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Thread: Wolfenstein 3D Genesis

  1. #1
    beyre
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    Wolfenstein 3D Genesis

    now we all know wolf 3d, was never released on the genesis, yet according to this scan it was going to get a genesis release so this means its technicaly possibull, so wondering if any programers wanted to release a genesis port, and start the WOLF 3D 4 Genesis Port :)

    let me know

    Ben



    Last edited by beyre; 12-19-2008 at 11:44 PM.

  2. #2
    Duke Nukem 3D was released for the system. It uses the same/similar raycaster engine. The problem is not that the system couldn't handle it, but that how to manage the colors. 16 colors for walls and enemies is pretty limiting. The SNES used mode7 8bit pixeled tiles to overcome limited color on a single plane.

    Duke Nukem get around this by using a 2 hardware pixel interleave for a single pixel. It cuts the resolution in half horizontally, but you gain additional sub colors only thanks to the real blurry output of the Genesis RF/composite. In RGB or SVIDEO mod, the game looks terrible without the filtering.

    I like how the article considers raycasting as 'scaling' ;-)

  3. #3
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    Quote Originally Posted by beyre
    wondering if any programers wanted to release a genesis port, and start the WOLF 3D 4 Genesis Port
    I think the reply you're mostly likely to receive is "do it yourself".

    Anyway, I can confirm that Duke Nukem 3D on the Megadrive looks horrible. Plays horrible too. It should go without saying that it bears no resemblance to the PC game whatsoever. For a long time I thought it was a hack of Zero Tolerance, but apparently that isn't the case; I don't have ZT to compare, so I wouldn't know. It's atrocious, either way.

  4. #4
    beyre
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    Quote Originally Posted by Alchy
    I think the reply you're mostly likely to receive is "do it yourself".

    Anyway, I can confirm that Duke Nukem 3D on the Megadrive looks horrible. Plays horrible too. It should go without saying that it bears no resemblance to the PC game whatsoever. For a long time I thought it was a hack of Zero Tolerance, but apparently that isn't the case; I don't have ZT to compare, so I wouldn't know. It's atrocious, either way.
    where do i say "duke nukem 3d" i dont, duke 3D on the PC didnt use the wolf 3d engine, wolf 3d used it own engine, i was asking if any programers that wanted this is the genesis / megadrive we could colborate on doing it,wolf 3d was a basic game, so you wouldnt have textured celings, but that screen shot in the artical is of the megadrive version aclaim were going to release but never did for some reason

    end of rant

    Ben
    Last edited by beyre; 12-20-2008 at 05:06 AM.

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    Quote Originally Posted by beyre
    where do i say "duke nukem 3d" i dont, duke 3D on the PC didnt use the wolf 3d engine, wolf 3d used it own engine, i was asking if any programers that wanted this is the genesis / megadrive we could colborate on doing it,wolf 3d was a basic game, so you wouldnt have textured celings, but that screen shot in the artical is of the megadrive version aclaim were going to release but never did for some reason

    end of rant

    Ben
    WRONG!!! That screen in the article is from the SNES version ( you can tell because there is no blood coming from the enemy that has just been shot, the article says that the gen version would have had blood ( the line " supposed to be just like the computer version" indicates that it would have had blood.)). Also, he never said you were talking about Duke3D, he was just using it as a reference point for what FPS games on the Gen/MD were like ( absolutely atrocious).
    Last edited by skavenger216; 12-20-2008 at 05:38 AM.
    Quote Originally Posted by MottZilla
    You do know they make games that come on these thin round almost "Disc" shaped plastic and metal objects, that you put inside the 360 right?

  6. #6
    beyre
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    Quote Originally Posted by skavenger216
    WRONG!!! That screen in the article is from the SNES version ( you can tell because there is no blood coming from the enemy that has just been shot, the article says that the gen version would have had blood ( the line " supposed to be just like the computer version" indicates that it would have had blood.)). Also, he never said you were talking about Duke3D, he was just using it as a reference point for what FPS games on the Gen/MD were like ( absolutely atrocious).
    well ok so i stand corrected, but there is no need to be quite so rude, to people that might not know as much, but what people need to realise, is wolf 3d, was really a low / medium 3D game, which a genesis could do, Duke nukem on the other hand, was a more complex 3D Game,

    and Doom, for the 32X aint a bad FPS, i think its well made, and if SEGA had made duke nukem for the MD they would of put it on a 32X and not megadrive cart like TECTOY did, its there programming / conversion that made the game look like a pile of crap, not the megadrive hardward as such

    EOR

    Ben
    Last edited by beyre; 12-20-2008 at 06:19 AM.

