View Full Version : everdrive for SNES!
KRIKzz
08-24-2010, 05:29 AM
just want notice that now i have a lot of time for my SNES flashcart project. all functions already works and projet is very close to finish!
my handmade proto PCB:
http://img189.imageshack.us/img189/3161/p1010105ox.th.jpg (http://img189.imageshack.us/i/p1010105ox.jpg/)
http://img844.imageshack.us/img844/1786/p1010106f.th.jpg (http://img844.imageshack.us/i/p1010106f.jpg/)
link83
08-24-2010, 06:26 AM
Thats awesome! :love2:
I am just wondering what the USB port is for? Also, any chance it can support DSP games? (Either through physically adding the DSP chip, or through hardware emulation)
I hope there is another group buy when its finished...
<EDIT> Is it also going to be called EverDrive? Or will the final revision be called something different, like EverSNES, EverSuper, or EverSystem etc?
KRIKzz
08-24-2010, 06:42 AM
usb port it is optional feature. SD and USB can be used for game upload, i use usb for debug and for fast OS upload (directly from PC, immediately after code compilation), so i just can press "build" in my IDE, and result will be shown on console (:
DSP/superfx not supported. may be later i will made some additional t-connector for DSP donors attach
indask8
08-24-2010, 06:52 AM
This is really great.
I'll certainly buy one as soon as available, especially if we can add Super FX or any other special chip in the future.
link83
08-24-2010, 07:07 AM
usb port it is optional feature. SD and USB can be used for game upload, i use usb for debug and for fast OS upload (directly from PC, immediately after code compilation), so i just can press "build" in my IDE, and result will be shown on console (:
That sounds really useful, especially for developers :nod:
DSP/superfx not supported. may be later i will made some additional t-connector for DSP donors attach
From your pictures it looks like there might be enough space on the left hand side of your cartridge to leave a space/socket to solder in a DSP-1 chip? You would not have to install a DSP-1 yourself, but maybe just leave a space on the PCB for users to install if they wish? (At least until a T-connector is available)
...It would be good if you could hardware emulate a DSP-1 chip though ;-)
This is really great.
I'll certainly buy one as soon as available, especially if we can add Super FX or any other special chip in the future.
I dont think it will ever be possible to support Super FX with a T-connector, because on Super FX games the ROM is accessed through the Super FX chip itself, and the ROM input pins are not available on the cartridge edge connector:-
http://www.snescentral.com/pcb.php?id=0674&num=0&side=front
The only 'easy' way to support Super FX would be through hardware emulation of the Super FX chip itself, or by desoldering a Super FX chip and making a 'Super FX Only' flash cartridge.
You can support DSP chips through a T-connector though. The DSP-1 is the most commonly used DSP chip:-
http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips#DSP
BM-Viper
08-24-2010, 01:22 PM
Awesome work KRIKzz, can't wait unti it's out so I can pick one up :)
KRIKzz
08-24-2010, 01:25 PM
Thats awesome! :love2:
<EDIT> Is it also going to be called EverDrive? Or will the final revision be called something different, like EverSNES, EverSuper, or EverSystem etc?
it will be called everdrive, may be super everdrive
Put me down for one of these for sure.
nesworld
08-24-2010, 06:59 PM
Oh I'd be interested in one for these for sure :-)
it will be called everdrive, may be super everdrive
why don't you call it SuperDrive ;-)
causticsoda
08-25-2010, 04:51 AM
great work Krikzz!, next up Everdrive64? :D
sheath
08-25-2010, 10:30 AM
I will definitely be buying one of these as well. Between the Genesis one and this you're about to save me a fortune in games I don't want but need access to for comparison purposes.
Any chance of a HuCard version in the future?
gazcbm
08-25-2010, 10:48 AM
As a proud owner of an EverDriveMD, I will definatley be ordering one of these. Price point?
KRIKzz
08-25-2010, 12:07 PM
Any chance of a HuCard version in the future?
what is the "HuCard" ?
As a proud owner of an EverDriveMD, I will definatley be ordering one of these. Price point?
will be available in end of next month, price 75usd aprox
great work Krikzz!, next up Everdrive64? :D
still not decide who will be next
n64coder
08-25-2010, 12:43 PM
still not decide who will be next
My vote is for N64 version.
sheath
08-25-2010, 01:57 PM
what is the "HuCard" ?
PC-Engine or TurboGrafx-16 games.
KRIKzz
08-25-2010, 02:23 PM
PC-Engine or TurboGrafx-16 games.
currently i even have not TurboGrafx-16
link83
08-25-2010, 03:40 PM
What about an Everdrive for the original Game Boy/Pocket/Color using microSD? There are flashcarts for the original Game Boy, but none that can hold more than a couple of games.
alphagamer
08-25-2010, 03:43 PM
How about an Everdrive for the NeoGeo? :thumbsup:
KRIKzz
08-25-2010, 03:58 PM
everdrive for GB has a good chance to birth next.
NeoGeo is very rare system, so currently i have not plans about neogeo and other systems who sold in less quantity then 10-20 million of copys in worldwide.
from other side neogeo has my loved m68k cpu, so software making for neogeo will be just like pleasant relaxation , so...
anyway i should buy neogeo somewhere for first (:
everdrive for GB has a good chance to birth next.
NeoGeo is very rare system, so currently i have not plans about neogeo and other systems who sold in less quantity then 10-20 million of copys in worldwide.
from other side neogeo has my loved m68k cpu, so software making for neogeo will be just like pleasant relaxation , so...
anyway i should buy neogeo somewhere for first (:
Well then you gotta decide MVS or AES. :)
Not cheap even in my neck of the woods, hate to see what the Ukraine locals ask for it.
KRIKzz
08-25-2010, 05:19 PM
Well then you gotta decide MVS or AES. :)
Not cheap even in my neck of the woods, hate to see what the Ukraine locals ask for it.
impossible to find some stuff like this in Ukraine. most of my cosele bought on ebay
raylyd
08-25-2010, 06:03 PM
put me down for one and the n64 cart aswell
MottZilla
08-25-2010, 08:53 PM
I'd really like to see Everdrive for the GameBoy/GameBoy Color. That would be sweet.
PC-Engine/TG16 and N64 are nice ideas too.
Another potential buyer for a GBC Everdrive here.
Also, I'd love to see one for the Game Gear! Tototek's is way too big, yours wouldn't even need to be cheaper, just being a smaller size would be great...
sheath
08-26-2010, 02:27 PM
currently i even have not TurboGrafx-16
Sure thing, I appreciate whatever I can get. I don't even know how a HuCard version would work since I've never seen one opened in the first place.
