two alphas (they were from around September 1994) actually had the game full screen. The game was fairly complete from what I saw (the first two levels were completely playable), there was no sfx yet (though in the second oldest one there was a very basic version of the Doom music, nothing else), but the frame rate was really sluggish once you approached a lot of enemies. This has to tell you either they couldnt speed it up, or Doom 32X was rushed like many other 32X games.

    Still, it's a good port, and definitely better than the SNES version (save the music).

    Wolfenstein on the Genesis is possible. It wouldn't look that pretty, but possible nonetheless (thinks of that Duke 3D port from Tec Toy :P).

    Perhaps the SVP chip could've made for a good Genesis port of Wolfenstein.
    Last edited by Eviltaco64; 01-03-2009 at 09:49 AM.

  2. #42
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    Quote Originally Posted by Eviltaco64
    Perhaps the SVP chip could've made for a good Genesis port of Wolfenstein.
    From what I heard, the SVP was a horrible design to the point that a clever programmer could've pulled off Virtua Racing without any extra chips.

    A clever programmer could also pull of Wolfenstein on the Megadrive, in much, much better quality than Tectoy. See here:
    http://www.youtube.com/watch?v=ksRULxaJhE0
    fully textured walls, ground and ceiling, basic lightning effect, real-time sprite zooming, and a good framerate.

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  3. #43
    Quote Originally Posted by Druid II
    From what I heard, the SVP was a horrible design to the point that a clever programmer could've pulled off Virtua Racing without any extra chips.

    A clever programmer could also pull of Wolfenstein on the Megadrive, in much, much better quality than Tectoy. See here:
    http://www.youtube.com/watch?v=ksRULxaJhE0
    fully textured walls, ground and ceiling, basic lightning effect, real-time sprite zooming, and a good framerate.
    How have I never heard of that game?
    It looks outstanding for a Genesis title!

  4. #44
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    Quote Originally Posted by Druid II
    A clever programmer could also pull of Wolfenstein on the Megadrive, in much, much better quality than Tectoy. See here:
    http://www.youtube.com/watch?v=ksRULxaJhE0
    fully textured walls, ground and ceiling, basic lightning effect, real-time sprite zooming, and a good framerate.
    Damn impressive for the Genny.
    Quote Originally Posted by MottZilla
    You do know they make games that come on these thin round almost "Disc" shaped plastic and metal objects, that you put inside the 360 right?

  5. #45
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    I have to admit that I'd never seen that either. Surprised there's not more noise about it online.

  6. #46
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    HOw old are you guys? How on earth could you have never heard of Toy Story? It's also on the SFC / SNES and looks even better. The company behind it are UK Liverpool based Travellers Tails, the same very talented guys behind Sonic R, Sonic 3D, The Lego Star Wars etc games as well as many other great games.

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    Last edited by Yakumo; 01-04-2009 at 12:26 PM.
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  7. #47
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    Toy Story also had a software-driven amiga modplayer for the title screen music. Which means full digital PCM synthesis on the Megadrive.
    Last edited by Druid II; 01-04-2009 at 05:27 PM.

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  8. #48
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    Quote Originally Posted by Yakumo
    HOw old are you guys? How on earth could you have never heard of Toy Story? It's also on the SFC / SNES and looks even better. The company behind it are UK Liverpool based Travellers Tails, the same very talented guys behind Sonic R, Sonic 3D, The Lego Star Wars etc games as well as many other great games.

    Yakumo
    That game was pretty fun, with the first person levels and stuff. I hated the RC car levels, as a kid I could never beat them. It seems old disney games were fun but they would eventually spike up in difficulty so hard it was wierd they were geared to kids.


  9. #49
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    Quote Originally Posted by Yakumo
    HOw old are you guys? How on earth could you have never heard of Toy Story?
    :rolleyes:
    Of course I'm aware of the movie, I've watched it a bunch of times. I avoided the game because the chances of it being anything other than trash was very slim. Looks like I was mistaken.

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    Quote Originally Posted by PhreQuencYViii
    That game was pretty fun, with the first person levels and stuff. I hated the RC car levels, as a kid I could never beat them. It seems old disney games were fun but they would eventually spike up in difficulty so hard it was wierd they were geared to kids.
    Me and my sister could *never* beat Aladdin on the megadrive for years. The Lava cave and Jafar were such bitches.