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    Isn't DN3d for Genesis really close to just being a bootleg game? Only Brazil and late into it's life right?


  8. #8
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    Quote Originally Posted by beyre
    if SEGA had made duke nukem for the MD they would of put it on a 32X and not megadrive cart like TECTOY did, its there programming / conversion that made the game look like a pile of crap, not the megadrive hardward as such
    I wasnt trying to be rude, sorry if thats the way I came off. As far as the programming and/or conversion being why it looked like crap, i think thats about as good as your gonna get a FPS on the Genny. Look at Zero Tolerance, that game looked like utter shit too. While Wolf3D on MD/Genny would have been possible, it would have looked pretty shitty, IMO. At any rate, a FPS running on the Genny is a technical accomplishment in my eyes. I cant imagine it would be easy to get a FPS running on the genny, and still have it run smoothly enough to be playable on top of it.
    Last edited by skavenger216; 12-20-2008 at 06:56 AM.
    Quote Originally Posted by MottZilla
    You do know they make games that come on these thin round almost "Disc" shaped plastic and metal objects, that you put inside the 360 right?

  9. #9
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    Quote Originally Posted by beyre
    well ok so i stand corrected, but there is no need to be quite so rude, to people that might not know as much, but what people need to realise, is wolf 3d, was really a low / medium 3D game, which a genesis could do, Duke nukem on the other hand, was a more complex 3D Game,

    and Doom, for the 32X aint a bad FPS, i think its well made, and if SEGA had made duke nukem for the MD they would of put it on a 32X and not megadrive cart like TECTOY did, its there programming / conversion that made the game look like a pile of crap, not the megadrive hardward as such

    EOR

    Ben
    Calm the fuck down. You're getting cheetos all over your keyboard.

    i was asking if any programers that wanted this is the genesis / megadrive we could colborate on doing it,wolf 3d was a basic game, so you wouldnt have textured celings, but that screen shot in the artical is of the megadrive version aclaim were going to release but never did for some reason
    Any Megadrive programmers out there? Give this guy a PM. He wants to colborate.

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    Quote Originally Posted by Alchy
    Calm the fuck down. You're getting cheetos all over your keyboard.

    Any Megadrive programmers out there? Give this guy a PM. He wants to colborate.
    Lmao!

    oops, I got cheetoes all over the place. =(


  11. #11
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    yep. there goes my cheetos. all over me desktop. rats

  12. #12
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    The Duke3D on MD should be called Dukenstein3D, as it is it Wolf in gameplay, but with stuff from Duke :P

    Duke3D has the fastest 3D engine on MD, it reaches even 20 or more FPS in some situations. It is not using an raycaster.
    Most featured FPS on MD is Zero Tolerance though, lot of fun stuff but its really slow. Bloodshot is even slower, but it has 2P mode :)
    Mida sa loed ? Nagunii aru ei saa ;)

  13. #13
    beyre
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    Quote Originally Posted by TmEE
    The Duke3D on MD should be called Dukenstein3D, as it is it Wolf in gameplay, but with stuff from Duke :P

    Duke3D has the fastest 3D engine on MD, it reaches even 20 or more FPS in some situations. It is not using an raycaster.
    Most featured FPS on MD is Zero Tolerance though, lot of fun stuff but its really slow. Bloodshot is even slower, but it has 2P mode :)
    1) Duke Nukem On Genesis = Pile Of Shite (We All Agree)

    2) Doom (32X) = A Decent FPS For The Genesis 32X Combo

    3) Wolfenstine would of looked / played decent if it had been released on a 32x cart if it was on a md cart, it would of possibuly and i mean possibuly looked ok, but would of ran slow on the 608080 (basicly a intel clone of the 8080 processor) according to many websites

    4) I Dont Like Cheatos, but i wouldnt throw away good food anyway :-p and i wasnt getting ratty, but when a forum member dosnt know as much as others its common courtsey to point them in the right direction, rather than abuseing them, anyway enough of that as the past is in the past

    EOR

    Ben
    Last edited by beyre; 12-20-2008 at 04:43 PM.