MottZilla
08-26-2010, 07:44 PM
HuCard wouldn't need a case to be put into it. See Tototek's PC-Engine flash card.
Treamcaster
08-27-2010, 01:55 AM
Holy jizz, I guess I'm up to it as well, I got a SFC and I need more games :D
What a smart dude we have around!
P.S. What if we arranged various types of group purchases, for instance:
1-For those who want to buy SFCeverdrive only.
2-For those who still didn't buy GENSeverdrive only.
3-For those who want to buy both a.k.a better discount applied.
Greg2600
08-28-2010, 12:48 AM
You can support DSP chips through a T-connector though. The DSP-1 is the most commonly used DSP chip:-
http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips#DSP
The retrousb SNES CF flash cart comes with a DSP-1 chip on its board, enabling games like Super Mario Kart. He could go the other way and include the SA-1, which is used by games like Super Mario RPG. Theirs also uses CF cards, which I believe load much faster than SD.
KRIKzz
08-28-2010, 01:17 AM
retrousb SNES cart has big FPGA chip and DSP implemented inside of this FPGA. also retrousb use ram for game hold, i use flash in my carts. flash mutch more slow for write than ram, but games will stay in memory after power off. CF ussage have not sense if cart based on flash.
link83
08-28-2010, 07:48 AM
The retrousb SNES CF flash cart comes with a DSP-1 chip on its board, enabling games like Super Mario Kart. He could go the other way and include the SA-1, which is used by games like Super Mario RPG. Theirs also uses CF cards, which I believe load much faster than SD.
Not really, because the SA-1 is like the Super FX in that the ROM is accessed through the SA-1 chip:-
http://www.snescentral.com/pcb.php?id=0049&num=0&side=front
If KRIKzz made an SA-1 flash cart he would have to include an SA-1 chip on every cart, and that would be quite costly and destructive to buy hundreds/thousands of SA-1 games just for the SA-1 chip. Not only that but it would then be an 'SA-1 Only' flash cart and could not be used for other games.
retrousb SNES cart has big FPGA chip and DSP implemented inside of this FPGA. also retrousb use ram for game hold, i use flash in my carts. flash mutch more slow for write than ram, but games will stay in memory after power off. CF ussage have not sense if cart based on flash.
Actually I am positive the DSP-1 chip is not implimented inside FPGA on SNES PowerPak, because originally you had to choose to buy a cartridge with or without the DSP-1 chip installed at the retrousb store checkout, and it used to cost extra to have one fitted.
Here is the SNES PowerPak release thread at nesdev:-
http://www.nesdev.com/bbs/viewtopic.php?t=5708
Notice some of the following posts by "bunnyboy" the creator of SNES PowerPak:-
Optional DSP1 chip for Mario Kart.
interesting, are any additional enhancement chips like the super fx chip for example planned and are they possible to implement?
Since there is no mention of it and the real DSP1 is installed manually I assume not, but I thought i would ask.
Enhancement chips are simply not happening. DSP/C4 can probably be quickly done with a PIC, but by the time you make the Super FX you are a significant way to doing the entire system. For the small number of games and the big increase in hardware it was a design decision early on not to do them.
Also on page 2:-
PS. About DSP1 support, I have a donor cart but there arent any instructions on how to install it. I'm guessing that theres a socket on the pcb it'l solder straight into and does it get completely disabled for non DSP games?
Desolder from game board, solder onto SNES PowerPak board, done http://www.nesdev.com/bbs/images/smiles/icon_smile.gif
I suggested adding a space for the DSP-1 on the Everdrive PCB because from what I understand it should not affect any other games when its installed. The ROM is not accessed through the DSP-1:-
http://www.snescentral.com/pcb.php?id=0166&num=1&side=front
More DSP-1 info here:-
http://users.tpg.com.au/advlink/dsp/dsp1.html
So if you have a space on the PCB users can optionally install a DSP-1, but if there is no space/traces thats not really an option. The only problem is I think the DSP-1 requires SRAM, and I am guessing the Everdrive will use FRAM? It was just an idea, and I thought if its easy to do it would be good to have DSP-1 support as an option (Although maybe KRIKzz might want to consider making a DSP-1 PIC? ;-))
I hope all that made sense!
Serantes
08-28-2010, 10:25 AM
retrousb SNES cart has big FPGA chip and DSP implemented inside of this FPGA. also retrousb use ram for game hold, i use flash in my carts. flash mutch more slow for write than ram, but games will stay in memory after power off. CF ussage have not sense if cart based on flash.
well, main problem about flash is not the spped at all
flash memory has a limited number of write cycles, so sooner or latter those flash based carts will start giving problems
I really think that ram is much better than flash for such project
link83
08-28-2010, 12:05 PM
well, main problem about flash is not the spped at all
flash memory has a limited number of write cycles, so sooner or latter those flash based carts will start giving problems
I really think that ram is much better than flash for such project
Whilst some sort of RAM would be nice, you have to take component costs into consideration - RAM is much more expensive than flash. In addition the chip KRIKzz uses has 100,000 program/erase cycles per block - I really cant see myself ever using anywhere near that many writes/erases.
In other words I could flash the Everdrive five times a day, every day, for almost 55 years before the flash chip would wear out.
Also, once the game is loaded into flash it can be accessed instantly as many times as you like, with RAM you have to load the game every time you play (Although the loading would be quicker) Lastly, even if the flash chip did wear out (unlikely) its not impossible to replace it with a new one if you have the right equipment/skills. Overall, to make a flash cart like this for a fair price I think flash is the right choice :nod:
...Now if the games were larger (e.g. N64) I would be tempted to use some sort of RAM to avoid the long loading times...
Serantes
08-28-2010, 04:07 PM
Whilst some sort of RAM would be nice, you have to take component costs into consideration - RAM is much more expensive than flash. In addition the chip KRIKzz uses has 100,000 program/erase cycles per block - I really cant see myself ever using anywhere near that many writes/erases.
In other words I could flash the Everdrive five times a day, every day, for almost 55 years before the flash chip would wear out.
This would be on an ideal world
i got pendrives that died after 2 years of use
Sorry, but its impossible to avoid bad blocks on flash devices, i hope bad sector handling has been implemented on those devices.
Anyways, i have to say that even not having an original everdrive, i love the whole thingle.
