View Full Version : So is there a list of confirmed Saturn prototype games?
GaijinPunch
05-26-2004, 07:58 PM
Not much I can add to the topic.
I guess it would help if we know what's out there. I can't imagine there not being one for Monica no Shiro, just b/c it was so close to being released and got canned. I also know there's a copy of Atomic Runner Chelnov that crashes mid-game.
Any other confirmed (with pics/video?) protos?
dj898
05-26-2004, 09:46 PM
I remember seeing disc with ...chocolate or something and the other disc that I can't remember its title. Both were CD-R copy with name silk printed on their face with no case or anything...
maybe other can chip in with more definite list...
cheers
AntiPasta
05-27-2004, 06:46 AM
back on the old board, Yakumo once put a leaked Saturn beta on his FTP, but back then I was on ISDN so I couldnt download it :smt022
GaijinPunch
05-27-2004, 11:06 AM
Did it have a name by any chance?
Yakumo
05-27-2004, 12:46 PM
Can't remember what that game was now. From what I remember you had to jump about a 3D landscape in the style of Jumping Flash on the PSX. I've still got the CDR somewhere. I'll have to did it out.
Yakumo
Calpis
05-27-2004, 02:17 PM
It was a totally shitty game, you're all talking about the penguin game right? I can't remember the name either but I have it somewhere too. The person who actually leaked it posted it on SegaXtreme 4 years ago.
Yakumo
05-27-2004, 04:05 PM
Yeah, that's the one I think. If I remember rightly it was by Enix.
I'll have a search for it tomorrow and add it to my FTP.
Yakumo
Calpis
05-27-2004, 04:57 PM
Also I don't think it was a unreleased game, it came out as either the same or a similar name.
GaijinPunch
05-27-2004, 07:28 PM
Well, I take it it's not Sonic eXtreme. :)
Haha... well, would be interesting to see it. Drop me a line when you post it Yakumo. I'd like to check it out.
Did it have a title screen at least?
retro
05-27-2004, 08:46 PM
Did I miss something? I don't see a list here.....
Well yeah, I know of protos other people have no clue about, but I'm not saying ;)
Anonymous
05-27-2004, 09:35 PM
Don't forget Capcom's Major Damage.
Greatsaintlouis
05-27-2004, 09:47 PM
Well yeah, I know of protos other people have no clue about, but I'm not saying ;)
Alright, so really, what the hell is the point of posting something like that? It's not remotely helpful, and I'm not sure about anyone else, but I don't really think it's funny either. I could understand if there was something you weren't supposed to talk about, but really, if that's the case, then why even bother?
There are so many unreleased games out there, and while many of them are far from complete or even total crap, I know myself and others take a big interest in finding out about them, if not somehow getting a chance to actually play them, and that sort of attitude is very unhelpful and irritating, to say the least.
GaijinPunch
05-27-2004, 10:38 PM
Alright, so really, what the hell is the point of posting something like that? It's not remotely helpful, and I'm not sure about anyone else, but I don't really think it's funny either.
You beat me to the punch.
No offense retro, but it's comments like that cause most people to call bullshit (whether it's true or not). Think about it -- kinda primary schoolish, no?
"My friend has this game that was released. I won't tell you the title, or show you any proof though."
I think all of us heard some variation of that (probably about a stupid trick in the game) at about age 10 or so.
retro
05-28-2004, 04:07 AM
You'll know about it when I have proof, if you don't call the say-so of the chief designer of the game proof... but I'm working on it.
I've seen so many unfounded rumours spread on the internet, even on here.. I'm not for starting another.
retro
05-28-2004, 04:13 AM
p.s. if I'm being unhelpful and childish by telling you I know of a game noone else knows of, but am waiting until I have PROOF before I spread rumours, then I will withdraw my offer to get the assembler IRC channel moved to my friend's private network, where we can have longer nicknames and there's actually a nickserv so our names are protected (I'm already retro).
But hey.... neither of you are in chat much now, so I guess that won't bother you.
GaijinPunch
05-28-2004, 04:14 AM
You'll know about it when I have proof, if you don't call the say-so of the chief designer of the game proof... but I'm working on it.
The way you started, it made it sound like you know of a multitude of prototypes that some underground elite club had. But again, the way it came out sounded a bit retrogressive for the thread.
Greatsaintlouis
05-28-2004, 05:01 AM
p.s. if I'm being unhelpful and childish by telling you I know of a game noone else knows of, but am waiting until I have PROOF before I spread rumours, then I will withdraw my offer to get the assembler IRC channel moved to my friend's private network, where we can have longer nicknames and there's actually a nickserv so our names are protected (I'm already retro).
But hey.... neither of you are in chat much now, so I guess that won't bother you.
1). It was never phrased as "I might have a lead on something, waiting for confirmation" or anything of the sort, but rather, and I quote
Well yeah, I know of protos other people have no clue about, but I'm not saying ;)
which was I think fairly unambiguous in it's tone - "I know something but I'm not telling, neener neener neener!"
2). The whole thing about withdrawing an IRC offer (first I've heard of it) doesn't really do a whole lot to dispel the whole 'unhelpful and childish' bit. As you said, GP and I don't seem to spend much time in IRC, so it's not really us you'd be bothering. I mean, if you feel the need to do that to prove a point or whatever, be my guest, but I kinda thought we were all big boys here.
There's nothing wrong with talking about a potential lead you can't mention yet, but the initial post - and I think most will agree with me - was not really worded in a fashion that implied anything like that, which is my whole problem with the issue.
Paulo
05-28-2004, 05:20 AM
then I will withdraw my offer to get the assembler IRC channel moved to my friend's private network, where we can have longer nicknames and there's actually a nickserv so our names are protected (I'm already retro).
Well the way i see it your doing the favour for people who actually use the thing.... so why punish them for something someone else has done? Dont you think this is all abit childish?
AntiPasta
05-28-2004, 07:10 AM
well there is Return Fire for Saturn that was finished but never released... someone on SegaXtreme has a disc I think. There was talk of releasing it but it never happened.
Anonymous
05-28-2004, 07:12 AM
It will never happen... I have pointed that out to him several times.
He seems to think that because they have given him a copy, they will let him legally release it.... they won't. He also forgets that he won't be able to press a Saturn disc now.
GaijinPunch
05-28-2004, 08:09 AM
Who made Return Fire? I see that Softbank was going to release it in Japan, but if I'm not mistaken, they've published a few western developed games, no?
I hinted around to purchasing the source of Monico no Shiro to Pioneer LDC (which is actually a different company now). They emailed me back within like 15 minutes saying "we couldn't release it for various reasons. There's no longer anyone in charge of the project we can direct you to" which meant don't be an effing idiot.
Retro:
I didn't see the IRC threat. I'm not going to add much to it, but point out that I think the whole thing smells funny. I mean, how fun would the forum be if everyone agreed all the time? Just shrug it off and let's keep going.
Yakumo
05-28-2004, 08:41 AM
Who made Return Fire? I see that Softbank was going to release it in Japan, but if I'm not mistaken, they've published a few western developed games, no?
Soft Bank released all of psygnosis's games on the Saturn in Japan and maybe Tomb Raider or was that Victor who released that?
Yakumo
Anonymous
05-28-2004, 10:35 AM
Has anyone else here in Japan seen the Saturn VF3 proto?
Paulo
05-28-2004, 10:53 AM
Has anyone else here in Japan seen the Saturn VF3 proto?
Theres been alot of talk on the forum and no one has actually seen it running as far as i can remember...
AntiPasta
05-28-2004, 11:24 AM
hush, or Segata Sanshiro will return! ;-)
retro
05-28-2004, 01:03 PM
Return Fire was made by... oh damn, I can't remember. There's a little developer plus a bigger company was due to publish... ask me later
All behind, Gaijin ;)
Paulo
05-28-2004, 01:25 PM
hush, or Segata Sanshiro will return! ;-)
Its about time someone as interesting and informative as him makes a comeback! :smt043
Yakumo
05-28-2004, 04:09 PM
I found the disc with the ISO for that so called Saturn beta game. The title of it is Nipen Manmaru (BETA) (I belive the real title to be Nin Penman Maru) Acording to Game Faq it's by Enix USA which I find very hard to belive with a name like Nipen Manmaru. I'll burn it to a disc on Sunday and take a few shots of it for you. By the way, here is GameFaq info on it which is probably bull like many other times http://www.gamefaqs.com/console/saturn/data/31113.html
Yakumo
retro
05-28-2004, 05:25 PM
Its PUBLISHED by them, not written.
GaijinPunch
05-28-2004, 11:58 PM
So I take it it was a US version that was leaked?
EDIT: Thumbing through an old Saturn Magazine. I see a two page spread on it.
Says it's developed by Enix. I'll scan it and put it on JG at one point.
Yakumo
05-29-2004, 04:53 AM
So I take it it was a US version that was leaked?
EDIT: Thumbing through an old Saturn Magazine. I see a two page spread on it.
Says it's developed by Enix. I'll scan it and put it on JG at one point.
The one I have is in Japanese and even says Beta in katakana on the title screen.
Yakumo
GaijinPunch
05-30-2004, 12:06 AM
More Saturn Mag digging.
In a few issues (1997 vol.5, then several weeks later in issue 1997 vol. 30 or so) it has VF3 in the top 5 of the most-wanted list. Both times, it states 10% completion.
that could very well mean, "not even close to done w/ the planning phase" yeah?
FLEABttn
05-30-2004, 03:41 AM
So I take it it was a US version that was leaked?
I believe someone actually did a translation patch for it. I have an English Ninpen Manmaru right here. I could probably through it up on my site if there's a demand for it.
Anonymous
05-30-2004, 05:38 AM
In an interview with yu suzuki time ago he stated that Shenmue in saturn were running without new hardware, only with ram expansion, and they had also a build of vf3 running too without special hardware.
GaijinPunch
05-30-2004, 05:51 AM
]In an interview with yu suzuki time ago he stated that Shenmue in saturn were running without new hardware, only with ram expansion, and they had also a build of vf3 running too without special hardware.
Cool beans. Remember where, by any chance?
Greatsaintlouis
05-30-2004, 06:03 AM
FLEABttn, I know I for one would like to take a look at the English patched version of that game, if you wouldn't mind.
Anonymous
05-30-2004, 06:23 AM
I cant find the interview right now :smt009 , he was talking about saturn programming and such, btw, searching for it i find the shenmue saturn one.,. and i was wrong:
Q: Can you tell us a little bit more about the unreleased Saturn version? How long had it been worked on, and did it use the experimental Saturn expansion cartridge or the 4meg RAM card?
A: Nearly two years of work was put in the Saturn version. It didn’t use a booster cartridge nor did it use the 4meg RAM card, so yes, the game was programmed for, and the footage seen as an extra on Shenmue II is from the code running on a stock Saturn.
Impressive :prayer:
GaijinPunch
05-30-2004, 07:31 AM
A: Nearly two years of work was put in the Saturn version. It didn’t use a booster cartridge nor did it use the 4meg RAM card, so yes, the game was programmed for, and the footage seen as an extra on Shenmue II is from the code running on a stock Saturn.
