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Thread: Linking Wii-DS-GBA

  1. #1
    Foot Soldier
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    Linking Wii-DS-GBA

    Hello, does anyone know answers to my questions.

    1-Can you link a Wii to another Wii via the USB connector?
    2-Can you link a Wii to a GBA IN Wii mode (not Gamecube mode)?
    3-Am I right in thinking DS can wi-fi link for 8 player? Can it also handle Wii-DS gaming?

    Basically, could I do a game on Wii that downloads to the DS & the GBA and allows all 3 platforms to play a multiplayer game???

    I REALLY wanted to be able to put the Wii/DS/GBA code onto all 3 platforms so that one copy of the game would allow 8 player on every possible mixture of consoles.

    The thing you would lose from not having the original would be speech, animations and a level-editor.

    Levels would be 208 bytes, so 270 characters in base-64. This would be cool since it would be easy to make your level design your E-mail signature...
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  2. #2
    Mamihlapinatapai ASSEMbler Elite
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    I can't prove any of them but it would theoretically be possible

    1 - Don't see why this should be impossible, thought you would probably have to write the code yourself.

    2 - See 1. Wii-mode can access the GC controller ports afaik.

    3 - Not sure of the connection limit but I think it can.
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  3. #3
    Foot Soldier
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    I don't have the Wii SDK, but I feel sure that Wii<->Wii drivers will be available. Otherwise, I guess that the GB controller ports would do the trick.

    I'm still gagging to know if the DS can boot up the Wii. If I can do the game so that the DS will load & run the Wii version & that in turn can download to the GBA then it would allow 8 player games with any mixture of the machines such as:

    -Split-screen Wii 4 player + 4 GBA players
    -2 Wii consoles, 4 player each
    -7 DS players and a Wii player

    and so on...

    I also want to make the Wii act as a 'game cam' thus allowing a non-player on the Wii to watch multi-player battles. I would be popular for demonstrations and so on.

    The linked versions will lack speech & the editor, thus providing good reason to buy your own copy.

    As I said, the level-files will be 216 bytes big, thats 288 base-64 characters. I might try some compression on it so it fits under 256 characters allowing it to be sent as an SMS. It can also be a signature on an E-mail... I could automate that as a plug-in for Thunderbird.

    I will be making a Java (or, more likely Flash) editor to go onto the games homepage. Each week (or whatever) there will be a compitition for the best new design.

    One thing I'm thinking about is that Nintendo don't usually allow vowels in paswords, codes and so on because it could accidently produce a dirty word. I guess I will use a modification of base-64 excluding the vowels.

    If I remember right, base-64 uses A-Z,a-z,0-9, +,/ to encode. If I lose the vowels, thats 10 down so I need replacements. These need to be clear and only require a single keypress (so no shift + number). Keyboards vary from country to country so I need to endure it's something that will work everywhere.

    #,=,-,\,[,]....

    but what else?

    Anyone???
    Je Suis Marxiste, tendante Graucho.

  4. #4
    gigalo mascarading as a simple gamer ASSEMbler Acolyte
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    the DS cannot boot up the wii.
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