WaverBoy
08-28-2010, 04:20 PM
Would the SNES Everdrive be compatible with any games that RetroUSB's SNES PowerPak isn't? Or vice versa?
alphagamer
08-28-2010, 04:25 PM
Someone on the German electronic hobbyists forum http://www.mikrocontroller.net/forum/
had a test routine running for quite some time, basically doing this:
1) Programming a flash chip to the max capacity
2) Reading the program and verifying if there were any write errors
3) Repeat
He stopped it after around 500,000 cycles with no errors.
Flash chips are more durable than you think.
MottZilla
08-28-2010, 07:07 PM
Also remember, the NOR type flash used in a cartridge like this is generally built to a higher standard than NAND type flash in USB Memory Sticks, SD Cards, and CF Cards. NOR Flash is alot more expensive than NAND, but you couldn't make a flash cart like this with NAND. Atleast I'm pretty sure you couldn't.
KRIKzz
08-28-2010, 07:45 PM
Not really, because the SA-1 is like the Super FX in
Actually I am positive the DSP-1 chip is not implimented inside FPGA on SNES PowerPak, because originally you had to choose to buy a cartridge with or without the DSP-1 chip installed at the retrousb store checkout, and it used to cost extra to have one fitted.
I hope all that made sense!
ah you rihgt. i even don't know why i thought that retrousb imlement dsp on fpga. shame :redface:
unfortunatly PCB's for my snes flashcart already odered on factory, so i can't add holes for DSP
Would the SNES Everdrive be compatible with any games that RetroUSB's SNES PowerPak isn't? Or vice versa?
compatibility will be same like in RetroUSB, except DSP1 games. SNES PowerPak damd good (:
Alchy
08-28-2010, 10:29 PM
Just wondering how many revisions of the SNES/SFC you've tested with, because the PowerPak has pretty bad compatibility. I'm on my third SFC and still no luck.
KRIKzz
08-28-2010, 11:16 PM
Just wondering how many revisions of the SNES/SFC you've tested with, because the PowerPak has pretty bad compatibility. I'm on my third SFC and still no luck.
hmmm... a have snes only like at the picture in first message
model: snsp-001(frg)
WaverBoy
08-29-2010, 01:57 AM
Just wondering how many revisions of the SNES/SFC you've tested with, because the PowerPak has pretty bad compatibility. I'm on my third SFC and still no luck.
Bad compatibility? I've got your basic original large model SNES and was thinking of getting the PowerPak for it; won't it work?
nesworld
08-29-2010, 07:09 AM
I'm so down for an Everdrive64 too :-)
link83
08-29-2010, 09:43 AM
Bad compatibility? I've got your basic original large model SNES and was thinking of getting the PowerPak for it; won't it work?
Originally the SNES PowerPak had poor compatibility and didnt work with a number of SNES motherboard revisions, apparently this is was all fixed with later firmware updates though. Someone asked about the reasons for the problems here:-
http://www.nesdev.com/bbs/viewtopic.php?t=5708&postdays=0&postorder=asc&start=330&sid=5cc05cd9a2bc667e3419a717c5d143de
I cant find the posts now that mention this specifically, but from reading the thread I got the impression the main problem was due to different brands of RAM being used on different SNES revisions, which caused timing issues (Like the problems with the original Xbox 1.6 to 1.6b motherboard revisions)
<EDIT> Seems like SNES PowerPak still has some issues according to this thread:-
http://www.nintendoage.com/forum/messageview.cfm?StartRow=26&catid=22&threadid=32536<EDIT>
From pictures I have seen online I made this list of SNES motherboard revisions:-
NTSC
SHVC-CPU-01
SNS-CPU-GPM-01
SNS-CPU-GPM-02
SNS-CPU-RGB-01
SNS-CPU-RGB-02
SNS-CPU-1CHIP-01
SNN-CPU-01 (SNES Jr)
PAL
SNSP-CPU-01
SNSP-CPU-02
SNSP-CPU-1CHIP-01
SNSP-CPU-1CHIP-02
I dont think its really feasible to run tests on every motherboard revision? Maybe just try testing on an early/first and later/last revision if possible.
MottZilla
08-29-2010, 11:42 AM
You never know, Everdrive for SNES may turn out to have no compatibility issues.
KRIKzz, how much Flash ROM does SNES Everdrive have? What is the largest game you can play?
KRIKzz
08-29-2010, 12:01 PM
8mbyte total memory, 4mbye max rom size, 32kbyte max save size
unfortunatly PCB's for my snes flashcart already odered on factory, so i can't add holes for DSP
Do you have plans for a new pcb revision in the future which has a socket for the DSP chip?
8mbyte total memory, 4mbye max rom size, 32kbyte max save size
so the hacked Star Ocean won't work because it needs 12mbyte, am I right?
Some games like Donkey Kong Country have an SRAM check, used to detect backup units which have more sram than a normal cartridge. Do we need a crack for these games or does your cart automatically fix that problem?
djelaba
08-29-2010, 03:07 PM
8mbyte total memory, 4mbye max rom size, 32kbyte max save size
So no Tales of Phantasia support, and no support for games with SRAM size bigger than 32kB (about 30 games).
Alchy
08-29-2010, 05:13 PM
Bad compatibility? I've got your basic original large model SNES and was thinking of getting the PowerPak for it; won't it work?It probably will, but there's some voodoo regarding which CPU/PPU/SPU combination in the SNES/SFC you have. A lot of CF cards don't work either.
Calpis
08-29-2010, 05:40 PM
8mbyte total memory, 4mbye max rom size, 32kbyte max save size
Why not put in a register file to allow for 3x 16M banks, 1x 8M bank and 8M for the BIOS? With 8M you could even backup save RAM to flash. I'm positive the added register/decoder space would be negligible in your CPLD XD
Some games like Donkey Kong Country have an SRAM check, used to detect backup units which have more sram than a normal cartridge. Do we need a crack for these games or does your cart automatically fix that problem?
This is practically a requirement for post-1993 games.
It probably will, but there's some voodoo regarding which CPU/PPU/SPU combination in the SNES/SFC you have. A lot of CF cards don't work either.
I think the PowerPak issue has to do with it using DMA to PowerPak registers. Apparently the DMA state machine varied on different revisions. If the Everdrive doesn't use DMA there won't be issues.
So no Tales of Phantasia support, and no support for games with SRAM size bigger than 32kB (about 30 games).
Wha?? Are you sure? I thought there were 2 or 3 standard carts with 1M saves.
KRIKzz
08-29-2010, 10:41 PM
Do you have plans for a new pcb revision in the future which has a socket for the DSP chip?
so the hacked Star Ocean won't work because it needs 12mbyte, am I right?