Impressive :prayer:
Indeed.
Think of that... 2 years of work on it, for it to become a small clip on the DC version of Shenmue II. Most good games take two years to make. A buddy of mine was on the design team for MGS (design = art conception, etc.). He said it was about 2 years start to finish... seems a bit quick for MGS actually.
I wonder if ole' Yu-chan has a copy of the Saturn beta somewhere in his dungeon.
FLEABttn
05-30-2004, 07:41 PM
FLEABttn, I know I for one would like to take a look at the English patched version of that game, if you wouldn't mind.
EDIT - Sorry FLEABttn, no ISO linking
Sorry.
Yakumo
05-31-2004, 01:07 AM
Looks like someone beat me to providing the link of the Ninpo Maru Beta but as we all know, links to ISO files are not permitted here. So maybe you may want to check out my FTP :drinkers: By the way, I took a load of screen shots. You can see them here http://www.assemblergames.com/phpbb2/viewtopic.php?p=8424#8424
Yakumo
GaijinPunch
05-31-2004, 04:31 AM
Yeah, that's it. There's a two page spread in a Saturn Magazine I've got. I'll have a look at what it's all about and likely post something on JG next update or two.
There's a few 2-page spreads on Contra: Legacy of War which was never released, and is a turd from what I hear.
Yakumo
05-31-2004, 06:20 AM
There's a few 2-page spreads on Contra: Legacy of War which was never released, and is a turd from what I hear.
I have a US "back up" of that crap. Even the 3D glasses effect doesn't save it. It'S far too hard too. I belive it's also on the PlayStation.
Yakumo
AntiPasta
05-31-2004, 06:23 AM
There's a few 2-page spreads on Contra: Legacy of War which was never released, and is a turd from what I hear.
I have a US "back up" of that crap. Even the 3D glasses effect doesn't save it. It'S far too hard too. I belive it's also on the PlayStation.
Yakumo
huh? so it was released in the US or are you talking about a leaked beta?
wombat
05-31-2004, 06:51 AM
I thought the game really was released in the usa.
note: thanks yakumo for sharing the enix beta with us :)
Greatsaintlouis
05-31-2004, 08:13 AM
There is some PSX Contra game at the local gamestore, I'm going in today (if things aren't closed for Memorial Day) and will have a look to see which it is.
Yakumo
05-31-2004, 09:12 AM
I'm pretty sure that Saturn Contra was released in the US. If not then I have an unreleased game YEAHHHHH!!!!! but I'm sure it was released :smt009
Yakumo
retro
05-31-2004, 01:12 PM
Contra was indeed released in the US. Would like to see this English patched game of FleaBttn's!
GaijinPunch
05-31-2004, 10:52 PM
Would much rather see Virtua Fighter 3 and Shenmue betas, but I guess that won't happen.
I'm curious to see what later issues of Sega Saturn Magazine show. Some sites state that Sonic: The Figthers and Virtua Fighter 3 were in near-complete stages and then axed. I find this extremely hard to believe, considering Sega pushed their games through mags big time, even at the only 50% complete stage. Azel Panzer Dragoon RPG had multiple pages every issue for months until it was released.
Yakumo
06-01-2004, 12:36 AM
I remember the British Official Sega Saturn Magazine showed the background images from Sonic Fighters. They stated that they were 2D like the ones seen in Saturn Last Bronx but were from the Saturn version.
That magazine was amazing for news. The showed Dreamcast Scud Racer too (Tinny little picture) and many others. When I go home next week I'll get all of my Saturn magazines out of the loft and have a look through them for some interesting info. Just hope that my mum's PC has a scanner otherwise It will have to be a digital camera job.
Yakumo
wombat
06-01-2004, 05:56 AM
I remember the British Official Sega Saturn Magazine showed the background images from Sonic Fighters. They stated that they were 2D like the ones seen in Saturn Last Bronx but were from the Saturn version.
That magazine was amazing for news. The showed Dreamcast Scud Racer too (Tinny little picture) and many others. When I go home next week I'll get all of my Saturn magazines out of the loft and have a look through them for some interesting info. Just hope that my mum's PC has a scanner otherwise It will have to be a digital camera job.
Yakumo
why oh why did sega never released scudracer for the Dreamcast, (and so many other neat games) :smt022
Yakumo
06-01-2004, 07:45 AM
why oh why did sega never released scudracer for the Dreamcast, (and so many other neat games) :smt022
Dreamcast Scud Racer was only a tech demo by Core Design who were very close to Sega in the days of the Mega CD and Saturn.
Yakumo
Anonymous
06-02-2004, 01:18 PM
I loved that game in the arcades...damn what I wouldn't trade for a home version...
-hl718
AntiPasta
06-02-2004, 01:57 PM
I believe that back in the VF3-for-Saturn days there was talk of a Scud racer port for Saturn, but it never materialised :smt022
Anonymous
06-16-2004, 06:59 PM
hush, or Segata Sanshiro will return! ;-)
Its about time someone as interesting and informative as him makes a comeback! :smt043
He will be coming back but has some personal things in his life he has to get sorted first. He will return somtime soon hopefully.
Anthaemia.
06-18-2004, 06:09 AM
The plan was that AM2 would only consider a port of Scud Race for the Saturn if their conversion of VF3 was successful enough to warrant the development of another Model 3 game. We all know what happened to VF3, though apparently Sega still wanted to pursue a home version of Scud Race, hence their licensing out of the title to Core Design for the infamous Dreamcast tech demo. For the Saturn version, I'm fairly sure that even AM2 would have needed some form of performance boost. I'm even willing to bet that Lockheed's Real3D technology was being touted as the possible heart of the so-called "Eclipse" upgrdae, as this was also behind the Model 3: Step 1.5 hardware that powered the original arcade Scud Race. Fighters Megamix proved that you could lose some of the speed and detail from a Virtua Fighter game and still make it playable, but with Scud Race it was all about the incredible detail and the sheer speed - there was no room for compromise with such a game, though I would love to have a copy of the Dreamcast version...
P.S. Hasn't anyone recognised my (new) name yet? Let's just say that I changed it to match my e-mail account, but also to stop people from thinking that I am some newbie Sega fanboy - I have other consoles as well, you know!
GaijinPunch
09-08-2004, 11:57 PM
Looks like someone beat me to providing the link of the Ninpo Maru Beta
Sorry to revive an old thread, BUT...
I just ran across a strange discovery. Flash Sega Saturn Vol. 23 has a demo version of Ninpen Maru on it. I popped it in last night - it has quite a few playable stages. Is the English leaked version the full game?
Not sure what they were thinking trying to releasing this in the states on the Saturn. A very "japanese" game, if you will.
So far as I can tell, you just walk/run from platform to platform. No enemy squashing or shooting. Would I be right in saying that?
Yakumo
09-10-2004, 09:30 AM
I found out some news about the Ninpen Maru English beta. It is the full game but not a beta from Enix. It turns out that this is a home brew translation job :smt022 So it's not a really beta at all. So, it looks like we're still looking for some real Saturn beta games to turn up.
Yakumo
retro
09-10-2004, 03:26 PM
There are one or two floating around... only one that's really escaped the developers' offices would be Return Fire... Mr Saturn (think that's what he's called) has a copy.
devilredeemed
09-10-2004, 09:55 PM
one western saturn game that looked very far into production was featured several times in UK magazines (extensively infact) and was a complex martial arts tournament style game witha very unique control system - many fight styles represented with alot of moves per character. it was in 3D and looked hugely ambitous - then it dissappeared all of a sudden... can't remember the name but it was something simple and trivial like 'kata' or shaolin' or something related to martial arts (damn its on the tip of my tongue).
then there was this resident evil style looking game that never made it out. all I remember was that it was a game set for release in japan the main character was bare foot and bare chested and may have been half demon/monster devilman style. a very dark looking game. the info was on the net about 7 years ago maybe?
saturndual32
09-12-2004, 01:18 AM
The name for that Resident Evil type of game was Fake Down, i think. I have a screen shot of it on one of my Game Fan mags.
What ever happened to the Saturn versions of Fighting Force, and Ninja by Core? (i know the came out on PSX, and sucked). I remember seeing screen shots of Fighting Force, and Ninja was initially a Saturn project. One would think there would be protos of these 2 games.
Legacy of Kain was to come out on Saturn but was canned.
Oh, and i remember Core mentioning that they had one guy working on a Saturn version of Tomb Raider 2, wich was also canned for some reason (well, the reason might be Sony, hehe).
Segafreak_NL
09-12-2004, 05:44 AM
Eidos dumped Fighting force and left it for SEGA to pick up and publish themselves. SEGA saw the psx version was crap and didn't bother. Tomb raider 2 was bought by Sony.
GaijinPunch
09-12-2004, 08:14 AM
It turns out that this is a home brew translation job :smt022
I thought the Japanese version was unreleased as well.... I've not seen a copy of it anywhere. Well, I take that back... apparently it was released. Just never seen one before. :)
devilredeemed
09-12-2004, 11:30 PM
It turns out that this is a home brew translation job :smt022
I thought the Japanese version was unreleased as well.... I've not seen a copy of it anywhere. Well, I take that back... apparently it was released. Just never seen one before. :)
its actually not that rare - there was one on ebay for 15 dollars or so a few weeks back.
GaijinPunch
09-13-2004, 01:19 AM
Never, ever, ever seen one on YJ.
Haven't gone too far out of my way to find one, but have peeped from time to time.
A. Snow
09-13-2004, 06:51 AM
What about the English translation of Policenauts? Wasn't it like 75% complete before Konami scrapped the project?
Anthaemia.
09-13-2004, 11:18 AM
Devilredeemed, the name of that unreleased fighting game was Kumite by 47-Tek. Konami were going to publish the title, but it mysteriously disappeared. I personally believe that such ambitious graphics (often compared to Virtua Fighter 3, and unfairly in my opinion) caused far too many problems on both the Saturn and PlayStation to justify the continuation of development.
Kumite seems to be very similar to another unreleased game - Fight For Life Extreme on the Atari Jaguar - but only a few people will probably have ever heard of this one. Let's just say that it was intended as a response to Virtua Fighter, though visually it had more in common with Battle Arena Toshinden and other second-rate games in the 3D fighting genre.
Both titles weren't exactly going to be amazing, yet the loss of such games always seems to raise their anticipation. Seriously, does anyone think that the Biohazard 2 prototype (AKA "Resident Evil 1.5") was really any good? Capcom have already given us a second Biohazard, and it turned out to be quite good - even if it isn't how they had originally envisioned the game to be!
As for the English translation of Policenauts, I'm sure that I read somewhere of a nearly-complete build being in circulation. However, I'd be more excited if someone was to leak the supposed prototype Metal Gear Solid for Saturn...
GaijinPunch
09-13-2004, 11:23 AM
Seriously, does anyone think that the Biohazard 2 prototype (AKA "Resident Evil 1.5") was really any good?
