krimszon
06-06-2005, 06:43 AM
Probably some (all?) of you already know about this guy:
http://www.grandtheftendo.com/
He made GTA for NES, and in order to do so, he worked on the NES hardware (made his own dev solution) and on supporting software (wrote his own high level assembler). I'm very impressed with his work!
http://www.grandtheftendo.com/img/scr/scr004.gif
His way of working involves writing special programs to handle all kinds of stuff, for instance to build object for use in the game. Would that be the same way 'official' NES developers worked? So for each game, they start out with writing programs for doing tasks such as sprite's, background, maps etc. etc.
And do you think that NES developers were all working with their own flavour of a high level assembler, or did Nintendo provide something?
http://www.grandtheftendo.com/
He made GTA for NES, and in order to do so, he worked on the NES hardware (made his own dev solution) and on supporting software (wrote his own high level assembler). I'm very impressed with his work!
http://www.grandtheftendo.com/img/scr/scr004.gif
His way of working involves writing special programs to handle all kinds of stuff, for instance to build object for use in the game. Would that be the same way 'official' NES developers worked? So for each game, they start out with writing programs for doing tasks such as sprite's, background, maps etc. etc.
And do you think that NES developers were all working with their own flavour of a high level assembler, or did Nintendo provide something?