Some games like Donkey Kong Country have an SRAM check, used to detect backup units which have more sram than a normal cartridge. Do we need a crack for these games or does your cart automatically fix that problem?
slot for dsp? maybe...
Star Ocean will not work in any case because this game use data decompressin chip.
cart can configure sram size, so games like donkey kong works fine
Why not put in a register file to allow for 3x 16M banks, 1x 8M bank and 8M for the BIOS? With 8M you could even backup save RAM to flash. I'm positive the added register/decoder space would be negligible in your CPLD XD
saves.
ok, maybe i will implement it. seems like we have just one game who have big rom size and don't use decompressing hardware: Tales_of_Phantasia
causticsoda
08-30-2010, 04:39 AM
Star Ocean will not work in any case because this game use data decompressin chip.
I think there is a Star Ocean rom which already has the data decompressed, and does not require the special chip. It is a very large rom however (96Mbit)
http://www.youtube.com/watch?v=Uy4SFfoT5LY
KRIKzz
08-30-2010, 04:43 AM
oh you mean some hack i think, original star ocean just 48mib
causticsoda
08-30-2010, 04:46 AM
yes a hack, I don't think the design should be changed just to cater for this rom, just giving information :)
link83
08-30-2010, 10:52 AM
no support for games with SRAM size bigger than 32kB (about 30 games).
Do you have a list of these games? I googled for a list showing the largest SNES save sizes but cant find one anywhere. It would be good to know what games have saves larger than 32kB (256kbit)
djelaba
08-30-2010, 10:56 AM
Wha?? Are you sure? I thought there were 2 or 3 standard carts with 1M saves.
According to NSRT, there are many games with SRAM bigger than 256 kb (32 kB). Most of them are Japanese.
Krikzzz : It is the Neviskti 96Mbit version of Star Ocean.
The best thing would be to support various memory mapping, using xml files, like bsnes (http://board.byuu.org/viewtopic.php?f=3&t=537&start=0).
KRIKzz
08-30-2010, 11:02 AM
Do you have a list of these games? I googled for a list showing the largest SNES save sizes but cant find one anywhere. It would be good to know what games have saves larger than 32kB (256kbit)
i will make a tool for rom header scaning. it will generate list of games with dsp/superfx/big sram size games, etc. so soon we will know which games will not work
According to NSRT, there are many games with SRAM
Krikzzz : It is the Neviskti 96Mbit version of Star Ocean.
The best thing would be to support various memory mapping, using xml files, like bsnes (http://board.byuu.org/viewtopic.php?f=3&t=537&start=0).
but cart has just 8mbyte(64mbit) of rom memory total, so only magic can help here :yatta:
djelaba
08-30-2010, 03:37 PM
Here is a list (15 games) with SRAM bigger than 256 kb (I removed FX games).
eightbit
08-30-2010, 03:45 PM
Bad compatibility? I've got your basic original large model SNES and was thinking of getting the PowerPak for it; won't it work?
I have the powerpak and it does NOT have bad compatibility for the record. As a matter of fact, it works great with everything except for some of the games with the soecialized chips (Megaman X2/X3, SuperFX titles) only because the hardware isn't there to do it. It does however have the DSP1 included so games like Super Mario Kart work just fine.
I love the cart personally. Still, I will probably buy one of these Everdrive SNES carts when they become available because I collect these devices ;)
Alchy
08-30-2010, 06:27 PM
I have the powerpak and it does NOT have bad compatibility for the record."I have one that works so they must all work".
The incompatibilities and problems that many people have had are well documented elsewhere. If it works it's a great bit of kit - but it is not 100% compatible with all SNES/SFC consoles, not by a long shot.
Calpis
08-30-2010, 07:26 PM
Here is a list (15 games) with SRAM bigger than 256 kb (I removed FX games).
Notice that if you remove SA-1 games you end up with 4 by my count. Some might look at the expense of >256Kbit RAM as excessive for 4 Japan-only games. 256Kbit are widely available and cheap. 1Mbit on the other hand are not commonly stocked, are at least 3x the cost not taking into account other unknown factors. FRAM even more obscure and for 1Mbit it looks like you'd have to go straight to Ramtron.
link83
08-31-2010, 06:44 AM
I just looked at that 'bigsram' list, and as Calpis already said, most of them are SA-1 games. It looks like very few games will be incompatible with SNES Everdrive due to lack of hardware, heres a list:-
96Mbit ROM
Neviksti Star Ocean hack
512Kbit SRAM
RPG Tsukuru 2 (JP)
Sound Novel Tsukuru (JP)
Thoroughbred Breeder III (JP)
1Mbit SRAM
Kaite Tsukutte Asoberu Dezaemon (JP)
Enhancement Chip Games
List here:-
http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips#List_of_Super_ NES_games_that_use_enhancement_chips
If those are the only games that dont work on SNES Everdrive I dont think its much to be concerned about :-)
<EDIT> KRIKzz, have you been able to test Satellaview BS games?:-
http://en.wikipedia.org/wiki/Satellaview
There are hacked versions available and some versions should work on flash carts. Here is a list of BS games:-
http://en.wikipedia.org/wiki/List_of_Satellaview_broadcasts#Broadcast_game_list
goombakid
09-02-2010, 02:02 PM
Hello,
I just purchased one of the Everdrive MD's just now. I'm kinda excited to get it since I've seen nothing but great reviews for it. I'll be even more excited when this Everdrive for SNES/SFC is finalized and released. Keep up the great work, KRIKzz!
Just curious. Does this SNES Everdrive do NES/FC games similar to what the Everdrive MD does for SMS games?
And if we're voting on the next Everdrive after this, I'd love to see either a PC-Engine/Turbografix-16 Everdrive or an N64 one.
MottZilla
09-02-2010, 02:10 PM
Just curious. Does this SNES Everdrive do NES/FC games similar to what the Everdrive MD does for SMS games?
No, it won't. SNES is not compatible with NES software. MD is compatible with SMS software because the system actually contains SMS hardware where as the SNES contains no NES hardware.
Bootay
09-03-2010, 01:51 AM
Just wondering how many revisions of the SNES/SFC you've tested with, because the PowerPak has pretty bad compatibility. I'm on my third SFC and still no luck.
Actually the Powerpak has great compatibility. I tested every legit US game on it and there was only a list of 20 games that didn't work and it was all due to special graphics chips. This is 20 games out of 700. Both the NES and SNES Powerpaks are wonderful devices.