I'm not much of a Biohazard man, so am unfamiliar. Is this the Saturn Biohazard 2? If so, I thought it got almost nowhere... I've seen nothing other than announcment, in Sega Saturn magazine.
Nintendomad
09-13-2004, 12:41 PM
There is indeed a prototype version of Metal Gear solid for the Saturn but it is the earlier build of the game with far less texture mapping and completely different maps and such.Early pictures can be found in edge mag of the psx build of this version, though people within Konami have stated work began on a saturn port early in the dev cycle.What a shame it was not made for the saturn as well.Could have injected a new lifeline into the machine in late 98.
As for english saturn Policenauts...I too have heard there is a build already in circulation but have yet to come across it on ftp's or torrent sites.According to many it is there though so my search continues. :smt045
GaijinPunch
09-13-2004, 10:01 PM
though people within Konami have stated work began on a saturn port early in the dev cycle.
I actually know someone that was pretty high up on the MGS design team. I should ask him about it. Had no clue until now there was rumor of one, so it never crossed my mind.
Yakumo
09-13-2004, 10:07 PM
What ever happened to the Saturn versions of Fighting Force, and Ninja by Core? (i know the came out on PSX, and sucked). I
Fighting Force was originally developed by Core for Sega as the next Streets Of Rage title. Sega saw how shit it was and decided not to bother with it. Core then continued development for the PSX. Not sure why Ninja wasn't released for Saturn.
The Official UK Sega Saturn magazine gave away a demo disc that featured a rolling demo of Saturn Fighting Force. It ran in high-rez and featured much more solid graphics than the PSX's bendy polygons. The rolling demo took place on the streets out side of a skyscraper. Then inside a lift going up, from what I can remember.
I'd love to be able to see this again. Unfortunately I no longer have the disc but someone in the UK must still have it.
Yakumo
Anthaemia.
09-14-2004, 05:30 AM
I have a video copy of that rolling demo, but it definitely wasn't from the cover of SSM - I'm sure it was either Saturn+ or Saturn Power, though I have a complete collection of the official magazine (including those with discs, except the Bootleg Sampler that came with some editions of the third issue) and Fighting Force isn't on any of those.
Also, I must point out that this game seems to be running in the Saturn's standard 320x224 resolution (or at least this is what the video I have is encoded in). The frame rate and polygon warping are improved over the PlayStation version, but in the end I can see why Sega of Europe dropped this game... even if Sega of Japan's later efforts at a Dreamcast update to Streets Of Rage weren't exactly amazing, either!
Does anyone have screenshots of this prototype Metal Gear Solid code for the PlayStation that supposedly appeared in EDGE magazine? Let's hope that this former MGS designer reveals some information regarding the Saturn build as well, as I'd love to know about the technical details (estimated completion percentage, reasons for/date of cancellation, frame rate, resolution, etc.)!
P.S. The prototype version of Biohazard 2 for the Saturn was cancelled at a very early "alpha" stage, with a figure of 15% mentioned by Capcom during interviews with co-producers Shinji Mikami and Hideki Kamiya. An exact number has never been revealed for the PlayStation edition, though an artist for the FMV sequences once said that a copy of the game was known to be 80% complete with only the ending sequences for one character left to be produced. 75% has also been mentioned several times, which suggests that the remaining work was bug testing and optimisation. Can a game really get so far into development before it is abandoned? Capcom must have been very unhappy with their results to restart production at such a late point in this high profile game's creation!
GaijinPunch
09-14-2004, 08:20 AM
Can a game really get so far into development before it is abandoned?
Unfortunately, yes. There's quite a few games throughout the years that were playable through end, but wound up in the bin.
PrOfUnD Darkness
09-14-2004, 09:05 AM
Propeller Arena is a very good example in this case.
PD
Can a game really get so far into development before it is abandoned?
Unfortunately, yes. There's quite a few games throughout the years that were playable through end, but wound up in the bin.
AntiPasta
09-14-2004, 10:07 AM
I find it rather odd that Capcom's rumoured reason for abandoning the Saturn version of BH2 was the lack of commercial perspective... while Capcom went on to release stuff like Marvel Super Heroes VS Streetfighter, Streetfighter Zero 3 and even the 2nd last game to be released, Final Fight Revenge :smt071
GaijinPunch
09-14-2004, 10:50 AM
You can always search for Biohazards sales figures on the Saturn. If they were unsatisfactory, then there's your answer.
devilredeemed
09-14-2004, 11:23 AM
Devilredeemed, the name of that unreleased fighting game was Kumite by 47-Tek. Konami were going to publish the title, but it mysteriously disappeared. I personally believe that such ambitious graphics (often compared to Virtua Fighter 3, and unfairly in my opinion) caused far too many problems on both the Saturn and PlayStation to justify the continuation of development.
Kumite seems to be very similar to another unreleased game - Fight For Life Extreme on the Atari Jaguar - but only a few people will probably have ever heard of this one. Let's just say that it was intended as a response to Virtua Fighter, though visually it had more in common with Battle Arena Toshinden and other second-rate games in the 3D fighting genre.
Both titles weren't exactly going to be amazing, yet the loss of such games always seems to raise their anticipation. Seriously, does anyone think that the Biohazard 2 prototype (AKA "Resident Evil 1.5") was really any good? Capcom have already given us a second Biohazard, and it turned out to be quite good - even if it isn't how they had originally envisioned the game to be!
As for the English translation of Policenauts, I'm sure that I read somewhere of a nearly-complete build being in circulation. However, I'd be more excited if someone was to leak the supposed prototype Metal Gear Solid for Saturn...
Kumite that was it, thanks!
Remember though, I was anticipating this game back when it was in development - moreover because I was a Saturn owner with very little in the way of 3D fighting games, which I loved back then. The graphics where not that great but looked nice enough - and the supposed intricacies in the gameplay mechanics intrigued me (there was the possibility of usong traditional weapons).
Fight For Life Extreme? a follow up to Fight For Life then?
Mr. Rare
09-14-2004, 01:04 PM
Hey guys,
I've been skimming this thread, so I don't know if this has been covered yet. Did Saturn Sonic Extreme ever get leaked? I know a guy who has it, but getting it from him would be like tearing a fetus from a mother’s womb... :angry
Divine Evolution
09-14-2004, 03:25 PM
Bay Area ehhhh? If he really does have Sonic eXtreme I'd be more than happy to threaten his life for it. :smt042
~Krelian
FLEABttn
09-14-2004, 07:40 PM
Bay Area ehhhh? If he really does have Sonic eXtreme I'd be more than happy to threaten his life for it. :smt042
~Krelian
As would I.
GaijinPunch
09-14-2004, 09:14 PM
Uh... javem
t Spmoc Extreme claims all been defunct since developers have stated there really wasn't a playable build on Saturn hardware... at least as far as I read.
Anthaemia.
09-15-2004, 05:44 AM
The preview code of Sonic X-Treme shown at the 1996 E3 was definitely playable, and according to various interviews with former Sega Technical Instiute staff it featured the earliest complete version of the bonus stage and a single level of the first zone (Jade Gully) without any collision or enemies. I really don't know how bad/good this game was, but generally the feedback from those at E3 that year is that X-Treme's main problem was with its frame rate - this also follows what has been mentioned in the past by ex-STi members.
I know for definite that the X-Treme was developed on the Saturn using FOUR different engines, with most screenshots (usually those with the "fish-eye" camera lens effect) originating from the first, which was actually a modified version of the BUG! engine. The group then moved on to the NiGHTS engine, but after a few weeks of initialising and preliminary coding Yuji Naka of Sonic Team threatened to... well, I'm sure that you all know about what happened next - it's become a Sega legend!
The next engine to be utilised for the Saturn version of Sonic X-Treme was a port of the engine programmer Ofer Alon had created for the PC, though it ran so slow (yes, even worse than the E3 demo!) that the team instead chose to use Chris Coffen's own Saturn-based boss level editing tools for the whole game. Screenshots from these later builds feature a completely different heads-up-display, and you could even say that the game looks complete (even if only the first level and a Metal Sonic boss encounter have been seen, suggesting that very little - if anything else at all - actually exists).
Following the acceptance that they could not meet their Winter '96 release deadline, STi abandoned the project and was soon dissolved. However, for programmer Ofer Alon and designer Chris Senn, this proved the perfect opportunity to continue with the PC version, free from technical constraints and the impossible completion dates imposed on the console edition. A four-level demo was sumbitted to SEGA PC for approval, but this division was only interested in releasing either direct arcade ports or conversions of existing console software - did they not realise that X-Treme was originally intended to be a high profile Saturn title? Contrary to what has been said elsewhere, Hayao Nakayama did NOT throw a copy of the game into a trash bin (as it was actually Greg Swoarez of SOA and not a member of SOJ that was in charge of X-Treme's ultimate fate).
I'm sorry to repeat much of the Sonic X-Treme "myth," but from what I have read I personally find it hard to believe that there was never a playable version of this game. Also, the suggestion that copies are still available in the 'bay area' isn't too surprising - isn't that where STi were based? I don't really know about threatening someone's life for a copy (though murdering Yu Suzuki for Shenmue Saturn Version has entered my consciousness before!), but animator Rob Harris once leaked character sprites from the game while Chris Senn has some artwork and concept music on his website.
The major players in X-Treme's production have all said that they could find copies, but would not be responsible for leaking anything because of "sentimental" reasons - Chris Senn was supposedly in a serious physical state as a result of his exhausting 16+ hour day work regime, so I can understand why he may be reluctant to revist the past. Can't we just appreciate that this game is doomed and highly unlikely to ever appear again, unless you consider a few scanned magazine articles and some brief video footage compensation for its loss?
GaijinPunch
09-15-2004, 07:47 PM
Nice post. While I totally recognize the fact that "something" in a playable form might be out there in terms of this game, I've heard so many prototype rumors that are unsubstantiated, I generally call bullshit until someone provides at least images. If they don't want to provide even images, it means I'll likely never see the thing played, so it might as well "not exist." Hence, I think to myself (and say out loud) "it doesn't exisst." Just a little system I have, and not meant to be taken personally.
Yakumo
09-22-2004, 12:32 PM
I was looking through one of my boxes today that I had brought over from the UK. To my surprise my early build of the Saturn game Wing Arms was in there!!. I rushed it to my Saturn for some nostalgic early beta gaming ;-)
This early build has no mission directives at all.
Only one level that never seems to end.
All plane models are present but not all are playable.
Completely no AI what so ever. The enemies just group in a huddle after so long.
No collision detection. You can fly right through the enemy fighters.
You can't crash. The plane just levels out above the water.
Really odd handling that is nothing like the final game.
The sky and sea brake apart leaving a gap between the two.
Possible to fill the screen with messed up sprites after zooming in and out of the plain a few times.
Different title screen (if you can call it that)
and probably many other differences.
If anyone would like to see screen shots of this then I can connect my Saturn to the PC for some high quality pics.
