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View Full Version : Some Cross/SN/Psy questions



Calpis
03-29-2005, 06:40 PM
What are all the pre-PS2 Cross/SN/Psy kits out there? Well besides the Mega/Sega CD thing, unless you have real info on it.

Theres a Psy-Q for SNES, MD, 32X, SAT, PSX and N64? Are there only one of each or do they have multiple revisions? I'd expect some revisions with the release of HiROM SNES games etc. I believe I've seen 16M and 32M MD Psy-Qs but I'm not sure if they're just expandible.

SNASM is SNES/MD/Amiga? How much RAM do they come in?

SNASM2 is SNES/MD?

What's the difference between SNASM and SNASM2? Are the cartridges compatible?

How many revisions of the Cross ISA card are there? Are any hardware specific?

What is modified inside the Psy-Q Saturn? Is there an extra board? Where does the Mirage connect?

PSX Psy-Q is just a compiler and dongle? Is the dongle for the parallel port or memory card? (Where does it connect) and does the Psy-Q have computer connectivity through the dongle? I thought there was a Psy-Q gamesharkesque device too... am I wrong?

N64 Psy-Q is what? Compiler, "SN systems RAM cart" and "SN systems Maestro"?
Theres no N64 "Psy-Q" hardware is there?


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NON Cross etc questions, this board wont let me edit my title...
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Does anyone have info software wise on 3DO development? I'm curious to know if there are any third party compilers/assemblers.

What exactly do the "development" or """""Debug""""" (super quote unquote) 3DO do?

Aynone wanna post a list of 3DO development manuals? Or anyone know sites that focus on 3DO development?

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PCFX development hardware? Has anything surfaced? I know that a gigantic PC-FX "development kit" archive is floating around the 'net.

dj898
03-29-2005, 07:26 PM
with Psy-Q Saturn I saw two types - one with SCSI board inside where it connects to PC and the other with interruption wire hanging out in front but otherwise stock standard? There was another Psy-Q Saturn someone mentioned that looks dead stock standard with no sign of modifications...

HI_Ricky
03-29-2005, 10:56 PM
Cross Saturn
http://service-test.no-ip.org/old/ss-dev01.jpg
EMU
http://service-test.no-ip.org/old/cross01.jpg
http://service-test.no-ip.org/old/cross02.jpg
Setup
http://service-test.no-ip.org/old/ss-emu.jpg
for saturn
http://service-test.no-ip.org/old/snasm2.jpg
What is modified inside the Psy-Q Saturn? Is there an extra board? Where does the Mirage connect? <----- inside psy-q saturn is scsi interface to psy-q emu card(isa in pc) than useing scsi hdd to emu ,

PSX Psy-Q is just a compiler and dongle? Is the dongle for the parallel port or memory card? (Where does it connect) and does the Psy-Q have computer connectivity through the dongle? I thought there was a Psy-Q gamesharkesque device too... am I wrong? <----PSY-Q on PSX just compiler the dongle is software lock and developer ID , why did not see psy-q hardware for sony ?like PSX CD EMU,PS2 DVD EMU all make by SN,
but sony relabel it to DTL-HXXXX ,

N64 Psy-Q is what? Compiler, "SN systems RAM cart" and "SN systems Maestro"?
Theres no N64 "Psy-Q" hardware is there?

Calpis
03-29-2005, 11:08 PM
I see... so that board is for intercepting the CDROM for ext. i/o. Is the Cross Saturn is different than the Psy-Q Saturn or are they the same?

So when did Cross become SN Systems? This whole thing is very confusing due to lack of information.

HI_Ricky
03-29-2005, 11:19 PM
I see... so that board is for intercepting the CDROM for ext. i/o. Is the Cross Saturn is different than the Psy-Q Saturn or are they the same?

So when did Cross become SN Systems? This whole thing is very confusing due to lack of information.

PSY-Q is different Cross Saturn
SN SYSTEM like make alot hardware to game maker.
Cross is SH intetrface pather and the dev util is order by SEGA and ADO

haliway
03-30-2005, 04:14 AM
very difficult to understand so your picture with all dev for saturn contains The official CartDev B, the Cross kit and the psy Q kit? but why do you have all?

dj898
03-30-2005, 08:58 AM
I see... so that board is for intercepting the CDROM for ext. i/o. Is the Cross Saturn is different than the Psy-Q Saturn or are they the same?

So when did Cross become SN Systems? This whole thing is very confusing due to lack of information.

I opened one of Psy-Q Saturn with SCSI port at the side and from memory the board was different from the one in the picture...

i believe as psy-q saturn came in few different version can't say for sure whether they are the same as cross one... also the psy-q saturn with scsi port has no region mod...

at one stage I was building full psy-q kit but after searching for blue dev cart for ages I gave up and sold the rest of kit on eBay... and I got corss cart.dev rev.b instead... :p

i don't think hi-rikcy's picture shows psy-q saturn or at least not the one I had before...

haliway
03-30-2005, 10:51 AM
I see the PSy Q saturn with blue button. At least it 's the same console

Calpis
03-30-2005, 03:19 PM
<----PSY-Q on PSX just compiler the dongle is software lock and developer ID , why did not see psy-q hardware for sony ?like PSX CD EMU,PS2 DVD EMU all make by SN,
but sony relabel it to DTL-HXXXX ,

Theres no N64 "Psy-Q" hardware is there?
Psy-Q dongle is for a PC?

Does the CD emu connect to a PSX console or only ISA card?