EDIT: Opps. I just realized you meant compatibility with hardware not software. Sorry. =)
No, it won't. SNES is not compatible with NES software. MD is compatible with SMS software because the system actually contains SMS hardware where as the SNES contains no NES hardware.
The Genesis worked out as the z-80 was sitting there on the Genny mobo and was happy to be a workhorse for SMS stuffs. The SNES iirc has a CPU that is compatible with NES titles but beyond that I'm unsure of any similiarities that would allow for it to play NES titles.
I think there is a Star Ocean rom which already has the data decompressed, and does not require the special chip. It is a very large rom however (96Mbit)
http://www.youtube.com/watch?v=Uy4SFfoT5LY
Yes before Star Ocean and Super Street Fighter (was it? One of the Street Fighters) the rom's had their graphics decompressed so they could be played on emulators which admittedly was a stop gap solution and was solved with proper emulation of the required chip. You might be able to get a flash cart to load the game from a decompressed rom but I'm sure that would present it's own challenges in how to shuffle data around. Not too difficult to get something to work in software where you can modify anything you want. A bit more difficult to get functional in real hardware where limitations can become more apparent.
Alchy
09-03-2010, 09:48 AM
Actually the Powerpak has great compatibility. I tested every legit US game on it and there was only a list of 20 games that didn't work and it was all due to special graphics chips. This is 20 games out of 700. Both the NES and SNES Powerpaks are wonderful devices.
EDIT: Opps. I just realized you meant compatibility with hardware not software. Sorry. =)No worries. Yeah, for clarity I meant compatibility with SNES/SFC consoles rather than compatibility with games - if it works the game compatibility is great, or so I've heard.
MottZilla
09-03-2010, 01:58 PM
The Genesis worked out as the z-80 was sitting there on the Genny mobo and was happy to be a workhorse for SMS stuffs. The SNES iirc has a CPU that is compatible with NES titles but beyond that I'm unsure of any similiarities that would allow for it to play NES titles.
Right. SNES has a 65816 which can execute 6502 code from the NES, atleast assuming certain things are followed. It was suggested that this points towards Nintendo originally wanting the system to be able to play NES games. But really other than the same family of CPU nothing else is at all similar unless you count the way you can strobe the controllers to read them.
[/quote]
Yes before Star Ocean and Super Street Fighter (was it? One of the Street Fighters)[/QUOTE]
Street Fighter Alpha 2 uses SDD-1. Same as Star Ocean. You're correct about the emulation issues because the chip wasn't emulated. Star Ocean was hacked by Neviksti (sp?) to run without the SA-1 and taking up a whopping 96 megabits of ROM requiring an interesting cartridge mapping that only Game Doctor SF and PowerPAK support. I was told by him that a 64 megabit version might be possible as he said there is likely alot of wasted, duplicate, or invalid data in the ROM and that if someone really took their time they might make it fit into 64M. I'd like to see Street Fighter Alpha 2 hacked similarly but who knows if that will ever happen.
antinull
09-04-2010, 12:07 AM
I would definately like to see a n64 flash cart on the market that reads standard media
Also, it would be nice to have a gbc or gg cart
eightbit
09-04-2010, 09:47 AM
No worries. Yeah, for clarity I meant compatibility with SNES/SFC consoles rather than compatibility with games - if it works the game compatibility is great, or so I've heard.
Yeah, I didn't realize this either when I posted my comment. I have always used my powerpak on a standard NTSC 1st gen SNES and of course it works fine there. I love the powerpak devices, but I just wish they used standard SD media instead of CF. Not a huge deal of course, just a matter of personal preference.
I love the Everdrive for the Genesis, and you can't have too many of these great devices. The SNES version is as good as sold when released ;)
Greg2600
09-04-2010, 12:27 PM
I would definately like to see a n64 flash cart on the market that reads standard media
Also, it would be nice to have a gbc or gg cart
There are GBC carts out there, although it's best just to get out of the GBA or DS carts that use mini/micro-SD for them.
An N64 flash cart would be the bomb. The only major one I know of is Neo Myth (http://www.ic2005.com/shop/product.php?productid=115&cat=0&page=1), which like most of their stuff is very expensive, and stores very little. I think compatibility is good though, as special chips pretty much went away on the N64.
Interesting, Neo Myth's also expensive SNES cartridge requires an SNES or SFC cart plugged into the back. Well, when a DSP-1 game is plugged in, you can play other DSP-1 games on the flast cart. Perhaps Krikzz can do something similar? Unfortunately, any other special chip games don't work in the same way. It's rumored it has the hardware to do so, but Neo Myth folks never went any farther with it, and probably never will.
KRIKzz
09-04-2010, 06:07 PM
Interesting, Neo Myth's also expensive SNES cartridge requires an SNES or SFC cart plugged into the back. Well, when a DSP-1 game is plugged in, you can play other DSP-1 games on the flast cart. Perhaps Krikzz can do something similar? Unfortunately, any other special chip games don't work in the same way. It's rumored it has the hardware to do so, but Neo Myth folks never went any farther with it, and probably never will.
my cart will be without plug for cic/dsp donor
YAGRS
09-04-2010, 07:54 PM
I'm looking forward to when the SNES cart is released. I hope that Stone Age Gamer and Kitsch-Bent get a good initial supply so that I might snag one of these early.
Are you considering making an NES cart someday? I have been considering an NES PowerPak, but I would hold off if you think you might do an NES flash cart at some point.
MottZilla
09-04-2010, 08:17 PM
There are GBC carts out there,
The only GB/GBC carts out there are old style NOR Flash, none read from CF or SD.
Interesting, Neo Myth's also expensive SNES cartridge requires an SNES or SFC cart plugged into the back. Well, when a DSP-1 game is plugged in, you can play other DSP-1 games on the flast cart. Perhaps Krikzz can do something similar? Unfortunately, any other special chip games don't work in the same way. It's rumored it has the hardware to do so, but Neo Myth folks never went any farther with it, and probably never will.
Pretty certain this was not true. Maybe the Neo Myth SNES cart's got a FPGA large enough to try to emulate some special chips. But that's just the first tiny step. Actually emulating chips like the SA-1 or Super FX would not be so simple. Also chips other than DSP will never work as a plugin due to most of these chips having direct rom access, or even being between the rom and the console. Not the on-bus arrangement that DSP seems to have.
WaverBoy
09-04-2010, 08:20 PM
Are you considering making an NES cart someday? I have been considering an NES PowerPak, but I would hold off if you think you might do an NES flash cart at some point.