Yakumo
AntiPasta
09-22-2004, 01:43 PM
I was looking through one of my boxes today that I had brought over from the UK. To my surprise my early build of the Saturn game Wing Arms was in there!!. I rushed it to my Saturn for some nostalgic early beta gaming ;-)
This early build has no mission directives at all.
Only one level that never seems to end.
All plane models are present but not all are playable.
Completely no AI what so ever. The enemies just group in a huddle after so long.
No collision detection. You can fly right through the enemy fighters.
You can't crash. The plane just levels out above the water.
Really odd handling that is nothing like the final game.
The sky and sea brake apart leaving a gap between the two.
Possible to fill the screen with messed up sprites after zooming in and out of the plain a few times.
Different title screen (if you can call it that)
and probably many other differences.
If anyone would like to see screen shots of this then I can connect my Saturn to the PC for some high quality pics.
Yakumo
Oh hell yeah I'd like to see that! :drinkers:
Yakumo
09-22-2004, 03:21 PM
Here you are then. Some nice sized pictures from an early build of Wing Arms.
Original Title Screen
http://img70.exs.cx/img70/4843/Wingarms-title.jpg
Plane selection screen
http://img70.exs.cx/img70/7771/Wingarms-select.jpg
Nice Polygon Graphic Glitch
http://img70.exs.cx/img70/7678/Wingarms-graphic.jpg
The plane doesn't know which is up or down thanks to crazy cameras and odd controlls
http://img70.exs.cx/img70/8567/Wingarms-where.jpg
The Sky hates the Sea :smt045
http://img70.exs.cx/img70/8902/Wingarms-brake.jpg
Not the elephant man but the elephant plane
http://img70.exs.cx/img70/1268/Wingarms-planes.jpg
Front view of the plane
http://img70.exs.cx/img70/4826/Wingarms-view.jpg
I made a mistake in my above post when I said not all planes are playable. They actualy are all playable but all have the same cockpit and same handling.
Yakumo
Segafreak_NL
09-22-2004, 03:40 PM
Cool screens :smt023
Taemos
09-22-2004, 04:51 PM
Great shots, Yakumo.
I'm curious however, (I probably should know this by now) how do you play beta games on your Saturn? Do you just own a development Saturn or do you own a modded one?
I probably knew this, but I can't remember right off hand...
sayin999
09-23-2004, 12:03 AM
Actually i belive he just does the swap trick, nice shot though Yakumo.
link343
09-23-2004, 12:21 AM
MGS and Policenauts info please.
Yakumo
09-23-2004, 12:34 AM
Great shots, Yakumo.
I'm curious however, (I probably should know this by now) how do you play beta games on your Saturn? Do you just own a development Saturn or do you own a modded one?
I probably knew this, but I can't remember right off hand...
To play back ups on a saturn all you need to do is a disc swap. It's very easy to do and works 100% of the time as long as the game being played has the same region code as your Saturn. My Wing Arms disc boots without any disc swaps though.
Yakumo
koolkid13
09-23-2004, 07:44 AM
OMG! I would pay so much money to play Metal Gear Saturn!
At least 3 dollars!!!
AntiPasta
09-23-2004, 07:46 AM
Thanks for those pictures Yakumo :-)
So you got an official beta disc?? :smt030
PrOfUnD Darkness
09-23-2004, 09:01 AM
So Yakumo, can't you share anything else than pics of this beta with us? :smt033
Yakumo
09-23-2004, 09:15 AM
So Yakumo, can't you share anything else than pics of this beta with us? :smt033
Hmm, by that would you mean a video or an Inside System Overview ? :-D
Yakumo
PrOfUnD Darkness
09-23-2004, 03:36 PM
Is Soooo Obvious :smt043
So Yakumo, can't you share anything else than pics of this beta with us? :smt033
Hmm, by that would you mean a video or an Inside System Overview ? :-D
Yakumo
Taemos
09-23-2004, 03:46 PM
So Yakumo, can't you share anything else than pics of this beta with us? :smt033
Hmm, by that would you mean a video or an Inside System Overview ? :-D
Yakumo
Whatever are you talking about, Yakumo? :smt043
sayin999
09-23-2004, 04:37 PM
Lolo clever very clever.
Yakumo
09-23-2004, 04:51 PM
Yes, I think I can swing a Inside System Overview. I'll add it to the FTP for this week end.
Yakumo
id-republix
09-23-2004, 08:55 PM
Yes, I think I can swing a Inside System Overview. I'll add it to the FTP for this week end.
Yakumo
You're the best. :smt023
Anthaemia.
09-24-2004, 06:11 AM
I just thought I'd answer that question relating to Fight For Life Extreme...
This was NOT a sequel to Fight For Life, but a name given to the final version of the first game by fans (if such a poor title deserves any) because it looked so different to the earlier screenshots printed in advance of its release. The project had already been rejected twice due to quality issues, but somehow the end product was drastically improved, hence the "Extreme" tag - sorry if I have caused any confusion!
P.S. Yakumo, those prototype Wing Arms images are brilliant - it's great that this amazing thread is still going strong, especially for those interested in unfinished games (like myself)!
Yakumo
09-24-2004, 06:30 AM
Yakumo, those prototype Wing Arms images are brilliant - it's great that this amazing thread is still going strong, especially for those interested in unfinished games (like myself)!
I only wish I had more unfinished games.
Yakumo
Yakumo
10-09-2004, 10:49 AM
That Wing Arms "Inside System Overview " is ready for anyone who'd like it. Just login using the ASSEMbler FTP login.
IP - segagagadomain.serveftp.com
LOGIN - Assembler
PASS - Yakumo
Yakumo
HI_Ricky
10-10-2004, 04:40 PM
i also have saturn unfinish or debug game, but all in japan house ,coz take back to HK is nothink to do :-)
Yakumo
10-11-2004, 12:02 PM
So you don't have access to this Saturn unfinished game?
Yakumo
retro
10-14-2004, 08:46 PM
Yakumo, it won't let me log in, get a 530 error message (I think it is rejecting the password).
Hi_Ricky, let me know if you decide to sell it :)
Yakumo
10-15-2004, 02:10 AM
no, you can't log in because I've switched off the login while Retro Core is being distributed. Once Retro Core is out there I'll open up all other FTP logins. Can'T have them all going because my PC will have a heart attack :P
Yakumo
GaijinPunch
10-15-2004, 05:14 AM
Your PC Sucks!
What's Retro Core.... sorry... lot of shite going on lately.
geelw
10-29-2004, 11:32 AM
hey all-
i was at a get together of gamers last weekend and ended up trading a sealed svc chaos: snk vs. capcom for a saturn version of bedlam, but as it's a beta, i have no way of actually playing it at the present time. i'll run a scan of the disc here on monday when i un-bury the darn scanner from the pile of stuff it's under...
g.
Yakumo
10-29-2004, 12:30 PM
Nice news geelw. Looking forward to seeing it.
Yakumo
AntiPasta
10-29-2004, 12:56 PM
hey all-
i was at a get together of gamers last weekend and ended up trading a sealed svc chaos: snk vs. capcom for a saturn version of bedlam, but as it's a beta,
:prayer: :prayer: Wow, damn nice find! How the hell did the guy get his hands on a beta? And if it doesnt work on stock Saturns, why didn't he throw it away?
geelw
10-29-2004, 01:19 PM
...links here: http://img.photobucket.com/albums/v495/geelw/bedlam2.jpg
...and here:
http://img.photobucket.com/albums/v495/geelw/bedlam1.jpg
enjoy!
now all i need to do is find out how to play the damn thing, lol. yep, i'm sorta new to the saturn beta scene :smt042 having only played pal/jpn imports and us games previously either on a japanese saturn or us saturn with an action replay. and suggestions for the "n00b", :smt043 [/i][/b]
geelw
10-29-2004, 01:28 PM
hey all-
i was at a get together of gamers last weekend and ended up trading a sealed svc chaos: snk vs. capcom for a saturn version of bedlam, but as it's a beta,
:prayer: :prayer: Wow, damn nice find! How the hell did the guy get his hands on a beta? And if it doesnt work on stock Saturns, why didn't he throw it away?
he used to work at gt interactive, and ended up with it when he left (lucky for me- i felt my eyes leave my head and bounce off my shoes when i saw the disc in his pile of trade stuff). good thing he DIDN'T throw it away, lol.
there's supposedly a ps one version of bedlam floating around that i'd LOVE to see as well.
g.
Yakumo
10-29-2004, 02:12 PM
To play CDRs on a Saturn is very easy. First tape down the Saturn's door switch so that the saturn thinks that the CD lid is always closed. Now switch on the saturn with the CD that you want to play in the machine (Keep the lip open). The CD will now spin fast. You'll then here the lazer move and the CD will slow down. Quickly take out that disc and replace it with an original saturn game (Same country code as the Saturn you're using). The 2nd disc will now start to spin. Once it startes to spin really fast take it out and put the disc that you originally had in the saturn back in. That disc will now load as normal.
Sometimes depending on how the CDR was programmed it may slow down spinning then speed up again then slow down. THe second time it slows down is the time to change the disc. If you need a video made on how to do it then I'll gladly make one.
Yakumo
geelw
10-29-2004, 02:21 PM
:prayer: many thanks! :smt023 i'll dig out the saturn and fire this up. back later (probably tomorrow, as i'm not getting any work done today, lol) with a report on just what's on the disc...
g.
GaijinPunch
10-29-2004, 09:54 PM
Or, you could send it to me and I could rip a video of it or something. Hehe...
geelw
10-29-2004, 10:03 PM
:smt045 true, true... i totally forgot you're sorta back on u.s. soil, lol...
actually, the disc won't load for some reason (i popped it in a pc to see if it wasn't blank, and it's packed with files, and there are 7 music tracks i can play as well on the saturn). it sorta loads, but the system stutters away for a while before giving up. i don't think i'm doing anything wrong, but it's sorta nice having a disc-swappable saturn now, lol (a little screwdriver and some electrical tape...whod'a thunk it, :smt042 )
g.
Yakumo
10-30-2004, 01:15 AM
It's possible that you are doing the disc swap wrong. Maybe a video of how do disc swap would be a good idea. Or it could be that the disc is not coded for US Saturns. In that case you need to change the country code to US for it to boot. THat's really easy to do. You'll need software called Saturn Converter (Win).exe Comes with another file Uharc.exe Make an ISO or BIN of the saturn CD on to your Hard Drive. THen just run the software mentioned above to change the boot up code. Once that's done copy everythingback to a CDR and give it a try. Should work with no problems.
Yakumo
GaijinPunch
10-31-2004, 03:14 AM
Yeah, halfway home. :) Message me if you have any issues. I've got a Saturn in a box (out in about 4 days... can't wait) that can play JPN backups, but not US backups. It plays my one backup, which is a proto. :)
Wait guys.... that's a cdr... it should have NO country coding on it, should it?
Yakumo
10-31-2004, 03:37 AM
Wait guys.... that's a cdr... it should have NO country coding on it, should it?