I see the PSy Q saturn with blue button. At least it 's the same console
Huh? All Japanese model 1 Saturn have blue buttons

Calpis
03-30-2005, 03:23 PM
i don't think hi-rikcy's picture shows psy-q saturn or at least not the one I had before...
He said his was the Cross one.

What does the Psy-Q's "SCSI" connect to the one on the side of the case? I thought everything was done through the blue cartridge?

Also what is the Psy-Q DB25 <-> DB25 adapter for? (It connects between the Psy-Q cartridge and PC)

haliway
03-31-2005, 04:18 AM
There's also the Saturn devbox B on the picture ;)

Calpis
03-31-2005, 04:28 PM
Devbox B? You mean "CartDev Rev. B"?

dj898
03-31-2005, 07:26 PM
i just checked for my two Psy-Q saturn eBay auction but it is now removed. :(
it had very detailed picture of both machines...

oh well...
maybe someone with psy-q saturn can u/l picture...

HI_Ricky
03-31-2005, 10:34 PM
i have PSY-Q on store room.
take a pic soon :P

dj898
04-19-2005, 09:33 AM
sorry to bring this old thread up but I found couple of photos of Psy-Q Saturn that I sold...

http://img249.echo.cx/img249/9792/sspsyq010jb.jpghttp://img256.echo.cx/img256/3940/sspsyq036lp.jpg
http://img256.echo.cx/img256/87/sspsyq024wl.jpg

Calpis
04-19-2005, 01:15 PM
Don't feel bad the bump, I never had any substantial answers so I hope when people can answer, they do!

AntiPasta
04-20-2005, 09:44 AM
My Psy-Q Saturn should be coming pretty soon :D I'll play around with it and post my finds, if anyone's interested.

macwest
04-20-2005, 08:19 PM
sorry to bring this old thread up but I found couple of photos of Psy-Q Saturn that I sold...

http://img249.echo.cx/img249/9792/sspsyq010jb.jpghttp://img256.echo.cx/img256/3940/sspsyq036lp.jpg
http://img256.echo.cx/img256/87/sspsyq024wl.jpg

I think I won your auction. Do you know what the saturn connector bottom photo goes to?

dj898
04-20-2005, 11:31 PM
sorry no idea mate.
from what I was told that wire goes to Dev box for interrupting the execution of the code or something... thing was I never completed the Psy-Q full gear so I wouldn't know for sure...

Calpis
04-21-2005, 12:52 AM
Yeah, I think it's for NMI, not sure what all the pins do though..

dj898
04-21-2005, 01:36 AM
I think I won your auction. Do you know what the saturn connector bottom photo goes to?

so did you managed to get hold of Psy-Q Blue DevCart?
I couldn't find it so I sold mine and got myself Cross CartDev Rev.B setups...

dennis

MrMIPS
05-04-2005, 11:59 AM
Ok… here’s the story, from what I remember...

Martin Day and Andy Beveridge were developing software for the Amiga and Atari ST. Deciding that the available assemblers sucked, they decided to write their own – naming it SNASM, or SN Assembler – the SN being a reference to something Monty Python, I think.

Martin’s assembler was written entirely in assembly language, ran incredibly fast and had an amazing macro language. A linker, SnLink, accompanied it. The suite was rounded out with a debugger coded by Andy, DBUG68K.

The Cross Products 68K Console interface was the development system of choice for US developers. The proprietary 8-bit ISA SCSI card allowed for fast code downloads and the debugger blew away other options such as the ZAX (which we used only for debugging with hardware breakpoints). The SN debugger for the Sega CD was really nice, as it allowed for instant switching between the CPUs.

Around the time the Mars (32x) was announced, Sega bought Cross Products and Martin and Andy split off to become a part of Psygnosis, leaving some people behind at Cross Products who believed they could actually create a development environment. Along came the Snasm2. The consensus around our office was a big “What the heck is this?” I had the unfortunate opportunity to use a Snasm2 on the Mars. It was more pleasant than debugging with punch cards… I’ll give it that.

At Psygnosis, Martin and Andy improved on their toolset, now called PsyQ. PsyQ’s were released for the 32x and Sega Genesis. Much to Sega’s disdain, most of Sega of America’s internal team quickly switched over to PsyQs, which easily plugged into the cart slot and had such nifty features like source level debugging. A PsyQ Saturn (with NMI mods for the box) followed. There were quite a few variations of the “yellow” PsyQ interface card produced. There was also a PsyQ released for the N64.

More important than the dying Genesis and never quite alive 32x was their PSX development environment. Software-wise, we had an assembler, debugger, and custom back-end for the Gnu C/C++ compiler. A windows version of the debugger was released (but it didn’t become really sweet until the PS2 days). The windows debugger required a hardware dongle that plugged into the parallel port. Most programmers don’t like plugging things into ports, so quite a few of us stayed using the DOS debugger on the PS1. I always believed it slowed a programmer down having to lift a hand off of the keyboard to select something with the mouse. ;)

Speaking of the PS2, sometime before it was released, Martin and Andy left Psygnosis and became SN Systems. ProDG (pronounced “prodigy”) was released for the PS2 and NGC. Martin’s assembler is gone - the R3000 version was the last one made. Once a year, I fire him off an e-mail to to update it for the PS2, but no luck yet. Andy says he bugs him too. The dongle is gone too – replaced with a PGP license key that is tied to your MAC address.

Alchy
05-04-2005, 04:26 PM
Fascinating post, keep them coming :smt023