I dunno, the NES PowerPak is a pretty amazing piece of hardware. Worth every penny of the $135 I paid for it, especially with the latest updated firmware. Only a handful of games that aren't compatible with it. Comes already encased in a fabulous translucent orange NES-style cartridge case and cool label to boot. But, if KRIKzz came up with a device that was compatible with all the games the PowerPak is, plus throw in MMC5 mapper support (possible on the PowerPak but not implemented yet), that would take care of all but 13 licensed US games, and would make it definitely worth considering.
KRIKzz
09-05-2010, 04:16 AM
Are you considering making an NES cart someday? I have been considering an NES PowerPak, but I would hold off if you think you might do an NES flash cart at some point.
i love NES, so i have plan to make cart once, but it will be very not soon. nes cart it is device which damn hard to design, so here need much more time than for sega or snes. so now you can buy nes poerpack without doubt :nod:
YAGRS
09-05-2010, 12:28 PM
Cool. Thanks for letting me know. Guess I have a PowerPak in my near future :)
KRIKzz
09-18-2010, 09:15 AM
OMG http://krikzz.com/ex/7/P1010125.JPG
BM-Viper
09-18-2010, 12:55 PM
Good work KRIKzz!
goombakid
09-19-2010, 01:35 AM
OMG! Looking awesome! Release date ETA?
KRIKzz
09-19-2010, 07:46 AM
cart will be available in next few days
link83
09-19-2010, 09:39 AM
Awesome work KRIKzz :thumbsup: What is the socket for at the bottom right of the PCB?
Is there any chance you were able to test hacked Satellaview games?
KRIKzz, have you been able to test Satellaview BS games?:-
http://en.wikipedia.org/wiki/Satellaview
There are hacked versions available and some versions should work on flash carts. Here is a list of BS games:-
http://en.wikipedia.org/wiki/List_of_Satellaview_broadcasts#Broadcast_game_list
Also, to quote from this post:-
http://nesdev.parodius.com/bbs/viewtopic.php?p=52136&highlight=#52136
as someone who has bought multiple flash carts and used lots of emulators, I recommend testing sram save/load behavior on large lorom games like "Ys III" and "Umihara Kawase". Most beginner SNES mapper detection schemes fail to accommodate their mapper types.
It might be a good idea to test these two games as well?
KRIKzz
09-19-2010, 10:03 AM
"Ys III" and "Umihara Kawase" works fine. on the bottom side SD and USB sockets. usb will be present only on develop version for homebrew makers.
about satellaview games: give me direct link on some rom which you want test i will try run it
link83
09-19-2010, 10:47 AM
"Ys III" and "Umihara Kawase" works fine. on the bottom side SD and USB sockets. usb will be present only on develop version for homebrew makers.
I think a lot of people would like USB version, will it cost extra?
about satellaview games: give me direct link on some rom which you want test i will try run it
The ROM I would like to run is "BS Zelda no Densetsu" but there are many hacked versions available and I dont know which one is best for real SNES hardware. I know user MottZilla was involved in many real hardware patches for BS Zelda, maybe MottZilla can let us know which version is best to try? :pray:
YAGRS
09-20-2010, 12:05 AM
cart will be available in next few days
Great news!
I will be checking back daily in hopes of getting one ASAP.
emu_kidid
09-20-2010, 01:34 AM
Group purchase again?
nesworld
09-20-2010, 03:58 AM
awesome.... hopefully my paypal account is back to normal by then :-/
redstar_dan
09-20-2010, 11:50 AM
I would like to ask a question. Why have you opted for SD? Rather than implement a smaller device, e.g. Micro SD. With something small like Micro SD you would not have to modify the cart shell. I would be interested to hear some reasons behind this :)
I hope this is not a stupid thing to ask.
Dan.
MottZilla
09-20-2010, 11:57 AM
Because then you would have to open the cartridge up to change the SD card? That would be very annoying.
KRIKzz
09-20-2010, 12:02 PM
Because then you would have to open the cartridge up to change the SD card? That would be very annoying.
you right, but i thinking about micro sd. i sure that many peoples upload games just one time, so they can put micro sd cartd and close cart shell for ever
redstar_dan
09-20-2010, 12:37 PM
Because then you would have to open the cartridge up to change the SD card? That would be very annoying.
I do apologise, I fully agree with what you have written however I should have added this to my previous post;
Normally with my devices that use removable type storage, I tend to buy a bigger card, as I prefer to have all my content with me. Only updating due to firmware requirements.
The way I would personally use the Everdrive, would be to fill it up completely (or as full as possible), and not actively move content back and forward. I would not see much point in removing the card if I had a full set on the device.
I completely understand that most users will be actively moving content back and forward and that It would be easier to access the card if a slot was in place. Personally, I would love to have no slot and have a micro SD hidden away. Thats just me though :)
EDIT: Does an input exist that accepts both SD and Micro SD? If this was at all possible, the user could choose whether to cut a slot for a SD card that poked through.
KRIKzz
09-20-2010, 01:47 PM
SD totally compatailable with micro SD, so i can add micro sd slot in new versions of cart
redstar_dan
09-20-2010, 02:37 PM
SD totally compatailable with micro SD, so i can add micro sd slot in new versions of cart
I would certainly be very interested to see that =]
scottzane
09-20-2010, 02:47 PM
Because then you would have to open the cartridge up to change the SD card? That would be very annoying.
so true, especially everytime Krikzz releases an awesome OS update !:pray:
KRIKzz
09-20-2010, 03:34 PM
cart will fit in any shell. about gameboy games i don't know
KRIKzz
09-20-2010, 09:31 PM
guys, someone can give me save file with some progress for snes donkey kong2? emulator sram save file (not save state). snes9x call it as .srm
Sweet, getting paid on Thursday too!
eightbit
09-21-2010, 12:55 AM
cart will be available in next few days
Amazing! StoneAgeGamer getting them?
BM-Viper
09-21-2010, 01:22 AM
KRIKzz,
Here's a .srm from Donkey Kong Country 2 US version 1.1.
KRIKzz
09-21-2010, 07:34 AM
eightbit i think yes, but i don't know how hast it will be.
BM-Viper thanks
KRIKzz
09-22-2010, 03:24 AM
somebody know how should be mapped big rom (48mib)? dirrect connection to address bus not works
xmog123x
09-22-2010, 04:30 PM
I didn't read the whole topic, will you upload the pcb and parts list (and probably firmware) so someone could built it home from scratch?
KRIKzz
09-22-2010, 04:35 PM
I didn't read the whole topic, will you upload the pcb and parts list (and probably firmware) so someone could built it home from scratch?
i will not do this
xmog123x
09-22-2010, 04:58 PM
sucks, gonna have to do that myself then.
sucks, gonna have to do that myself then.