Yes, CDRs do have country coding. I fist found out about this a few years back when downloading a Flash demo disc for Saturn. The demo was coded to work with US Saturn's even though the original was a PAL disc. So of course it wouldn't play in my Saturn even with a disc swap. You just get the message saying "This disc is not suitable for your system" So you need to change the ISO or BIN (Depending on the format) using the Saturn Country converter. So far it has a 90% success rate for me. I copied all my PAL games then changed their country code to Japanese NTSC and every one works like a dream apart from Sega Touring Cars because that was optimized for PAL. It still plays but the image is stretched.
Yakumo
dj898
10-31-2004, 04:16 AM
then if you put 50/60 Hz switch and with PAL TV it will works fine then?
I know what's the point in PAL land...
cheers
p.s. wish Australia is listed as Asian country so we can get those Asian release rather than dodgy PAL release he he
Segafreak_NL
11-04-2004, 11:14 AM
Any news? I'd love to see a 'release' if you know what I mean.
Calpis
11-04-2004, 02:18 PM
Huh? I think you can do a swap trick with ANY region original disc and ANY region backup.
Yakumo
11-04-2004, 03:11 PM
NO you can't. The CDR disc must be the same region as the system it's running on. It's also 90% impossible to disc swap an original game from another region. It isn't impossible because I did it once but have no idea how the hell I did it. It deffinatly isn't done the same way as making CDR discs run. I just use my Datel converter now though so I don't bother patching CDR back ups of Japanese games I own. By the way I do own CDR discs of Saturn games but they are all English text versions of Japanese originals that I own. Yeah, I know it's still piracy in some peoples eyes but to me it's a chance to play my Japanese RPGs in English.
Yakumo
The Dreaming Eye
11-15-2004, 10:43 PM
I have a few Saturn prototypes:
Slam and Jam '96 Silver
Three Dirty Dwarves Silver 8/16/96
Something marked "SF3 Preview 11.17"
Earthworm Jim 2 3 Level Demo 12/29
Something marked TMS/SS Beta 3B 12/9/95
I should really get a Saturn :-)
Yakumo
11-15-2004, 11:24 PM
I have a few Saturn prototypes:
Slam and Jam '96 Silver
Three Dirty Dwarves Silver 8/16/96
Something marked "SF3 Preview 11.17"
Earthworm Jim 2 3 Level Demo 12/29
Something marked TMS/SS Beta 3B 12/9/95
I should really get a Saturn :-)
Or you should really do a Inside System Overview for the ASSEMbler members :smt045
Yakumo
sayin999
11-15-2004, 11:50 PM
Yakumo you forgot to make the first initials of the the Inside System Overview in bold for the readers that need extra help understanding ;-)
A. Snow
11-16-2004, 05:25 AM
I propose Inside System Overview be renamed Interactive System Overview. :-D
The Dreaming Eye
11-18-2004, 09:56 PM
Slam and Jam '96 Silver
Three Dirty Dwarves Silver 8/16/96
The silvers are up for grabs if you want them. They're unpainted final copies on official media. In a nutshell, pre-production copies.
As for the other three, SF3 Preview is on an official Saturn CD-R. EWJ 2 is on a TDK CD-R, addressed to Electronic Gaming Monthly. And TMS/SS is on some other kind of CD-R altogether, in a Saturn CD-R case mismarked Bones Level Test. So if anyone wants to part with their Bones Level Test, let me know!
I was told the TMS disc is a 15-20 minute demonstration of the Duck codec. SF3 Preview, who the hell knows? Three games come to mind: Syphon Filter 3, Street Fighter 3, and Shining Force 3. I hope it's the latter, because it sure as hell isn't the others, and I can't think of any other games with the initials SF3.
Anyways if you want those two silvers at the top of the post, let me know.
Yakumo
11-19-2004, 01:19 AM
Do you guys remember when I said that I had a video of the Panzer Dragoon extremely early CG mock up that Sega used to promote the saturn? Well sadly I never did find that video but I did find a picture !!! OK, the picture is site quality but still, better than nothing.
http://img87.exs.cx/img87/8391/panzer-cgbeta.jpg
Yakumo
Segafreak_NL
12-03-2004, 04:54 PM
For all interested people: Im going to release an unreleased game this xmas as a present. You'll be able to guess which game that will be if you've done your studying. :smt033
id-republix
12-03-2004, 05:00 PM
For all interested people: Im going to release an unreleased game this xmas as a present. You'll be able to guess which game that will be if you've done your studying. :smt033
Wow, thanks, that's great of you!
AntiPasta
12-03-2004, 05:18 PM
For all interested people: Im going to release an unreleased game this xmas as a present. You'll be able to guess which game that will be if you've done your studying. :smt033
w000t time to get out the multitap! :-D :smt023
Yakumo
12-04-2004, 01:11 AM
For all interested people: Im going to release an unreleased game this xmas as a present. You'll be able to guess which game that will be if you've done your studying. :smt033
REALLY ???? Wow, that's great news !!! Thank you very very very much :smt045 :drinkers: :smt045
Yakumo
The Dreaming Eye
12-04-2004, 11:03 PM
To play CDRs on a Saturn is very easy. First tape down the Saturn's door switch so that the saturn thinks that the CD lid is always closed. Now switch on the saturn with the CD that you want to play in the machine (Keep the lip open). The CD will now spin fast. You'll then here the lazer move and the CD will slow down. Quickly take out that disc and replace it with an original saturn game (Same country code as the Saturn you're using). The 2nd disc will now start to spin. Once it startes to spin really fast take it out and put the disc that you originally had in the saturn back in. That disc will now load as normal.
Sometimes depending on how the CDR was programmed it may slow down spinning then speed up again then slow down. THe second time it slows down is the time to change the disc. If you need a video made on how to do it then I'll gladly make one.
Yakumo
Could you make a video on how to do that? I tried today with three different betas and none of them worked. :smt022
Yakumo
12-04-2004, 11:42 PM
Could you make a video on how to do that? I tried today with three different betas and none of them worked. :smt022Yes, OK. But I can't do it for a week or so because I have no time. Maybe the discs you are trying to boot are not the same region as your Saturn. Anyway, I'll make a video in the week some time.
Yakumo
The Dreaming Eye
12-05-2004, 12:01 AM
YAY! I did it! I'll post an update after I check these out.
link343
12-05-2004, 12:10 AM
For all interested people: Im going to release an unreleased game this xmas as a present. You'll be able to guess which game that will be if you've done your studying. :smt033
I know the game its some Clockwork Night multiplayer game. Right?
link343
12-05-2004, 12:13 AM
MGS and Policenauts info please.
Some info please
Segafreak_NL
12-05-2004, 07:33 AM
For all interested people: Im going to release an unreleased game this xmas as a present. You'll be able to guess which game that will be if you've done your studying. :smt033
I know the game its some Clockwork Night multiplayer game. Right?
Indeed. ;-)
AntiPasta
12-05-2004, 01:38 PM
Did your source give you the OK then?
link343
12-05-2004, 05:37 PM
For all interested people: Im going to release an unreleased game this xmas as a present. You'll be able to guess which game that will be if you've done your studying. :smt033
I know the game its some Clockwork Night multiplayer game. Right?
Indeed. ;-)
You posted some a screen shot of it on the Sega Xtreme forums.
link343
12-05-2004, 05:42 PM
To play CDRs on a Saturn is very easy. First tape down the Saturn's door switch so that the saturn thinks that the CD lid is always closed. Now switch on the saturn with the CD that you want to play in the machine (Keep the lip open). The CD will now spin fast. You'll then here the lazer move and the CD will slow down. Quickly take out that disc and replace it with an original saturn game (Same country code as the Saturn you're using). The 2nd disc will now start to spin. Once it startes to spin really fast take it out and put the disc that you originally had in the saturn back in. That disc will now load as normal.
Sometimes depending on how the CDR was programmed it may slow down spinning then speed up again then slow down. THe second time it slows down is the time to change the disc. If you need a video made on how to do it then I'll gladly make one.
Yakumo
Could you make a video on how to do that? I tried today with three different betas and none of them worked. :smt022
Video (http://www.segaxtreme.net/misc/downloads/saturn2_swap.avi)
Got it from Sega Xtreme
Anthaemia.
12-17-2004, 06:49 AM
Yakumo, I've spent the last few days trying to figure out just where that Panzer Dragoon mock-up footage came from, and I'm certain that it's the original Silicon Graphics workstation "tech demo" that was shown during the second day of the Winter '94 CES. This same announcement by Sega also featured some brief 32X prototype footage and CG-rendered "impressions" of two other titles that were earmarked as Saturn launch titles - Clockwork Knight and Victory Goal:
http://utenti.lycos.it/faberp/CKD.JPG
http://utenti.lycos.it/faberp/VSD.JPG
Sadly, none of the final Saturn games ever did look this good, though for some inexplicable reason there are clips of the Clockwork Knight footage inserted between actual in-game sequences as part of the massive eight-minute video that was released in America for the Saturn's launch there.
It should also be noted that all three games mentioned in this post were developed by the three CS teams founded specifically for the purpose of creating first generation software for the then-upcoming console. In case you are not aware, each unit was named after a heavenly body and all were disbanded soon after (once they had fulfilled their roles). Team Aquila (Clockwork Knight) went first rather quickly, later followed by Ara (Victory Goal/Worldwide Soccer) in 1998. I'm sure that most of you know about the third and most famous of the three teams, Andromeda, so I don't really need to elaborate on their history.
If anyone is interested, I can provide footage of the Victory Goal and Clockwork Knight workstation demos. It's rather sad that Yakumo never did manage to find his Panzer Dragoon video, but at least there are definitely clips from two of these three titles in circulation. Almost all of Victory Goal's FMV is actually sourced from the original SGI prototype, and it's easy to tell the difference because Sega signed new branding and sponsorship deals between creating the CES sequence and the final game.
PrOfUnD Darkness
12-17-2004, 07:31 AM
If anyone is interested, I can provide footage of the Victory Goal and Clockwork Knight workstation demos. It's rather sad that Yakumo never did manage to find his Panzer Dragoon video, but at least there are definitely clips from two of these three titles in circulation. Almost all of Victory Goal's FMV is actually sourced from the original SGI prototype, and it's easy to tell the difference because Sega signed new branding and sponsorship deals between creating the CES sequence and the final game.
For sure!!
PD
Yakumo
12-17-2004, 08:54 AM
Yeah, I'd love to see that footage again. Please rip them. I still have never saw anyone with the very early Virtua Fighter Tech demos or Daytona ones that were actually ruinning on Saturn hardware. I wish I could have found those video tapes :smt022
Yakumo
ASSEMbler
01-13-2005, 04:46 AM
Yakumo I have those tapes, I made them all into one dvd, so if you'll host a 2gb file, I'll load it all.
PrOfUnD Darkness
01-13-2005, 06:58 AM
BTW, was this one released?
