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Thread: Flash first person 3D engine

  1. #1
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    Flash first person 3D engine

    http://www.actionscriptarchitect.com...son-3d-engine/
    First Person 3D Engine
    October 3rd, 2007

    Wow, it’s been an amazing last couple of days with the announcement of Astro and all the hype around the new 3D API and the pixel shader language Hydra as well as some of the sneak peaks shown at Max. The community is in a rampant frenzy as speculation and confusion runs wild. Hardware acceleration, C++ getting translated into ActionScript, and Flash running Quake! It’s no wonder people are freaking out.

    At any rate I figure now is a perfect time to make a little announcement of my own. Actually I confess, I already decided a few days ago was the perfect time when I posted this to the Papervision3D mailing list and John Grden is probably showing this right about now at Max. Never the less I decided this was worth a blog post.

    I’ve been working on a Papervision3D based first person 3D engine. Below are a couple of screen captures from two different examples of the engine.
    First Person 3D EngineFirst Person 3D Engine

    Before you get too excited and run off to see the demos there are a few disclaimers that need to be expressed. First, you need a fast computer. I’m sorry, that’s just the way it is. Second, I haven’t implemented proper pre-loading so you’ll need to be patient and wait for all the imagery to load. Last, these demos are still a little rough around the edges.

    Now for the controls…

    Mouse click and move - look around
    e - walk forward
    d - backward
    s - strafe left
    f - strafe right

    And the moment you’ve all been waiting for…

    Demo 1
    Demo 2

    Thoughts are welcome and appreciated.

    Enjoy!
    Posted In: 3D, Flash, ActionScript, Announcements | By: Paul | Permalink | RSS 2.0 | Trackback
    I bet this is gonna be something big...

    "We have nothing to fear, but fear itself ... and the chupacabra! Madre de dios he'll kill us all!" -Max

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    Pretty nice indeed, though I've seen somewhere polygons in flash back in 2002.
    Sorry modern age, I don't feel like paying for something I can't hold in my hands...

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    Nice indeed, but I wonder where this will be used.

    Is still too early as to replace most games, unless they would optimize the code enough for most smartphones/portable devices to be able to run it, which I doubt since the creators say you need a fast PC to use this.

    While real states companies could make 3D versions of the house/flat they are selling (which would be cool) is all down to costs.

    What I can see in the coming months is new 3D chat rooms like habbo hotel using this new engine.


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    I ran it fine on my crappy 1.4Gig PC. So I think with some code optimizing it would work fine on phones. My phone already does 3D better than what you get on the Playstation under Java so I don't think it will take that long.

    They'll have to sort out that PSX poly bending though.

    Yakumo
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    Wow, that engine is very impressive, but is damn slow in my 1.7GHz P4...

    "We have nothing to fear, but fear itself ... and the chupacabra! Madre de dios he'll kill us all!" -Max

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    Quote Originally Posted by AimBob
    that's shockwave dear, not flash

    Although Shockwave was designed for making a wide variety of online movies and animations, its actual use has become concentrated in the area of game development. Other features not replicated by Flash include a much faster rendering engine, including hardware-accelerated 3D, and support for various network protocols, including Internet Relay Chat. Furthermore, Shockwave's functionality can be extended with so-called "Xtras".
    Last edited by Barc0de; 10-11-2007 at 07:29 PM.
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    Quote Originally Posted by AimBob
    crashed my IE lol :110:

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    Quote Originally Posted by Barc0de
    that's shockwave dear, not flash
    Yea I know but for the purposes of 3D content in a web browser it's much better to use Shockwave. I also think Quicktime VR would be much more suited for small 1 room kitchen tours as it would require less processing power etc.

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    I saw a flash FPS game back in 2002 or so...

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    Oh boy! Now I can play FPS games in a crappy little window at reduced performance! Yipee!

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    Quote Originally Posted by la-li-lu-le-lo
    Oh boy! Now I can play FPS games in a crappy little window at reduced performance! Yipee!
    yea....but what else would you do during work/school/etc


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  13. #13
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    I've tried a javascript 3D engine last week and it's not bad at all (even when it's really old and still doesn't have texture shading), this platform can be way more useful than flash as it can work in lots of different systems and it doesn't eat lots of resources.

    "We have nothing to fear, but fear itself ... and the chupacabra! Madre de dios he'll kill us all!" -Max

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