You mean steal his design and hard work? That will likely earn you a very quick ban.
retro
09-22-2010, 10:09 PM
I didn't read the whole topic
read: I couldn't be bothered to check whether my question had already been answered, even.
will you upload the pcb and parts list (and probably firmware) so someone could built it home from scratch?
Assume that, if someone's SELLING something as a complete, assembled kit, they won't want to do this. Fair enough when he's put so much time and effort into coding it.
sucks, gonna have to do that myself then.
Are you saying that you would reverse engineer someone's design and distribute it freely? That's illegal.
ASSEMbler
09-22-2010, 10:10 PM
I didn't read the whole topic, will you upload the pcb and parts list (and probably firmware) so someone could built it home from scratch?
Get real.
He is probably one of those kiddos who steals code that is freely released by Acid Mods and sells pre-programmed PICs to people to mod their controllers. I was buying chip kits from some guy before I figured out he was trying to get me to do a batch order of several hundred. When he has "a guy" working on the code for new features that, coincidentally happen to be in the todo list of some of the freelance coders, I finally got wise to his system.
People make me sick.
MottZilla
09-23-2010, 01:18 AM
somebody know how should be mapped big rom (48mib)? dirrect connection to address bus not works
Byuu the author of BSNES could probably tell you this. http://byuu.org/
xmog123x
09-23-2010, 08:22 AM
oh mah gawdddd. people here are so stuck up. I meant build something "like this" from scratch. You know, a memory flasher based on an avr isn't hard to do. CAUSE, why not do something for the community instead of your pocket?
link83
09-23-2010, 09:00 AM
oh mah gawdddd. people here are so stuck up. I meant build something "like this" from scratch. You know, a memory flasher based on an avr isn't hard to do. CAUSE, why not do something for the community instead of your pocket?
I would say KRIKzz is doing this for the community, the Everdrive-MD sells for $65 which I personally think is a very reasonable price considering all its features. At present I dont think anyone could build a flashcart with similar features for a lower cost.
Also, why shouldn't make KRIKzz make a little bit of money out of this? He designed and manufactured it, and any extra money he makes is a great incentive for him to keep improving the OS/Menu. I'm also sure that the profits from the Everdrive-MD have at least partially funded the development of the SNES Everdrive.
MottZilla
09-23-2010, 01:04 PM
Why should he hold you hand doing it? He doesn't own the idea of making a flash cart. He's not the only one that knows how and is keeping it from all of us. Anyone can make one. He did the research to design his, why should he just give that away? Plus as Link83 said, it's not like he's selling this for some really high price and making millions. So even if you went and made your own you would probably spend more money doing that than just buying one from him. The only reason to want to build your own would be if you planned to expand the design such as to include a FPGA that you would use to emulate chips like Super FX. But somehow I doubt anyone is planning on doing that.
KRIKzz
09-23-2010, 02:52 PM
Byuu the author of BSNES could probably tell you this. http://byuu.org/
thanks, but i just have tried all possible combinations and now it works! (:
xmog123x
09-23-2010, 03:21 PM
Why should he hold you hand doing it? He doesn't own the idea of making a flash cart. He's not the only one that knows how and is keeping it from all of us. Anyone can make one. He did the research to design his, why should he just give that away? Plus as Link83 said, it's not like he's selling this for some really high price and making millions. So even if you went and made your own you would probably spend more money doing that than just buying one from him. The only reason to want to build your own would be if you planned to expand the design such as to include a FPGA that you would use to emulate chips like Super FX. But somehow I doubt anyone is planning on doing that.
Yes, that's why I asked if he's gonna upload everything, cause unlike some people I've got some chips on stock and could make it for myself cheaper, without the cost of the PCB, soldering etc. Let's just end it at that. If I'll make something like this, I'll be sure to let you guys know.
raylyd
09-23-2010, 05:21 PM
krikzz does good work then some people want to make fake carts
krikzz does hard work on makeing up these carts.
krikzz put me down for one i will buy one when you have these made up buddy.
i will have to get some hook ups for my snes console now and some nice controllers.
how much cutting do we have to do to fit them in cart case.
djelaba
09-24-2010, 05:22 AM
Get real.
Some of you may have heard about Ikari_01's project ? He is the one who released the source for SNES CIC clone (http://nesdev.parodius.com/bbs/viewtopic.php?p=58670#58670) (used by SNES Powerpak, breaking GPL btw..). He's working on a similar project, but he intends to release everything under GPL (http://nesdev.parodius.com/bbs/viewtopic.php?p=53724#53724). So yeah, there are still hackers who are not afraid or thiefs.
I didn't intend to bash KRIKzz (I bought him a everdrive), but as everybody laughed at xmog123x's request, I thought it would be a good idea to post ;)
ElBarto
09-24-2010, 07:21 AM
used by SNES Powerpak, breaking GPL btw..
If the Powerpak use the code unmodified it doesn't break the GPL licence.
djelaba
09-24-2010, 09:30 AM
The source code (original or unmodified) must be available on the main web page (http://www.retrousb.com/product_info.php?cPath=24&products_id=84), or at least a link to download the source. There are no reference to the GPL on this page.
KRIKzz
09-26-2010, 01:25 AM
Super Everdrive available now!!!
http://krikzz.com/severdrive.html
gorgyrip
09-26-2010, 03:57 AM
Amazing. I hope there will be a group sale.
WaverBoy
09-26-2010, 04:39 AM
Ooh, great news! How is the game compatibility compared to the SNES PowerPak? Will it run any of the games on the list linked below?
http://www.retrousb.com/downloads/incompatibilitylist.html
KRIKzz
09-26-2010, 04:59 AM
compatibility same as on powerpack except DSP1 games
all games from this list will not work. also we can include games who use DSP1 chip. full compatibility list will be later.
Mamejay
09-26-2010, 06:17 AM
So whats the next Everdrive project KIRKzz?
A PCengine cart?
Please do it!! ;)
A question about the SD card capacity. On your website it mentions only 2GB supported. Why is that?
KRIKzz
09-26-2010, 06:28 AM
mmm even dont know who will be next. for a long time i want build zx spectrum clone with modern interaces as vga, ps/2 or usb keyboard, SD instead of tape and flopy, etc. aslo i thinking about flash cart for n64, gameboy, sms and game gear.
