View Full Version : Question
08-14-2005, 12:38 AM
I'm not sure if this is the right forum to put this in, but here goes nothing.
A friend and I are making an attempt to design a simple rpg using C++, but we are having a small bit of trouble. Anyone know of any good tutorials on how to design one? Any feedback would be much appreciated ^^
08-14-2005, 06:05 PM
Design programmatically or design theoretically (i.e. interface, battle system, items, skills, etc.)?
08-14-2005, 06:46 PM
I gave this info to someone on one of my forums:
I would recommend Visual C++ .NET either 2002 or 2003 (6.0 is a little old).
Microsoft DirectX SDK 9.
Buy a good Visual C++ programming book as well.
08-14-2005, 07:22 PM
also you could take a look at that RPGMaker 2000 or how it's called, their forums are still active, those guys will be experienced in building RPG ;)
08-15-2005, 03:15 PM
For me, I'm making the world it is played in. I made the MS Paint version of the map, but I lack the knowledge in actually putting it into being. My friend is taking care of the programming for the fighting and whatnot. I have the creative aspects of it.
Whats the RPGMaker forums' address?
08-15-2005, 04:10 PM
RPG Maker (PC versions) (its english translation, among others) is illegal :\ Easily available, but illegal. You can buy it in a different language, but no official English translation has been released do at least partially to the fact that it has been pirated so much :\
08-15-2005, 04:50 PM
Good luck mate. Sounds interesting. I've learned programming all but gaming, which is what I would love to learn. I'm taking Java this year, so I hope I learn something dealing with gaming.
08-18-2005, 03:44 PM
i learned a bit of java, and i havent noticed any gaming aspects to it sadly =/ i know they are there, but they are a bit harder to use with syntax.
it makes a damn good fantasy football drafter though...
08-18-2005, 03:52 PM
i had to make a java card game.... pure annoying!
08-18-2005, 04:41 PM
A friend had to program a chess-set in Assembly (x86) that could be played through the parallell port of two computers.
The fact that you can also burn out the ports if you don't excel at coding... well, that makes the endeavour even more interesting.
Another friend already has completed a great 3D engine and a cool battle system completely in JOGL (that's a Java - Open GL cross-thing)
I'll stick to Director MX and Flash MX, thank you very much.
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