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Thread: Saturn "prototype design"

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    Saturn "prototype design"

    Check this out. It's from a old brazilian game magazine, "Supergame" from March 1994. The prototype design was very cool.



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    Saturn - 900.000 Polygons per second and 64 bit "level" :rolleyes:
    Last edited by Johnny; 09-23-2006 at 04:42 PM.

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    cool as it was , I like the released version better. It's odd how i find Saturn a sexier console than the original playstation - I ve been told off many times by sony lovers over this. I guess i like my box shapes, and that's why i love the NES design and the Wii :D
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    Quote Originally Posted by Barc0de
    cool as it was , I like the released version better. It's odd how i find Saturn a sexier console than the original playstation - I ve been told off many times by sony lovers over this. I guess i like my box shapes, and that's why i love the NES design and the Wii :D
    I agree. I specially like the original japanese Saturn on it's grey color. :pray:

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    I don't like the oval butons, but the second series is superior to the PSX. I've never thought that the Playstation series has been particularly appealing.

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    Honestly most saturns are more stable at ware and tear then psx are oddly enough. Maybe im misinterpreting the translation, but does that pic under it state that can do 900 million polygons and is 64bit?

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    Quote Originally Posted by sayin999
    Maybe im misinterpreting the translation, but does that pic under it state that can do 900 million polygons and is 64bit?
    No, i typed right. 900.000
    Last edited by Johnny; 09-23-2006 at 04:40 PM.

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    I don't know Portuguese, but in Spanish 'mil' means thousand, 900,000 sounds more accurate...

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    Quote Originally Posted by Smithy
    I don't know Portuguese, but in Spanish 'mil' means thousand, 900,000 sounds more accurate...
    You are right.

    Damn, and i'm not even drunk. :lol:

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    Concept designs in every industry are always more detailed/exotic becos they are trying to make a great impact on the public.

    But when the product goes into production they have to simplify the design to reduce the costs. As more detailed the case gets the more expensive the final version is.

    BTW, I have an old magazine from mid-94 with a photo of a saturn prototype at CES that looks quite similar to those sketchs from johnny's mag.


  10. #10
    Quote Originally Posted by Shadowlayer
    Concept designs in every industry are always more detailed/exotic becos they are trying to make a great impact on the public.

    But when the product goes into production they have to simplify the design to reduce the costs. As more detailed the case gets the more expensive the final version is.

    BTW, I have an old magazine from mid-94 with a photo of a saturn prototype at CES that looks quite similar to those sketchs from johnny's mag.

    I'd love to see the pic, if you could get it scanned.

    Also, I have all the patent drawings on this design, but it was kinda discussed in another thred while back. However, if anyone wants to see them I'll make a zip or something, along with some other odd saturn patents.

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    Quote Originally Posted by Sienar
    I'd love to see the pic, if you could get it scanned.

    Also, I have all the patent drawings on this design, but it was kinda discussed in another thred while back. However, if anyone wants to see them I'll make a zip or something, along with some other odd saturn patents.

    I would love to see these.

  12. #12
    Quote Originally Posted by Sienar
    I don't like the oval butons, but the second series is superior to the PSX. I've never thought that the Playstation series has been particularly appealing.
    The disc access LED is cool on those oval button models :-)

    CF

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    Funny how it looks like my avatar :P

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    Nice one profound. But seriously speaking, its got be a big pain in the ass designing a case that will fit around a borard and cd parts. Not to mention making all the grooves and such for screws and support.

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    Quote Originally Posted by sayin999
    Nice one profound. But seriously speaking, its got be a big pain in the ass designing a case that will fit around a borard and cd parts
    You may not believe it but usually the board (in proto state) is redesigned to fit the case from the industrial design dept.

    Only in extreme situations the case may get a little, very soft redesign if they cant make the board according to the case. Like the extra vent holes and extra half an inch lenght of the final PS3 version.
    Last edited by Shadowlayer; 09-26-2006 at 02:35 AM.


  16. #16







    The question is, where is the cart expansion and where do the controllers plug in? Although I don't think it would be as difficult to make this into a working design as some people have made I out to be.
    Last edited by Sienar; 09-26-2006 at 06:12 AM.

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    Sorry but the best Saturn concept is still this one:




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    the two circles you see on the sketch at the far ends of the front side of the console, are the controller sockets. They are round, unlike the released version. The front flip with the 6 holes, is the cartridge bay. This are not 6 holes, but 6 little bumps to place your finger on in order to press down the flip, like on televisions.

    The oval design leaves a bad 32x taste in my mouth:p
    Last edited by Barc0de; 09-26-2006 at 03:15 PM.
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    those holes on the plastic resemble me of the ones on old vcrs for RF controllers... anybody at sega ever stated that saturn would have wireless controls?
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  20. #20
    Quote Originally Posted by karsten
    those holes on the plastic resemble me of the ones on old vcrs for RF controllers... anybody at sega ever stated that saturn would have wireless controls?
    I thought the front hinge might be for the controllers, and the circles just decorative.

    But Sega did release wireless(infared, like a tv remote) conrtollers for the Saturn, and the did the same earlier with the Genesis. So it is possible that they intended wireless to be built in, but they must have realized how awful IR is.

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