For all interested people: Im going to release an unreleased game this xmas as a present. You'll be able to guess which game that will be if you've done your studying. :smt033
Yakumo
01-13-2005, 08:50 AM
Yakumo I have those tapes, I made them all into one dvd, so if you'll host a 2gb file, I'll load it all.
man, if you could rip them I'd be more than happy to host them. 2Gig shouldn't be a problem at all. I sure hope you will rip them :prayer: They would sure bring back memories.
Yakumo
Segafreak_NL
01-14-2005, 08:45 AM
Nobody talked about it anymore and I was busy enough as it was around xmas so I dont didnt bother. You can still email me if you want it, though.
Yakumo
01-14-2005, 08:56 AM
Nobody talked about it anymore and I was busy enough as it was around xmas so I dont didnt bother. You can still email me if you want it, though.
I'd be very interested in it and also host it for others to download. ;-)
Yakumo
link343
01-31-2005, 06:59 PM
I can Also host some 2 gigs of video on my ftp.
ASSEMbler
02-01-2005, 01:34 AM
Now that I have a server, I can put up the whole thing, I just need to finsih figuring out how to make a bittorrent tracker...
retro
02-01-2005, 08:51 AM
Just don't seed the torrents on the same line that you host the site on, or it'll rape the site bandwidth :smt009
Tracker should be ok, though
ASSEMbler
02-02-2005, 04:15 PM
it's a dedicated serrver on rackspace
Anthaemia.
02-04-2005, 06:06 AM
I'm really sorry that you've had to wait for my promised footage of the "Knights" and "Soccer" prototpes, but I thought it would be much better if I made a video containing all the other early game code shown in the original source file as well. So, you can now download the finished compilation from my recent post on this subject at the SegaFans message board. Here's the link: http://www.segafans.com/forums/index.php?showtopic=463
Yakumo
02-04-2005, 11:31 AM
Bummer, the link to the video is dead :smt022 Any idea when it will be back up?
Yakumo
sabre470
02-04-2005, 11:43 AM
Yakumo,
I have uploaded the file on your ftp. I tested it and it works, enjoy.
Cheers
Sabre
Madroms
02-05-2005, 11:12 AM
Hi there,
Here is a video of Millenium Fire from Bandai for Saturn
i made for www.satakore.com
Millenium Fire - Bandai (Unreleased) (http://daini.free.fr/Saturn%20Screenshots/Millenium%20Fire%20-%20Bandai%20(Unreleased).avi)
This video was taken from the Sega Flash vol 32. A Beta of this game could exist somewhere. Maybe it is time to hunt it down.
Madroms
02-05-2005, 01:57 PM
Also, I read through this post I found you talked about Ninpen Manmaru Beta & transleted version. For those who don't know this game, here is a picture, 2 screenshots & an ingame movie :
http://daini.free.fr/Saturn%20Screenshots/T-35502G%20-%20Ninpen%20Manmaru%20JAP.jpg
http://www.satakore.com/screens1/T-35502G.jpghttp://www.satakore.com/screens2/T-35502G.jpg
Ninpen Manmaru video (http://daini.free.fr/Saturn%20Screenshots/T-35502G%20-%20Ninpen%20Manmaru%20JAP.avi)
Yakumo
02-05-2005, 04:26 PM
Also, I read through this post I found you talked about Ninpen Manmaru Beta & transleted version. For those who don't know this game, here is a picture, 2 screenshots & an ingame movie :
http://daini.free.fr/Saturn%20Screenshots/T-35502G%20-%20Ninpen%20Manmaru%20JAP.jpg
http://www.satakore.com/screens1/T-35502G.jpghttp://www.satakore.com/screens2/T-35502G.jpg
Ninpen Manmaru video (http://daini.free.fr/Saturn%20Screenshots/T-35502G%20-%20Ninpen%20Manmaru%20JAP.avi)
It was me who posted aboutthe beta but after finding the original Japanese game like yours I now know that the beta was fake :(
I'll have quite a few beta pictue coming in a few days of stuff like saturn Last Bronx, Sonic X, Gokigen Muyou and more.
Yakumo
Yakumo
Calpis
02-05-2005, 04:39 PM
You mean Goiken Muyou? I love it ;)
Yakumo
02-06-2005, 01:44 AM
You mean Goiken Muyou? I love it ;)
Yes, that's the one. Class game :smt023 I have 2 early shots of it that I'll post later one once they are scanned.
Yakkumo
PS: - Sabre470, thanks for the upload :-) I'll take a look at that in a minute.
ASSEMbler
02-24-2005, 06:55 AM
Bump. Anyone care if these are sticky or not?
retro
02-27-2005, 08:30 PM
Not really. Its gone quite O/T from the ACTUAL question asked in the title!!
For that, I'd say look at GaijinPunch's site, he has a list of games planned for release but unreleased.
sportbettor
03-07-2005, 02:05 AM
Does anyone want to see pics of Sacred Pools for the saturn?
Segafreak_NL
03-07-2005, 06:08 AM
You could better ask if anyone doesn't want ;)
sportbettor
03-07-2005, 07:15 AM
http://www.palacecardclub.com/gametz/DSC01667.JPG
Ok heres a couple of screenshots I found...
sportbettor
03-07-2005, 07:16 AM
http://www.palacecardclub.com/gametz/DSC01674.JPG
Segafreak_NL
03-07-2005, 05:27 PM
It doesn't show really much but still; cool.
You got more?
sportbettor
03-07-2005, 06:34 PM
What exactly do you want to see? Ill try to get some more pics.
Segafreak_NL
03-08-2005, 11:53 AM
What disk is it? You have the original (alpha/beta/?) disc? I never heart of this game, which company developed it?
sportbettor
03-09-2005, 12:23 AM
SEGASOFT paid over $3mil to develop the game. The company is called codemonkeys now. Not sure if they had a different name back then. But Segasoft pretty much entirely funded the compnay during that period.
Yakumo
03-09-2005, 01:49 AM
Is it just another one of those FMV based games that Sega US made so many of?
Yakumo
AntiPasta
03-09-2005, 12:18 PM
very interesting, please tell us more!
sportbettor
03-09-2005, 07:22 PM
My knowledge is limited. They spent a bunch of money developing this game that was supposed to be "revolutionary". The game missed milestones and went way over budget. I have never played that far through the game but what ive seen is that it is basically a FMV game where you can sort of move around the world. You have choices of which diretion to go and what to do, but they are limited and (obviously) on tracks.
HI_Ricky
03-13-2005, 01:00 PM
it may a intermal sample demo :)
http://service-test.no-ip.org/old/ss-sample/PDVD_001.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_002.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_003.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_004.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_005.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_006.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_007.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_008.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_009.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_010.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_011.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_012.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_013.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_014.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_015.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_016.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_017.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_018.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_019.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_020.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_021.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_022.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_023.jpg
http://service-test.no-ip.org/old/ss-sample/ip.jpg
WolverineDK
03-13-2005, 02:21 PM
it may a intermal sample demo :)
http://service-test.no-ip.org/old/ss-sample/PDVD_001.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_002.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_003.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_004.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_005.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_006.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_007.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_008.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_009.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_010.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_011.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_012.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_013.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_014.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_015.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_016.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_017.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_018.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_019.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_020.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_021.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_022.jpg
http://service-test.no-ip.org/old/ss-sample/PDVD_023.jpg
http://service-test.no-ip.org/old/ss-sample/ip.jpg
it looks like the cutscenes from Panzer Dragoon :-) (damn that game is a great shooter)
HI_Ricky
03-13-2005, 02:32 PM
this data i get from EMU HDD, and there i find alot Stree FXXXter 2 source data :)
Paulo
03-13-2005, 04:00 PM
People please dont quote loads and loads of pictures!!!
Yakumo
03-14-2005, 02:33 AM
That Panzer Dragoon is just the opening movie from the 1st game. Now I did have a REAL very early CG real time sample of Panzer Dragoon on video which is now gone :( I belive that ASSEMbler said that he also had the same video though.
Yakumo
Segafreak_NL
01-16-2006, 04:46 PM
Another unreleased game will be in the safe hands of someone from Assembler , soon. Media can be expected in a couple of weeks. :dance:
Yakumo
01-17-2006, 05:15 AM
Ooh !!! I wonder what it is??? Is it anything that we may know about? Is it western , Japanese? Any hints so we can all start throwing out our crazy ideas.
Yakumo
Segafreak_NL
01-17-2006, 05:41 AM
It's a PAL game and the first part is already available. This is the sequel.
Anthaemia.
01-17-2006, 06:35 AM
My guess is Reloaded...
Yakumo
01-17-2006, 08:21 AM
My guess is Reloaded...Reloaded was released in Japan though under a different title which I can't remember at the moment. Maybe it was Blood something or other.
Yakumo
Segafreak_NL
01-17-2006, 09:46 AM
No it wasn't. Blood factory was just Loaded (1). But it isn't reloaded, no.
Perkunas
01-17-2006, 09:58 AM
Croc 2? :p
Yakumo
01-17-2006, 11:15 AM
Ah, I was getting confused between Loaded and Reloaded. Both are crap anyway :p: Hmm, I was also thinking Croc 2 but wasn't that heading to the Dreamcast?
So you say that the first game was PAL. was it PAL only or given a release in Japan or the states? Hmm, could be a follow up to that club kart game that was PAL only. Or is it the 2nd part to the Shining Force trilogy?
Yakumo
Mark30001
01-17-2006, 11:59 AM
Another unreleased game will be in the safe hands of someone from Assembler , soon. Media can be expected in a couple of weeks. :dance:
And to think you were referring to Sonic X-treme this whole time!
Foolish me! :DOH:
Segafreak_NL
01-17-2006, 12:02 PM
No Croc 2, no Formula karts 2 (never heart of it, was it planned?!), no SF3 sc2 (god, I wish)
Oh and the answer can be found somewhere here on assembler actually ;-)
Segafreak_NL
01-17-2006, 05:11 PM
N/m .................................
wheelaa
01-17-2006, 08:19 PM
Tomb Raider 2?
Baseball?
Yakumo
01-18-2006, 04:16 AM
N/m .................................
What's N/m.................... mean? Hmm, I say Tomb Raider 2. I wanted to say Fighting Force Saturn but the first never got a Saturn release even though it was originally going to be a Saturn title first. Hey, hang on didn't Core make a ninja game as well for Saturn that never got released? Anyway, I think the game will be a sports title. Maybe Actual Soccer 2 or something like that.
Yakumo
Paulo
01-18-2006, 05:08 AM
guessing he edited his post. Nevermind = n/m?
Segafreak_NL
01-18-2006, 05:11 AM
Yeah. I'm was talking with someone about more beta's and asked a question about it here. But it wasn't needed anymore, I made a deal. It's neither of the games mentioned here but lets just say the game is by Psygnosis and you should know enough. ;-)
Anthaemia.
01-18-2006, 05:20 AM
My second guess is Destruction Derby 2...
Segafreak_NL
01-18-2006, 07:18 AM
Dingding! We have a winner!
