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Thread: Is there a HexEditor that can save PBP files?

  1. #1

    Is there a HexEditor that can save PBP files?

    :thumbsup: As the title states I am looking for a decent hexeditor that can work with PSP PBP files.

    I tryed WinHex and it will open them and let me edit them and stuff however when I try to save the file I get a error something about a temp file so I assume it cant save the file type.

    Does anyone know of a hex editor that will do this? I tryed PBP Unpacker but it wont open the PBP.

    Thanks and let me know!



    EDIT: Ok I got it. My stupid WinHex was screwed up and was giving me that error on anything I tryed to save. A quick reinstall seems to have fixed the issues with it and its working great now.
    Last edited by Micjohvan; 09-13-2007 at 07:42 AM.

  2. #2
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    No point wasting the topic, what are you hex editing and why? Or is that a secret?
    Last edited by MottZilla; 09-13-2007 at 09:52 PM.

  3. #3
    Its top secret >_>

    lol not really. Just wanted to see if it would work. I thought maybe if it did I would also be able to change the integratded resources. For example the CPS2 emulator for the PSP. The backgrounds are solid blue for everything. However the images are not skinnable (they are built into the PBP file) so I was hoping I could use a resource editor to pull those out and replace them with ones I made.

    I much enjoy skinning my emulators, you should see my xbox skins ^^

    Anyway my resource editors wont allow me to open the PBP files because it says they are not exe or dll files. Do you know of any way to edit the resources in the PBP file?

  4. #4
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    Quote Originally Posted by Micjohvan
    Its top secret >_>

    lol not really. Just wanted to see if it would work. I thought maybe if it did I would also be able to change the integratded resources. For example the CPS2 emulator for the PSP. The backgrounds are solid blue for everything. However the images are not skinnable (they are built into the PBP file) so I was hoping I could use a resource editor to pull those out and replace them with ones I made.

    I much enjoy skinning my emulators, you should see my xbox skins ^^

    Anyway my resource editors wont allow me to open the PBP files because it says they are not exe or dll files. Do you know of any way to edit the resources in the PBP file?
    Get a better PBP program like PBP Brew. You can change the icons and information in a PBP file.

    Also HexWorkshop > All hex editors

  5. #5
    ohhhhh.... thanks much for the info Subbie. You are sure that PBP brew will let me edit the resources out of PBP files with no prob? PBP Unpacker wont let me open certain PBP files, I assume because they are published in some way and the program dosent want me fiddleing with someone elses work.

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    Quote Originally Posted by Micjohvan
    ohhhhh.... thanks much for the info Subbie. You are sure that PBP brew will let me edit the resources out of PBP files with no prob? PBP Unpacker wont let me open certain PBP files, I assume because they are published in some way and the program dosent want me fiddleing with someone elses work.
    It works for me. I use it for quite a few things.

    The only issue you might run into is if you're trying to modify a PBP of a Ps1 game. PBP Brew tries to load the entire eboot in ram which can really boggle down your PC if it's a 400MB game.

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    HxD is nice (http://www.mh-nexus.de)
    or hiew if you enjoy DOS apps =)
    This game will make you a sociopath
    ++++++++++[>+++++++++++<-]++++++++++[>--.+++.-<-]>--.

  8. #8
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    I want to see someone edit the CPS2 emulator to use the extra RAM in the Slim PSP. The source is out there so hopefully someone will. I'd try but it'd take 12 years just to figure out how to compile it. ;p

  9. #9
    Thats a nice idea Mott but its a bit outta my league lol.

    I will check into this stuff sometime tonite when I get a chance. I love the app but I cant stand the solid blue bkg, its screeming for a image of megaman or something on it o_0

  10. #10
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    Micjohvan: Ultra Edit is a smashing great application too , by the way. And I have succesfully used it quite a few times. And it can edit quite "large" files. I know it is buyware, but PM me , if you are interested.
    Did you know that sex is illegal without a condom in the state of Nevada ?
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    I second using Hex Workshop, it's worth the money even though it hasn't been updated for years and at times even it seems bloated with all it's useless features. UltraEdit is OK as a text editor, but Hex Workshop eclipses it for file editing. WinHex is pretty similar but Workshop's user-interface is quite a bit more productive.

  12. #12
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    Calpis, can Hex Workshop edit up to 4gigabyte files ?


    Anyway, I know Ultra Edit is buyware, as I have said. And you say, that it is a bit simple in its hexediting. But it is the first program that made me hex edit succesfully without it to looked hard or complicated. And it was the Eye Of The Beholder series I tried it with. And it worked.
    Did you know that sex is illegal without a condom in the state of Nevada ?
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  13. #13
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    Probably, it doesn't list that as a feature and I don't have files that large to try opening. The 4GB limit of old editors is probably because they addressed files within the constraints of FAT(32). NTFS supports files up to two tebibytes according to Wikipedia , so probably that's the limit.
    Last edited by Calpis; 09-14-2007 at 11:06 PM.

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    Did you know that sex is illegal without a condom in the state of Nevada ?
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  15. #15
    The thing is Winhex already did that part of it lol. I need something that can rip out integrated graphics from PBP files.

    I normally use Resource Tuner or PE Explorer to pull icons and graphics out of EXE files. However those 2 programs will not allow me to open the PBP file, even if I change the extension. I assume it dosent like the header? So is there a way to pull intigrated graphics from PBP files?

    Keep in mind that you are not supposed to be doing what I am trying to do here. The author of the program didnt whan his program to be skinnable, I however beg to differ ;)

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