MrBZork posted 8 hours ago
part 3 video done. waiting for sound recording so expecting fans not have to listen to me make sound of flat narrative in english.
MrBZork posted 8 hours ago
part 3 video done. waiting for sound recording so expecting fans not have to listen to me make sound of flat narrative in english.
I have to take my hat off to these people for keeping those keen on current events up to date, they could have just as easily shunned internet attention and released it whenever. They seem to be working with probably the most difficult fan base in gaming history not against them (which believe me is an inviting prospect considering the amount of trolls present).
You talking about Operation Raccoon City? The fans loved it while the older fans hated it, and we the older fans are a dying breed. The main USS campaign sucked but the add on campaign was quite good IMO. While not great gameplay wise, I still found the experience enjoyable.
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I'm not pointing out something that specific about official productions, but more like some kind of behavior I've noticed about the community and low expectations in general. Fans seem to get pretty excited even about the simplest stuff, which is why I wouldn't really define the RE fanbase to be the hardest to appeal.
Last edited by Gemini; 1 Week Ago at 10:26 PM.
The most rabid fans are CoD fans. To them, everything is a clone and CoD is the best. They never see the bad in any CoD game, but when some talks crap, they all bum rush them and bash the shit out of them. Oh wait, that sounds like the RE community kinda..
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Yes, ePSXe is shit.
Then I used pSX for a couple of years...until...
...I stumbled upon the accurate Xebra emulator...
http://forums.ngemu.com/showthread.php?t=140824
Games are even region-bound to the BIOS. (Japanese titles require a Japanese BIOS)
Last edited by 90s Gamer; 1 Week Ago at 05:22 PM.
Thanks for that, as a month ago I asked on the Chat Box here what the best PS1 emulator was nowadays & got the usual responses of PSX and ePSXe. Not to say that any are the best, as they all seem to have their faults or lack of features. Xebra definitely seems great for accuracy, but I am a filter man myself. That would really complete it for me.
no$psx from Martin Korth is pretty accurated too, but it started some months ago.
If anyone is interested, I made a eboot of this featuring all of Dark Biohazards hacks along with my manual injected into it.
http://www.the-zombie-x.net/eboot/RE2_WIP.rar
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[GUIDE] Sonic Differences Between DT770-DT990 Models & More
Just take the original BIN and apply the patch. Make sure to un-check "use our download manager" before clicking download to avoid unnecessary BS that particular website tries to pull.
http://www1.datafilehost.com/d/d9f65d40
Patch by Dark "Martin" Biohazard.
Last edited by geluda; 1 Week Ago at 07:06 PM.
The Clean ISO can be found here > www.the-zombie-x.net/bio-betas/BIO15-MZD.7z
The Dark Biohazard patched version can be found here > www.the-zombie-x.net/bio-betas/RE2_DBH.rar
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[GUIDE] Sonic Differences Between DT770-DT990 Models & More
Wow, kinda shit job with the video this time around. Game audio is much louder than the voice speaking(text to speech? what happened to a real person?), making it hard to hear what's being said.
I'm Pro-A'can
Zork touched the subject in both the video description and on the other place. Seems like they just went "fuck it" and 'Tubed it due to unavailability of the usual guy.
Hopefully it's a one time thing; I for one loved the other guy's voice over Microsoft Sam's Portal wife.
Ignoring any issues with the voice over, this was by far one of the most interesting preview videos yet (for me, at least) because we finally get to see the more advanced work that I.G.A.S. have completed over the vanilla prototype build. I'm especially pleased they've reverted to using memory cards as opposed to the ink ribbons hinted at before, plus it's good to see the item box menu borrowing elements from Biohazard 3 - a sequel that itself recycled many leftover concepts from 1.5, even though I'm not sure Capcom actually intended to use this particular feature in the second game at any point during its troubled production. Also, the bug fixes, working items and implementation of locked doors is proof of just how more advanced this team is compared with earlier fan efforts. Then again, I suspect that a few members of this latest group may actually be hired programmers with familiar professional companies, which may further explain their insistence at remaining unidentifiable... Capcom serving them with C&D orders might just be the start of their collective nightmares if this ends up being the case!
P.S. Did I see the Briefing Room listed during a quick use of the debug mode, along with a hidden message at 1:13?
I'd say they probably are pretty good programmers in game or other programming jobs but not hired, they're not making money on this and are going to release it for free. It's like with the 3D gun data recently, the american government DEMANDING it be taken offline, so the original site did comply and took it offline, and loads more mirrored hosts popped up with it and won't comply. Once this is finished and out there, there is nothing capcom can do to take it offline and there's no reason the programmers would reveal who they really are, nor do they need to if they upload it using a proxy to some file sharing site for instance.
And in theory if you think about how smwcentral gets away with it, you cannot get the original SMW rom off that site anywhere but you can download patches to apply to the virgin rom which are perfectly legal (well, some might use copyrighted sprites), so if this team was to follow a similiar approach, seeing as they've made it all from scratch, and just release a patch, they will have broken no laws, and legally if capcom was to send a DMCA takedown for it they would be the ones breaking the law.
Last edited by splith; 1 Week Ago at 08:10 AM.
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