Anthaemia.
01-18-2006, 07:40 AM
Now this really is a worthwhile find, though most people will spend their time unfairly comparing it to the PlayStation original. At least we finally have proof that DD2 was in development for the Saturn, and that it wasn't technical problems that led to its cancellation. If anything, Sony's exclusivity deal seems the likely cause for its disappearance now - by the time Psygnosis legally could release this one, they'd given up on the Saturn (which may also explain why they didn't bother with Wip3out as well).
P.S. Does anybody know if the planned Saturn conversion of Formula One ever got started? This and Destruction Derby 2 would have been essentials on my wanted list back in 1997, so it's great to know that at least half of the picture has finally come together. When copies inevitably start circulating, I'll definitely be there this time... unless the playable code is barely substantial enough to write about, as with the recent Sonic X-Treme debacle!
Yakumo
01-18-2006, 07:46 AM
Bizarre creations looked at making a Saturn version of Formula 1 but never started it. That was around the time I would visit their office to help on a bit of game testing on the original Formula 1.
Yakumo
Anthaemia.
01-18-2006, 07:54 AM
Thanks for brilliant yet unexpected closure to that one's possibility for release! Still, it's going to be worth hanging around to see if Destruction Derby 2 would have been any good on the Saturn...
Segafreak_NL
01-18-2006, 07:54 AM
Well the DD2 version dates May 1997. The PSX version was released late 96/early 97. Hopefully it's playable enough and a step up from the original (lacking) Saturn game.
Anthaemia.
01-18-2006, 07:58 AM
From the top of my head, I'm sure DD2 was listed in a UK magazine as having a release date of October 1997. Considering that there's usually a gap between actually completing a game and getting it on shelves, I expect this version to be quite far advanced - unless it was a direct port of the PS code that was being done in very little time at all. However, I'm remaining optimistic as this has always been one game that I would have loved to see on the Saturn. Who would ever have thought that it might happen so many years later?
Yakumo
01-18-2006, 11:05 AM
who made the Saturn version of DD2? Psygnosis didn't make the first one did theyt? I'm sure perfect studios made it for them. It maybe time to get some new info ;)
Yakumo
Fabrizo
01-19-2006, 08:35 PM
Destruction Derby 2 for Saturn was unreleased? Huh, I should have tried to win the auction (it was on ebay a few days ago, didn't sell for much either).
Anthaemia.
01-20-2006, 05:21 AM
Psygnosis only published Destruction Derby, with the original PlayStation version developed by Reflections. Saturn porting duties were handled by Perfect Entertainment, and I presume this was also the setup employed for the sequel as well.
P.S. Fabrizo, you saw a copy of DD2 for the Saturn on eBay a few days ago? This seems very suspicious to me - perhaps somebody has already started releasing duplicates to make a quick profit in advance of a more widespreak leak?
Segafreak_NL
01-20-2006, 06:26 AM
No no no. I just bought it off Ebay. Most people I talked to thought it was released, so this was a bit of luck for me, as it probably would've ended higher. I might release it sometime but for the coming time, it'll be media (screens / movies) only.
Anthaemia.
01-20-2006, 06:31 AM
Sorry for the misunderstanding! I'd definitely like some video footage, as this will be the best way of comparing Saturn DD2 to the PlayStation version, which is something I presume many of us are desperate to do more than anything else...
Anthaemia.
01-25-2006, 07:09 AM
Yakumo, after going through my collection of SSM back issues I thought you'd like to know that Bizarre Creations never started work on a Saturn conversion of Formula One because Psygnosis had already farmed out this game to another developer:
"Formula One Is Coming To Saturn!
After months of teasing you with little snippets of rumour and speculation, SEGA SATURN MAGAZINE can finally reveal CONCRETE details about the Saturn version of Psygnosis' brilliant Formula One game! Well, for a start, it's in development now under the auspicies of Probe Software in Surrey. It's a conversion of the original PlayStation game (not the new '97 edition coming to the Sony machine later this year) and should feature just about everything from the original. The only question mark over the conversion concerns the Formula One license. FOCA, the body that licenses out the F1 name, usually supplies a window of time in which a product based upon a certain F1 season can appear. The window for the '95 season on which the game is based expired a while ago, so it's uncertain as to how Psygnosis will get the Saturn version out. Stay tuned to SSM for more details."
Taken from UK official Sega Saturn Magazine #21, July 1997 (Page 15).
P.S. Note the use of "now" to suggest that an earlier version was being handled somewhere else? The first mention of Formula One as a Saturn project was this very article, so did SSM know about its existence before? Maybe they were asked to keep the whole thing a secret until it had been moved to Probe, even? Either way, if anything was to surface from this one I'd be very interested indeed. Until then, there's always the possibility of finally getting to see if DD2 would have been any good on Sega's console...
Yakumo
01-25-2006, 07:18 AM
Yakumo, after going through my collection of SSM back issues I thought you'd like to know that Bizarre Creations never started work on a Saturn conversion of Formula One because Psygnosis had already farmed out this game to another developer:
Makes sense I guess. They were doing a lot of research on Saturn 3D racing engines though. I remember taking my Saturn (JPN) down to the office witha load of racing games for them to look at. Of course they were impressed by Sega Rally but from what I remember they spent most of their time playing Out Run :lol:
By the way, at that time they talked about Fur Fighters which had a different code name that I can't remember now and MSR which was called Project Gotham back then just like the Xbox and 360 games now. They even had a Dreamcast VMU when it was still called a VMS and Sega gave them a Last Bronx arcade cabinet ! The lucky buggers !!
Yakumo
Anthaemia.
01-25-2006, 07:37 AM
I recall something like "Furballs" being used by SSM prior to Bizarre announcing the final name of Fur Fighters (but please don't quote me), though I had no idea Metropolis Street Racer was originally called Project Gotham. In fact, I'd always thought its working title was simply Metropolis - you really do learn something new here every day!
P.S. Is there any truth behind the rumour that Bizarre had to stick with Project Gotham for their first Xbox game's title because they ran out of development time and couldn't delay its release long enough to change all of the logo designs? Based on what you've just said, Yakumo, I think another myth has been laid to rest once and for all...
Yakumo
01-25-2006, 10:06 AM
P.S. Is there any truth behind the rumour that Bizarre had to stick with Project Gotham for their first Xbox game's title because they ran out of development time and couldn't delay its release long enough to change all of the logo designs? Based on what you've just said, Yakumo, I think another myth has been laid to rest once and for all...
I'm afraid that I know nothing of their Stuff after Dreamcast since I was living in Japan by then and had lost contact with them but I'm sure there's one or two visitors to here who would know or could find out the truth.
Yakumo
Segafreak_NL
01-26-2006, 11:28 AM
Right, I got Destruction Derby 2 in. The discs don't seem to contain an awful lot of data, but we'll see. Testing now and hopefully media asap.
Yakumo
01-27-2006, 08:03 AM
Nice one !! Can't wait for these. Videos ASAP please !!!
Yakumo
Segafreak_NL
01-27-2006, 10:33 AM
Well, everything isn't too good looking at the moment. No emulator supports it at the moment (they all hang during the intro) and my cacky PAL Saturn which is used for dodgy disc swaps died on me a while ago and I don't feel like swapping on the others, really.
So that means I'm looking for a chipped Saturn now. I was looking for one earlier but not actively. Preferably a US console.
In the mean time I CAN release some tidbits.
*The conversion was done by PROBE (who also did such games as Alien Trilogy and Die Hard trilogy for the Saturn, which were decent enough imo)
*The discs I have contain several CPK movies as well. One of them features a limo which drives towards a skyscraper, the other features a plane which crashes into the ocean and explodes. (maybe someone with the PSX version know anything about them?)
*There's several images on the disc which feature the track names and an impression picture. Much like DD1 I think. There's a couple of textures as well but nothing major.
The level screens were doubled in size because they were really small. Hey, at least it something ;)
Http://www.watluljenou.nl/DD2LOGO.jpg
Http://www.watluljenou.nl/TRACK01.jpg
Http://www.watluljenou.nl/TRACK02.jpg
Http://www.watluljenou.nl/TRACK03.jpg
Anthaemia.
01-27-2006, 11:00 AM
SSM actually hinted at the possibility of DD2 being the work of Probe in its Saturn guise, so clearly they were Psygnosis' developer of choice at the time (as they were also supposedly converting Formula One as well). In fact, this was actually rumoured in the same article I'd posted earlier, though I edited out that last part because I was already sure that DD2 was being handled by another group - how wrong I turned out to be!
The video sequences described in that last message sound very much like the FMV sequences from Die Hard Trilogy, and considering this DD2 build is dated May '97 then it's possible Probe were using placeholder material from their previous title, as that game was only completed on the Saturn in December '96.
Is there a lot more left, or is this all we can expect from the Saturn version of DD2? If it really was in production for the whole five months that are theoretically possible - presuming it was started immediately after work ended on DHT - then we should get to see at least some playable content.
P.S. Yakumo, when Bizarre Creations spoke to SSM regarding the "Metropolis" project, they briefly described that a Saturn racing engine was being worked on prior to Sega asking the group to join as a 1.5-party Dreamcast developer - could this be anything to do with the research you mentioned?
Segafreak_NL
01-27-2006, 11:28 AM
The video sequences described in that last message sound very much like the FMV sequences from Die Hard Trilogy.
Exactly what I was thinking, didn't check that yet.
Oh and yes, there's a lot more on the disc so I daresay we'll see more.
Yakumo
01-27-2006, 12:29 PM
P.S. Yakumo, when Bizarre Creations spoke to SSM regarding the "Metropolis" project, they briefly described that a Saturn racing engine was being worked on prior to Sega asking the group to join as a 1.5-party Dreamcast developer - could this be anything to do with the research you mentioned? Maybe but I can't say. :crying: I'm looking forward to seeing more of this Destruction Derby 2 though.
Yakumo
Taucias
02-04-2006, 10:56 AM
There are one or two floating around... only one that's really escaped the developers' offices would be Return Fire... Mr Saturn (think that's what he's called) has a copy.
Return Fire saw a UK saturn release, I rented it from Choices Video some years back for a few days. It's supposedly really rare, but it was released in the PAL region, at least. I am certain of this fact.
wheelaa
02-06-2006, 06:10 AM
Are you sure? I mean do you have proof? I have never seen a return fire for the saturn.
I'm not trying to doubt you..just there are a few discussions on the web about this, a few people saying they have seen it..but never any proof.
Anthaemia.
02-06-2006, 10:10 AM
So many people claim to have either seen or bought Return Fire for the Saturn, but the fact remains that it was NEVER released. This game is definitely in the hands of a collector, though we'd all have known by now if it was ever officially brought out as somebody would surely have added it to the many lists you can find online. Of all my years looking in bargain bins, I have yet to see a single legitimate - or otherwise - copy of Return Fire. Until concrete evidence is discovered to prove me wrong, this remains one myth that I can't wait to see finally laid to rest... hopefully sooner rather than later!
retro
02-08-2006, 01:52 AM
Return Fire was never released, I can state that for fact - most certainly not in the UK. It was released on Playstation, yes, but not Saturn.