    Quote Originally Posted by Alchy
    :rolleyes:
    Of course I'm aware of the movie, I've watched it a bunch of times. I avoided the game because the chances of it being anything other than trash was very slim. Looks like I was mistaken.
    The 16bit era was the golden age of cartoon based videogames, actually. Aladdin for example used animation cels straight from the movie, and was coded by the same team who later made Earthworm Jim (which uses the same engine as Aladdin did). It alone managed to pursue a ridiculous amount of parents to buy Megadrives for their kids, including my own.

    But I never liked the gameplay in Toy Story, though. Don't know why. The graphics were incredible but the gameplay was so boring for some reason, probably because it was anything but action-packed.

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  11. #51
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    A lot of Mickey Mouse games are surprisingly fun. I have a particular soft spot for Castle of Illusion on the SMS. A mate had Aladdin for the Megadrive, it never did much for me, but it was clearly a decent game. I'm not sure about the 16-bit era being good for cartoons in general, though... I can't think of anything else worth mentioning.

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    Yeah, they weren't best games ever but at least back then you could play a movie/cartoon based game and chuckle at it. I used to only rent games as a kid so it wasn't a problem renting Pocahontas....which if I remember right glitched me out of the level and froze the game. lol.


  13. #53
    Quote Originally Posted by Yakumo
    HOw old are you guys? How on earth could you have never heard of Toy Story? It's also on the SFC / SNES and looks even better. The company behind it are UK Liverpool based Travellers Tails, the same very talented guys behind Sonic R, Sonic 3D, The Lego Star Wars etc games as well as many other great games.

    Yakumo
    I remember the movie completely, it's that Genesis/SNES game I never heard of ;)

    Hrm, the only Mickey Mouse game I have is Mickey Mousecapade for the NES, good game.
    Last edited by Eviltaco64; 01-05-2009 at 12:41 AM.

  14. #54
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    Magical Quest starring Mickey Mouse for the SNES was pretty good also.
    Quote Originally Posted by MottZilla
    You do know they make games that come on these thin round almost "Disc" shaped plastic and metal objects, that you put inside the 360 right?

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    Quote Originally Posted by Eviltaco64
    The 32X port of Doom wasn't all that bad. I tested some of those Doom 32X prototypes that were found by drx and the oldest two alphas (they were from around September 1994) actually had the game full screen. The game was fairly complete from what I saw (the first two levels were completely playable)
    The prototypes have the "c:\>" message when you beat level 15?

  16. #56
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    It might have been possible to do this. It would have probably taken them a long time, but if it were uncensored it would have sold much more than the snes version.

    Quote Originally Posted by Druid II
    The 16bit era was the golden age of cartoon based videogames, actually. Aladdin for example used animation cels straight from the movie, and was coded by the same team who later made Earthworm Jim (which uses the same engine as Aladdin did). It alone managed to pursue a ridiculous amount of parents to buy Megadrives for their kids, including my own.
    Yeah I remember playing Aladdin and The Lion King and both of them were great. The only problem with all of these games was that they were a bit to hard for the usual age group that would play these games :110:
    Take Mickey's Castle of Illusion for example, when I used to play it I thought it was damn hard. I had a great time playing it but never actually finished it.
    Last edited by c_rpg; 01-23-2009 at 04:23 AM.

  17. #57
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    God, memories of Toy Story on the MD.. I never realised how impressive it was for the MD at the time; watching it again in awe!

  18. #58
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    Alladin, Pinocchio, The Lion King, etc, rocked:P
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    Quote Originally Posted by Barc0de
    Alladin, Pinocchio, The Lion King, etc, rocked:P
    Ahhh shit i forgot about The Lion King. Now that i think about it, there were a bunch of good platformers in the 16-bit era based on movies. ( Also some shit ones however, play Waynes World for a good example of a shitty 16-bit movie platformer)
    Last edited by skavenger216; 01-30-2009 at 05:25 AM.
    Quote Originally Posted by MottZilla
    You do know they make games that come on these thin round almost "Disc" shaped plastic and metal objects, that you put inside the 360 right?

  20. #60
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    THat game was too hard for me at the time. Lion King on the other hand was easy until the very last level.

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