  14. #14
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    Duke3D on MD is really tough, nothing more... I've beat the game 2 times now :3

    Doom 32X is better than Saturn Doom, and Wold3D on 32X could have been 1:1 to PC version (except music, which if GEMS was not used, will be better). There's no 608080 in any MD related thing, but a 68000, Z80 and a pair of SH2 in 32X.
    Mida sa loed ? Nagunii aru ei saa ;)

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    Quote Originally Posted by TmEE
    Duke3D on MD is really tough, nothing more... I've beat the game 2 times now :3
    I'm genuinely impressed. How many levels are there? What happens in later levels? I die almost immediately. I had it down as one of those ridiculously, impossibly hard "pirate originals". Yes, I know Tectoy aren't pirate. You know what I mean.

    Doom 32X is better than Saturn Doom
    Saturn Doom is unbelievable, really. Especially when you compare it to the PSX port. I have no idea how Sega let it get released, it's a joke.

    Quote Originally Posted by beyre
    i wasnt getting ratty, but when a forum member dosnt know as much as others its common courtsey to point them in the right direction, rather than abuseing them
    I have no great desire to drag this out either, but the only reason I gave you shit was because you reacted so strongly to something that I had said with no offence implied or intended. Try to be a little less touchy, and read twice before you launch into a tirade next time.

  16. #16
    beyre
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    Quote Originally Posted by Alchy
    I'm genuinely impressed. How many levels are there? What happens in later levels? I die almost immediately. I had it down as one of those ridiculously, impossibly hard "pirate originals". Yes, I know Tectoy aren't pirate. You know what I mean.

    Saturn Doom is unbelievable, really. Especially when you compare it to the PSX port. I have no idea how Sega let it get released, it's a joke.

    I have no great desire to drag this out either, but the only reason I gave you shit was because you reacted so strongly to something that I had said with no offence implied or intended. Try to be a little less touchy, and read twice before you launch into a tirade next time.
    well applogy accepted, but its like emails, something's can get mis interpreted, the wrong way, and people over react, it can happen alot, as you dont have the tone of voice, as you do when you speek to someone, to judge there responce so i guess, i am sorry for my tirade as well

    EOR

    Ben

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    well i got bored at work today and decided to make a mockup of what wolf3d could have looked like on the genny, taking into consideration max colors on screen ( it was 64 at once on MD/Genny, right?) and resolution ( 320x224).

    I did NOT do this to offend or piss anyone off, i just did it for shits and giggles, and yes it really would have looked this bad.

    Quote Originally Posted by MottZilla
    You do know they make games that come on these thin round almost "Disc" shaped plastic and metal objects, that you put inside the 360 right?

  18. #18
    beyre
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    well i think it actualy looks quite good, if thats a actualy look alike if it was ported :) prehaps if we can get a dev group started, you could be the gfx artist?

    just a thought

    p.s would it look the same if it was 32x only?

    Ben

  19. #19
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    Im no graphic artist, lol. all i did was take a pc screenshot and dropped the colors to 64 and the res to 320x224.

    EDIT: And now that i think about it, that pic might have been a little bit generous. It might have actually looked a little worse than that, or even did what Zero Tolerance did and make the viewable game window take up a smaller potion of the screen. Im not a programmer or an expert on the Genesis so i really cant say for sure.

    Also, A port on the 32X would have probably been an exact replica of the PC version. AFAIK the 32X was able to display somewhere in the area of 32,000 colors simultaneously, and other than the music the port of doom came out almost perfect, so i think a 32X Wolf3D would have been nearly identical to the PC version. Once again, im not a programmer or a Genesis/32X expert, so i cant say with 100% certainty.
    Last edited by skavenger216; 12-21-2008 at 04:46 AM.
    Quote Originally Posted by MottZilla
    You do know they make games that come on these thin round almost "Disc" shaped plastic and metal objects, that you put inside the 360 right?

  20. #20
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    32x doom was limited by the cartridge space, which was the main reason it was so dull (and lacked levels, music, textures, etc). Wolf3d wouldnt have that limit since it has orders of magnitudes less stuff to store.

    If you want a more accurate representation of how Wolf3d would look on the Megadrive, make the gameplay area have 48 colors and the HUD (including the background color) have 16.

    I remember reading a talk about DN3d in a MD dev forum, where they discussed how they could improve the engine, either dn3d or the alien level in Toy Story (which was also an fps iirc, with very impressive graphics). My impression was that it would be possible to make a fully featured MD version of Wolf3d, though the color depth and possibly the sprite zooming would most certainly take a heavy hit (maybe sprite zooming could be replaced by storing all sprites in multiple resolutions, and no zooming? Or would that take too much space?).

    On the 32x it would be possible to make a perfect port though.
    Last edited by Druid II; 12-21-2008 at 05:42 AM.

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