Segafreak, I am very jealous, and can't believe I missed that! I also missed another good auction recently, damn!
Taucias
02-10-2006, 04:58 AM
I'm not a wind-up merchant, believe me on this one. If nothing else, it was released for rental. I rented it for a weekend back in the day, from Choices video in Peterborough.
I can't prove it, other than saying this is the truth. :nod:
Also, before anyone suggests it, I'm not confused with the game "Mass Destruction"
TheDeathcoaster
02-10-2006, 08:02 AM
I'd have to agree. I am pretty sure I've seen in the UK. I even believe I saw it at my work over christmas (@Gamestation).
After double checking against screenshots of the Playstation version I am pretty sure it was the same game. I seem to think it had a different name though..
QATTY
02-10-2006, 09:11 AM
It absolutely was released in PAL territories (Return fire saturn).. Its in a green and grey camo box. The game is the same as the PS1 version.
Its not even that rare. CEX in London had loads for sale for 49p recently when they cleared out all of teh saturn stuff (I say recently but it was aboyt a year ago now)..
If I can dig it out of storage I will send you a picture.
wheelaa
02-10-2006, 10:09 AM
Proof please. Despite what you all say I for one don't believe it was released. I mean I saw 1000s of copies of Biohazard 1.5 back in the day..lol.
Edit..green and grey camo box sounds a little like mass destruction
Segafreak_NL
02-10-2006, 10:25 AM
Probably Black Fire, Mass Destruction or something...
TheDeathcoaster
02-10-2006, 03:50 PM
The description QATTY gives fits the box I saw. I'll take a look when I am in tommorow and see if we still have it.
Segafreak_NL
02-10-2006, 04:18 PM
I'll buy :P
Yakumo
02-11-2006, 01:14 AM
Any luck on getting that Destruction Derby 2 running? If you want I'll send you a Saturn (Japanese) if you pay the postage.
Yakumo
KaL_YoshiKa
02-11-2006, 04:43 AM
Wow, you're mad serious Yakumo.
Yakumo
02-11-2006, 05:38 AM
Wow, you're mad serious Yakumo.It wouldn't be a new Saturn buts junk console only since Segafreak_NL already shas the pads and cables. A junk Saturn will look really rough but will work fine. Besides, they cost next to nothing anyway. Junk Saturns that is.
Yakumo
Taucias
02-11-2006, 07:36 AM
Proof (kinda):
http://www.esrb.org/esrbratings_browseresults.asp?view=&whichpage=13&type=game&group=18&pagesize=20
If I was to find a copy of the Return Fire for the Sega Saturn, how much do you think it would sell for in auction?
Segafreak_NL
02-11-2006, 09:01 AM
Any luck on getting that Destruction Derby 2 running? If you want I'll send you a Saturn (Japanese) if you pay the postage.
Yakumo
That's a great offer, but I'll try and find a US chipped Saturn asap. If you could get one chipped on the other hand, and send it to me, I'll gladly pay you for the console, the chip and shipping. Another thing is I'm not sure anything can be seen when it's booted by a realtime Saturn. In emulators the game boots but hangs after the intro. The code may need some serious work to boot..hopefully not.
As for Return fire, no offense but that website says nothing. There's webshops still 'selling' Halflife and Propeller arena. (with a 'sold out' message next to them, as if they ever sold them)
Hell, a list (with an interview) from Perfect Entertainment in a UK Saturn magazine
lists 'Novastorm' (Saturn) and 'Tintin on the moon' (SMS) as if they were published by them. Untill I see someone holding an actual box, I'd say no way.
I'd love to be proved wrong, though.
Fabrizo
02-11-2006, 01:59 PM
A Return Fire proto for Saturn was found several years ago, and a very (as in about five or so people) small distrobution was made amoung some of the most dedicated Saturn fans. I was offered a copy, but at the time I had started to lose interest in the Saturn as well as protos, and as such I turned it down. A year or so later I decided to see if I could still get it, but no dice, i'd missed my opportunity.
Hopefully one day it'll re-surface, but im not holding my breath for that one.
Taucias
02-11-2006, 05:01 PM
As for Return fire, no offense but that website says nothing. There's webshops still 'selling' Halflife and Propeller arena. (with a 'sold out' message next to them, as if they ever sold them)
Hell, a list (with an interview) from Perfect Entertainment in a UK Saturn magazine
lists 'Novastorm' (Saturn) and 'Tintin on the moon' (SMS) as if they were published by them. Untill I see someone holding an actual box, I'd say no way.
I'd love to be proved wrong, though.
And just to get this perfectly clear, it didn't get a worldwide release right? NTSC would be just as valuable as PAL?
This is purely speculation ATM.
Segafreak_NL
02-11-2006, 06:21 PM
No it wasn't released in either region. But there's some people in the US claimed to have seen it as well.
And there's this:
http://www.sega-saturn.com/saturn/software/reviews/returnfire-1.htm
Which is just a little odd. I quote;
Silent Software's masterpiece, "Return Fire", was released in 1996 by Time Warner Interactive, and is out there on Saturn discount bins and rental shelfs across this United States. I know because the moment I realized I forgot to mention it in the editorial I got me a rental copy (I still have and play the 3DO version, but this is a Saturn site!)
Hmmm....
GigaDrive
02-11-2006, 08:24 PM
I haven't read through the entire thread, but let me ask....
has there been even one picture of any of the Saturn Virtua Fighter 3 games that were in dev?
since pictures and video of Saturn Shenmue came out, officially even, put in Dreamcast/Xbox Shenmue 2, why not Saturn VF3 ?
Taucias
02-12-2006, 06:17 AM
No it wasn't released in either region. But there's some people in the US claimed to have seen it as well.
And there's this:
http://www.sega-saturn.com/saturn/software/reviews/returnfire-1.htm
Which is just a little odd. I quote;
Hmmm....
Perhaps it only got a limited run? It does seem insanely hard to find any credible proof that the game exists, but I may be onto a lead. If I get lucky I will create a thread about it.
Anthaemia.
02-17-2006, 11:29 AM
The reason why no screenshots of Saturn Virtua Fighter 3 exist is because Sega deliberately kept this one under wraps as they had already decided not to release it, although rumours persisted for quite a while that images scanned from a TGS '98 brochure were from this version (however, they later turned out to be the same pictures as used in a leaflet for the Model 3 original).
Not much is really known about this game, but from what I've been able to figure out - by collecting the more reliable elements of various articles - it seems as if AM2 were able to get the second revision of VF3 running in the Saturn's standard 320x224 resolution with 750,000 polygons at 30 frames per second. While not as impressive as the arcade source or even the early prototype of Shenmue (which allegedly reaches something close to 1m polygons per second thanks to a clever use of the DSP for geometry handling!), it would still have been an impressive achievement. With a little imagination and the footage of Shenmue as reference, you can probably create a decent enough idea of how this potentially groundbreaking conversion may have looked.
Still, a few screenshots would be welcome - how about it, SEGA/AM2? After all, we've already been treated to Shenmue, which was a total surprise to most of us...
P.S. According to the UK's official Saturn magazine, a review copy of Return Fire was delivered to them at the very last minute. They did give impressions of this game, but to my knowledge they never said that it had been cancelled. However, since nobody seems to own or have seen it, I can only conclude that it was rejected in the final stages of its development - probably as a result of Sega's then notorious "five star" quality release policy...
Segafreak_NL
02-18-2006, 09:04 AM
I got a couple of VHS tapes in yesterday. They include footage for Return Fire, X2 (!) and
Obelisk (never heart of that one before, it's like Myst set in Egypt).
Oh and it mentions the release of a special edition mouse pack for Dezeamon 2..never saw that one before and I doubt it was released.
Yakumo
02-18-2006, 10:49 AM
Ooh, please post some rips of the videos !! I'm sure Obelisk was released here in Japan by Sunsoft. I'm sure I've seen it. The Dezeamon 2 mouse pack was also released I'm sure of it. I actually have a special game made using Dezeamon 2 on the Saturn. I'll have to grab a few screen shots of it for this section.
Yakumo
Segafreak_NL
02-23-2006, 12:28 PM
Yeah I would but because PAL VCR's have compatibility for NTSC tapes but output a PAL 60 signal, which isn't the same as a true NTSC signal my capture card doesn't pick it up right. (capture card with PAL 60 signal compatibility are VERY hard to come by..they told me).
I'm looking into the possibilities of creating a DVD with roughly 10 SEGA VHS tapes on it.
There's some great footage on these things..
Segafreak_NL
02-23-2006, 12:31 PM
Also..if this bugger marked his auction down for once.. :ayashi:
http://page10.auctions.yahoo.co.jp/jp/auction/m11803385
It's up for like 9 months without selling. If he'd slash to price in half he would've sold it to me long ago.
the_steadster
02-23-2006, 12:45 PM
Yeah I would but because PAL VCR's have compatibility for NTSC tapes but output a PAL 60 signal, which isn't the same as a true NTSC signal my capture card doesn't pick it up right. (capture card with PAL 60 signal compatibility are VERY hard to come by..they told me).
I'm looking into the possibilities of creating a DVD with roughly 10 SEGA VHS tapes on it.
There's some great footage on these things..
Pretty sure my BT848 based card works with pal 60 fine over composite - have played gamecube in 60Hz mode (true pal-60 or NTSC?) on it. That and Dscaler make a perfect combination - you can choose pretty much any format from around the world and it works with it
Segafreak_NL
02-23-2006, 12:53 PM
my BT848 based card
I recal that was the 'chip series' that worked. You have SVIDEO in I presume?
retro
02-23-2006, 06:53 PM
It absolutely was released in PAL territories (Return fire saturn).. Its in a green and grey camo box. The game is the same as the PS1 version.
Sounds to me like Mass Destruction.
http://www.lofi-gaming.org.uk/museum/games/scans/1212.jpg
I went into CEX all the time, and I can definately say they have NEVER had Return Fire on Saturn. Nor has any other shop.
It would most likely have had a cover similar to the PSX version, or the original.
the_steadster
02-23-2006, 07:28 PM
I recal that was the 'chip series' that worked. You have SVIDEO in I presume?
Mine doesn't, but I'm sure there is one based on that chip that does
Segafreak_NL
04-29-2006, 06:56 PM
Well not too much news but I'll pick up a chipped Saturn to run DD2 on within a month. Hopefully it'll run so I'll be able to do some media.
Anyone else got some other interesting stuff?
Yakumo
04-29-2006, 11:57 PM
looking forward to seeing that version of DD2. DD1 on the Saturn is a bloody awful conversion of a bloody awful game if you ask me. The floors on it seem to be made from some poor effort mode 7 effect.
Yakumo
Segafreak_NL
04-30-2006, 06:38 AM
Yeah it was rather dissapointing. Especially the lack of the link-up mode, because that was great fun in the PSX version.
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