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View Full Version : My recently acquired debug stuff



atomiX
03-02-2006, 05:38 PM
I just got these today. Been waiting for these for a week. I don't know many details at this point so I'll just post pics and small descriptions. Enjoy!


Xbox 360

NBA 2K6 Debug
http://www3.nb.sympatico.ca/pcout/360_nba2k6.jpg

Quake 4 Debug
http://www3.nb.sympatico.ca/pcout/360_quake4.jpg

NBA/NHL 2K6 Assets Disc
http://www3.nb.sympatico.ca/pcout/asset_nhl_nba2k6.jpg

360 E3 Press Disc (I think)
http://www3.nb.sympatico.ca/pcout/360_press.jpg


Gamecube

Shrek Superslam NR
http://www3.nb.sympatico.ca/pcout/gc_shrek.jpg


PSP

Fight Night: Round 3
http://www3.nb.sympatico.ca/pcout/psp_fn3.jpg


Xbox

Area 51
http://www3.nb.sympatico.ca/pcout/xb_area51.jpg

Black
http://www3.nb.sympatico.ca/pcout/xb_black.jpg

Castlevania Curse of Darkness
http://www3.nb.sympatico.ca/pcout/xb_castlevania.jpg

Fight Night Round 3
http://www3.nb.sympatico.ca/pcout/xb_fn3.jpg

Forza Motorsport
http://www3.nb.sympatico.ca/pcout/xb_forza.jpg

Fifa Street 2 (+preview guide)
http://www3.nb.sympatico.ca/pcout/xb_fs2.jpg
http://www3.nb.sympatico.ca/pcout/xb_fs2-guide.jpg

Halo (2 different builds plus green assets disc with wreckless)
http://www3.nb.sympatico.ca/pcout/xb_halo-silver.jpg
http://www3.nb.sympatico.ca/pcout/xb_halo-white.jpg
http://www3.nb.sympatico.ca/pcout/asset_halo-wreckless.jpg

Kameo (from 2004...my personal favorite)
http://www3.nb.sympatico.ca/pcout/xb_kameo.jpg

The Matrix The Path of Neo
http://www3.nb.sympatico.ca/pcout/xb_matrix.jpg

NHL 2K6
http://www3.nb.sympatico.ca/pcout/xb_nhl2k6.jpg

Rugby 06 (2 different builds)
http://www3.nb.sympatico.ca/pcout/xb_rugby06-11.jpg
http://www3.nb.sympatico.ca/pcout/xb_rugby06-13.jpg

Spiderman 2
http://www3.nb.sympatico.ca/pcout/xb_sm2.jpg

DeadperfecT
03-02-2006, 05:42 PM
:clap::thumbsup::dance::love2: ... that's all I need to say for that

babu
03-02-2006, 05:44 PM
awesome http://www.assemblergames.com/forums/images/smilies/eusasmiles/eusasmiles/clap.gif
I hope you post some in-game pics later on http://www.assemblergames.com/forums/images/smilies/045.gif

RyanGamerGoneGrazy
03-02-2006, 05:45 PM
three words, ....you.. lucky...bastard!


Ryan

atomiX
03-02-2006, 05:51 PM
awesome http://www.assemblergames.com/forums/images/smilies/eusasmiles/eusasmiles/clap.gif
I hope you post some in-game pics later on http://www.assemblergames.com/forums/images/smilies/045.gif
Maybe. I don't have time to do that now since I'm leaving tomorrow for spring break vacation. I'll have to wait a week before seeing these again.

Borman
03-02-2006, 05:58 PM
Holy shit, i guess you have been shopping lol. Halo disks, Kameo, and whats up with that PSP one? Plus 360 stuff! Amazing dude. Get screens up whenever you can, thats just amazing

Topic Archive
03-02-2006, 06:17 PM
...Stunning, simply stunning, thanks for sharing :-)

Sally
03-02-2006, 06:25 PM
Wow...

I'm a bit curious why fight night round 3 went gold back in december tho... I guess they held it back for the 360 version?

atomiX
03-02-2006, 06:33 PM
whats up with that PSP one?
It's a plain old DVD. I've been told that these PSP games on DVDs are used in the dev/preview systems seen in this thread (http://www.assemblergames.com/forums/showthread.php?t=8672). The kit has a DVD drive (for these DVD debugs) as well as a UMD drive and memory stick slots.


I'm a bit curious why fight night round 3 went gold back in december tho... I guess they held it back for the 360 version?
Afraid I don't know.

Thanks for the sentiments everyone.

