Kao
02-07-2011, 02:52 PM
Years ago I discovered a gameshark-style code for the original Japanese version of Animal Crossing for the N64 that allowed me to access a bunch of different hidden maps left in the ROM used for debugging purposes.
The maps tested for a variety of things (animals interacting with each other, etc), including the unused paper airplane item. Additionally, if you spoke to an oid (those tan fire hydrant-looking things), it would run through a long chain of debugging text.
Just recently a friend of mine who does Japanese to English translations of slightly obscure/beta video game material looked through old screenshots I had taken of this debug text and posted a full English translation on her site. If you're interested, you can check it out right here:
http://www.glitterberri.com/animal-crossing/debug-tests
Interestingly, the oid is given the name "Johnny B." I wonder is this was a reference to someone on the game team?
The maps tested for a variety of things (animals interacting with each other, etc), including the unused paper airplane item. Additionally, if you spoke to an oid (those tan fire hydrant-looking things), it would run through a long chain of debugging text.
Just recently a friend of mine who does Japanese to English translations of slightly obscure/beta video game material looked through old screenshots I had taken of this debug text and posted a full English translation on her site. If you're interested, you can check it out right here:
http://www.glitterberri.com/animal-crossing/debug-tests
Interestingly, the oid is given the name "Johnny B." I wonder is this was a reference to someone on the game team?