PDA

View Full Version : What the difference between DTL-H30101 & DTL-H30001



ryugradius
03-31-2005, 08:37 PM
Hi Everyone:

Does anyone know what is the difference between TEST Debugging Station ( DTL-H30101 & DTL-30001 )? Why any game collectors perfer DTL-H30101? Is that any new improvement in this model number?

Can anyone give me an answer?


Thank You

Calpis
03-31-2005, 09:03 PM
30101 is simply furthur revised. Who says collectors prefer it to a 30001? I'd personally like a DTL-H50000.

dj898
03-31-2005, 09:12 PM
well as long as it works I don't have any preferences...
I only needed so I don't have to mod PS2 to run imports/US titles... :p

HI_Ricky
03-31-2005, 10:32 PM
DTL-H3010X is TOP DEV Level on all TEST PS2
it boardcast IOP Level, it fit to use any system call ( only dvdplayer is not)

dickibow
04-04-2005, 04:13 PM
You'll find that DTL-H3010X TEST consoles run PS2 utility discs where as DTL-H3000X TEST consoles can't run them - you just got a black screen.

Well I did with 2 DTL-H30001 and 1 DTL-H30002.

If you're debugging games and you have all the added utilities, then perhaps go for the DTL-H30101 but if it's for games then it's up to you.

Am I right in assuming DTL-H50000 is a debug TEST version of the SCPH-50000 model and does it feature the quiet fan, DVD + & - compatibility etc.

I've never heard of one.........Anyone have one?

hl718
04-04-2005, 11:45 PM
Yes, the newest Tests are based off the 50000 series PS2.

They're actually a bit less desirable as they lack firewire (just like the retail unit).

-hl718

ASSEMbler
04-05-2005, 02:07 AM
I have a DTL-H50001 it's pretty sweet.

dickibow
04-08-2005, 02:42 PM
hmm.........how many do you have because I would be interested in a DTL-H50001. I'll send you a PM.

James

dickibow
04-08-2005, 03:06 PM
ASSEMbler - your PM inbox is full.............I'll send you an email instead.

macwest
04-08-2005, 03:24 PM
I have a DTL-H50001 it's pretty sweet.


Assembler I will take one can you send me a pay pal request?

Mr. Rare
11-21-2008, 11:42 PM
For some strange reason the Datel X-PORT disc will only boot up on a 30101 model. It gives a corrupt PS1 logo screen on the 30001 & 50001.

Parris
11-22-2008, 01:58 AM
Did anyone ever try that mod I posted ages ago where a PS2 retail could be modified to connect to a PC via an RS232 socket? AFAIK it output a great deal of interesting information. I cannot find the details anywhere (I may have even deleted the instructions / site from my HDD).

SilverBull
11-22-2008, 08:55 AM
Did anyone ever try that mod I posted ages ago where a PS2 retail could be modified to connect to a PC via an RS232 socket? AFAIK it output a great deal of interesting information. I cannot find the details anywhere (I may have even deleted the instructions / site from my HDD).
This one?
http://www.kanshima.net/mirrors/ee-sio/ps2-ee-sio.html

Yes, I have it installed in one of my machines. Works great in both directions. The TXD line (PS2 -> PC) is easy to install, as the retail mainboard has a corresponding solder pad. The RXD line is the tricky one, as you have to solder directly to a via underneath the EE (Main CPU); making a small mistake here can easily fry your CPU and produce a neat retail paperweight :noooo:. In less extreme cases, the via may just break/disconnect; this leaves the CPU itself in a perfectly fine state, but you obviously won't be able to send data to the console. The good news is you don't need this line if you just want to receive data from the console.

Basically, you get the same output as from the EKTTYP (DECI2 EE Kernel TTY Protocol) on a TOOL, which is a subset of the information displayed by DSEDB; or, alternatively, DSECONS with the ek protocol parameter. You can find an example of the output under the link mentioned above.
I haven't seen a game [yet] that writes other output to the port; I do have a (retail) game that displays additional debug messages on a TOOL, but stays quite on a retail PS2; maybe its because retail machines don't have DECI2 modules in their BIOS, so they can't write to other TTYs.

The RXD line (PC -> PS2) becomes interesting if you want two-way communication with a homebrew program, but for some odd reason want to avoid (or cannot use) another channel like the LAN port. As the SIO port is connected to the EE, you can use it whatever state the remaining hardware is in ;-).