Sally
03-02-2006, 06:36 PM
Oh... yeah i took a look Fight night, it's Beta 3. So it was still in development. I thought it was a final submission build at first...

atomiX
03-02-2006, 06:42 PM
Yeah, all the EA discs seem to be either Alpha or Beta except for Black which is simply labeled as "M5 1" (whatever that means).

Sally
03-02-2006, 07:06 PM
Black looks like it's 12/10/05?

Probably a bug testing beta. Most likely it's fairly similar to retail. There may be some debug code left in there.

atomiX
03-02-2006, 07:12 PM
It's dated 12/04/2005

Johnny
03-02-2006, 07:35 PM
Wow. That's amazing!

:clap: :pray: :clap: :pray:

atomiX
03-02-2006, 09:11 PM
I added a few screenshots of kameo. Just so everyone knows, this isn't the full game, it has 2 levels as well as an outline of the story and some videos (including one for E3 2004). From seing the videos, you can see that the game was almost complete before they moved it over to the 360.

Pictures (http://www3.nb.sympatico.ca/pcout/kameo_xb/)

Taemos
03-03-2006, 02:07 PM
Wow. http://www.assemblergames.com/forums/images/smilies/icon_pray.gif

Thanks for the screenshots.

n8ht
03-04-2006, 02:39 AM
wow, cheers for the pics..and game info ;)

i can see why its your favourite, very nice pick up.. :)

http://www.assemblergames.com/forums/images/smilies/icon_pray.gif

liquitt
03-04-2006, 08:38 AM
Stunning. Amazing. Whatver, it's great!! Nice items there

wombat
03-06-2006, 02:35 PM
WOW you actually obtained an Kameo Xbox build quality stuff! Now you only need an GameCube build to make your collection complete :D.

DeadperfecT
03-06-2006, 03:28 PM
WOW you actually obtained an Kameo Xbox build quality stuff! Now you only need an GameCube build to make your collection complete :D.

And the N64 build, then he'll be untouchable!

JEJE13
03-06-2006, 03:44 PM
I'm curious to see Kameo turned on my 360 debug :)

SuperGrafx
03-06-2006, 03:50 PM
I added a few screenshots of kameo. Just so everyone knows, this isn't the full game, it has 2 levels as well as an outline of the story and some videos (including one for E3 2004). From seing the videos, you can see that the game was almost complete before they moved it over to the 360.

Pictures (http://www3.nb.sympatico.ca/pcout/kameo_xb/)

Wow, that looks absolutely sterile compared to the 360 version.
All those special effects and normal mapping really did add to the cinematic feel of the game. Glad they opted for a 360 release for it.

kholdfuzion
03-06-2006, 06:51 PM
wow, i am so envious

atomiX
03-06-2006, 11:08 PM
WOW you actually obtained an Kameo Xbox build quality stuff! Now you only need an GameCube build to make your collection complete :D.
Someday....I hope
I'm always on the lookout http://www.assemblergames.com/forums/images/smilies/110.gif

Fatalist
03-07-2006, 09:03 AM
Thanks for the pics, Xbox 360 debug discs, and very nice builds of Xbox games. :clap:

atomiX
03-08-2006, 02:45 PM
I've gotten quite a few PMs asking me about the Halo builds and what's different from the retail release. Please don't PM me about that at this point. Before I left, I started to compare the silver Halo disc to the retail game. I've alredy found a few minor differences but nothing I'm going to say at this point. When I have more (and extra time for that matter), I'll post some here for those that were interested. Thanks.

And BTW, no, I am not selling them http://www.assemblergames.com/forums/images/smilies/noooo.gif.

atomiX
03-13-2006, 03:07 PM
I have made quite an interesting discovery today. I used a hex editor to look at the XBEs (xbox executables) from both of my debug builds and found out that first, the white disc is actually an older build than the silver disc. The white one is dated at October ?? 2001 (like another interesting comparison that I will state below) while the silver disc is dated at January ?? 2002 (post release?). This dismissed my assumption that the white disc was closer to a retail build save for the debug encoding.

Secondly, when comparing the build number of the white disc to the xbe of the build that oldengineer made famous here (http://www.assemblergames.com/forums/showthread.php?t=5704), I noticed that it was the exact same thing minus the 2 extra XBEs for camera angles that also have the same build number. The default.xbe from the white disc matches EXACTLY the default XBE from the build in that thread.

I will not divulge the build numbers themselves for obvious reasons.

Sally
03-13-2006, 03:13 PM
You say the silver disc is newer than the white disc? Is the build number larger on the silver one?

atomiX
03-13-2006, 03:37 PM
You say the silver disc is newer than the white disc? Is the build number larger on the silver one?
Yep, silver disc is newer and post-retail (most likely a review copy). It has a date and build number larger than the white one. Although there is slight confusion. The build number itself is comprised of four groups of numbers but with the last group most likely indicating the absolute build number.

hl718
03-15-2006, 12:05 AM
I added a few screenshots of kameo. Just so everyone knows, this isn't the full game, it has 2 levels as well as an outline of the story and some videos (including one for E3 2004). From seing the videos, you can see that the game was almost complete before they moved it over to the 360.

Pictures (http://www3.nb.sympatico.ca/pcout/kameo_xb/)

If you have the build I'm thinking of, it's not really two levels, rather it is a single level with two start points. One at the beginning of the level, the other smack dab in the middle.



And the N64 build, then he'll be untouchable!

Doesn't exist.



Wow, that looks absolutely sterile compared to the 360 version.
All those special effects and normal mapping really did add to the cinematic feel of the game. Glad they opted for a 360 release for it.

Some of you need to start reading the "Unreleased Games Discussion" forum. ;)

Lookie what Yakumo posted up over two months ago...

http://www.assemblergames.com/forums/showthread.php?t=8161

Why settle for photos when you can have video?



I have made quite an interesting discovery today. I used a hex editor to look at the XBEs (xbox executables) from both of my debug builds and found out that first, the white disc is actually an older build than the silver disc. The white one is dated at October ?? 2001 (like another interesting comparison that I will state below) while the silver disc is dated at January ?? 2002 (post release?). This dismissed my assumption that the white disc was closer to a retail build save for the debug encoding.

Secondly, when comparing the build number of the white disc to the xbe of the build that oldengineer made famous here (http://www.assemblergames.com/forums/showthread.php?t=5704), I noticed that it was the exact same thing minus the 2 extra XBEs for camera angles that also have the same build number. The default.xbe from the white disc matches EXACTLY the default XBE from the build in that thread.

I will not divulge the build numbers themselves for obvious reasons.

When comparing build dates, one must always remember that retail dates for North America and retail dates for the rest of the world are not always the same. Just because an XBE is dated post-retail for you doesn't mean it is post-retail for another territory. ;)

atomiX
03-15-2006, 12:18 AM
If you have the build I'm thinking of, it's not really two levels, rather it is a single level with two start points. One at the beginning of the level, the other smack dab in the middle.
That's exactly what it is. The first level is the complete Thorn's Castle level and the second is a melee level that takes place in a section of Thorn's Castle.


Some of you need to start reading the "Unreleased Games Discussion" forum. ;)

Lookie what Yakumo posted up over two months ago...
http://www.assemblergames.com/forum...read.php?t=8161 (http://showthread.php?t=8161)

Why settle for photos when you can have video?
I won't settle for a video when I can play it http://www.assemblergames.com/forums/images/smilies/110.gif.
(btw, i'm not getting anything from that ftp)


When comparing build dates, one must always remember that retail dates for North America and retail dates for the rest of the world are not always the same. Just because an XBE is dated post-retail for you doesn't mean it is post-retail for another territory. ;)
Yes, I did notice that the build directory for that particular included PAL in the path which most likely means that it's a version of a PAL release. I didn't have the XBE from a PAL version of Halo so I couldn't really tell for sure.

atomiX
03-17-2006, 05:21 PM
hl718 pointed something out to me that I never noticed before. Those that have played the 360 version of Kameo know that Chilla's secondary attack is the grab where he can pile up enemies on his back to throw afterwards. Turns out that this was not originally supposed to be. In this particular build of Kameo on the Xbox, Chilla has a completely different secondary attack. Instead of the grab, he shoots a different type of spike that explodes after a few seconds. You throw them at enemies, they stick in them and explode later on to produce damage. I've taken a short video to demonstrate. It won't be there forever so look at it while it's there. Someone could upload it to the rare media FTP if they wish to do so. You may also notice several things that are different from the final version but I'll leave that to you. Many things were added in the 360 version and several enemies not seen in that video have also changed slightly or greatly.

Video Link (http://www3.nb.sympatico.ca/pcout/kameo_xb/kameo_vid.avi)

babu
03-17-2006, 05:42 PM
awesome, thanks for the pics and video :D
it's amazing what a difference there is graphicly between the xbox and xbox360 version (atleast if I compare these pics with the pics I've seen of Kameo on the net.. havn't actually tested the 360 yet and only seen it once in a store ;) )