2gb because i still have not SDHC and fat32 implementation. i still use data storage code, writen for sega everdrive. once i will implement SDHC and fat 32 and then, after OS update, big size cards will be available
Mamejay
09-26-2010, 06:49 AM
N64 I think will be an excellent choice for the next everdrive project.
N64 carts are still expensive here in Australia and there is not many options for the N64.
aleomark
09-26-2010, 09:49 AM
HI guys, I'm making these big tread on EOL -click here- (http://www.elotrolado.net/hilo_recopilatorio-flash-carts-de-consolas-clasicas_1490286) (the most important web for scene and videogames in spanish) about all the flash cart ever made. As you can see I post in this format:
Creator's Cart name
image
Official website
Tread on eol
Review in spanish:
Review in english:
Video demonstration or video review:
I've added both everdrive carts to my tread, I hope someone create soon a review in english for this cart and let me know in order to update my tread, as soon as possible, thanks 4 all, and congrats krikzz I appreciate your contribution to the scene.
goombakid
09-26-2010, 12:11 PM
compatibility same as on powerpack except DSP1 games
all games from this list will not work. also we can include games who use DSP1 chip. full compatibility list will be later.
So no Mario Kart or Pilotwings then. Oh well, I can probably pick those up for a decent price somewhere else. DSP1 might be possible in the future, though?
Great job, KRIKzz! I'll be purchasing one on my next payday. How good is LiqPay?
And again, I'd love to see an EverDrive for the PC Engine/Turbografx (Turbo EverDrive perhaps :rolleyes:) Otherwise, I await to see your next project.
KRIKzz
09-26-2010, 02:05 PM
So no Mario Kart or Pilotwings then. Oh well, I can probably pick those up for a decent price somewhere else. DSP1 might be possible in the future, though?
Great job, KRIKzz! I'll be purchasing one on my next payday. How good is LiqPay?
project.
may be i will make place for DSP1 once, but it will be just empty holes, user should be get DSP1 from donnor cart and solder DSP1 in everdrive by self hands
liqpay can send money without fee, but not all credit cards work, visa and master card accepted. and sometimes banks not allow any transactions from Ukraine (liqpay is ukrainian system) by default, so user should call to bank and ask to unlock transactions for his card
MasterOfPuppets
09-26-2010, 02:24 PM
Good work! I would really like to see an N64 cart too, as all the ones out there are archaic or cost too much. Hopefully a group purchase will come up!
link83
09-26-2010, 03:01 PM
Great work KRIKzz! I still think a Game Boy/Game Boy Color Everdrive would be good for the next project :nod: There has never been a GB/GBC flash cart which could use external memory cards like SD/microSD.
I would like to see an N64 Everdrive too, but there are a number of points to consider:
- The Everdrive-MD and Super Everdrive use 64Mbit flash chips, but an N64 Everdrive would need 512Mbit flash which would considerably add to the cost.
- Loading times to flash would be very long (Think about typical Mega Drive game sizes/load times and then multiply that for N64 game sizes)
- There is still no N64 CIC (Security chip) clone, so KRIKzz would have to purchase lots of N64 games from both NTSC and PAL regions for the CIC chips, or the end user would have to solder it in themselves.
...Thats not even taking into consideration support for the four different save types used in N64 games.
aleomark
09-26-2010, 03:18 PM
I still think a Game Boy/Game Boy Color Everdrive would be good for the next project :nod: There has never been a GB/GBC flash cart which could use external memory cards like SD/microSD.
And maybe - I hope I'm wrong- never will cause read sd or micro is to much work for GB.
- The Everdrive-MD and Super Everdrive use 64Mbit flash chips, but an N64 Everdrive would need 512Mbit flash which would considerably add to the cost.
- Loading times to flash would be very long (Think about typical Mega Drive game sizes/load times and then multiply that for N64 game sizes)
what about 512 ram?
- There is still no N64 CIC (Security chip) clone, so KRIKzz would have to purchase lots of N64 games from both NTSC and PAL regions for the CIC chips, or the end user would have to solder it in themselves.
A CIC emulator could do it
...Thats not even taking into consideration support for the four different save types used in N64 games.
that's extra work but could be posible to store the saves on sd, an auto backup/load function be added
KRIKzz
09-26-2010, 03:38 PM
Great work KRIKzz! I still think a Game Boy/Game Boy Color Everdrive would be good for the next project :nod: There has never been a GB/GBC flash cart which could use external memory cards like SD/microSD.
I would like to see an N64 Everdrive too, but there are a number of points to consider:
- The Everdrive-MD and Super Everdrive use 64Mbit flash chips, but an N64 Everdrive would need 512Mbit flash which would considerably add to the cost.
- Loading times to flash would be very long (Think about typical Mega Drive game sizes/load times and then multiply that for N64 game sizes)
- There is still no N64 CIC (Security chip) clone, so KRIKzz would have to purchase lots of N64 games from both NTSC and PAL regions for the CIC chips, or the end user would have to solder it in themselves.
...Thats not even taking into consideration support for the four different save types used in N64 games.
512mbit flah cost not too much
512mbit flash has more fast flashing, also n64 cpu very fast. main speed limitation for sega and snes everdrive it is slow cpu
cic it is really problem
many n64 games use external save pack. i think i can implement just one most popular save tyme.
And maybe - I hope I'm wrong- never will cause read sd or micro is to much work for GB.
what about 512 ram?
A CIC emulator could do it
that's extra work but could be posible to store the saves on sd, an auto backup/load function be added
z80 cpu not much more slow than snes cpu
i not like ram - game reloading need
may be you know how to emulate n64 CIC?
unfortunately dirrect save on SD impossible
WaverBoy
09-26-2010, 04:24 PM
A pity that this won't be compatible with DSP1 games, but even so, this will be a great lower-cost alternative to the SNES PowerPak, for those that don't mind modifying their own cartridge case and can live with not having those particular games available on it.
Krikzz, you should post about this in the Brewery subforum at NintendoAge:
http://www.nintendoage.com/forum/categories.cfm?catid=22&entercat=y
I'm sure there are many there who would be interested in your product!
MottZilla
09-26-2010, 06:12 PM
- There is still no N64 CIC (Security chip) clone, so KRIKzz would have to purchase lots of N64 games from both NTSC and PAL regions for the CIC chips, or the end user would have to solder it in themselves.
Actually, copiers of the time used some of kind Boot emulator so you could play various different CIC games without needing a cartridge for each as I recall. And since emulators have to emulate them it's not like you can't get information on it.
Also about 512mbit, yes if you wanted to run the... 5 games that are 512mbit, you'd need that much flash if you do it that way. However I've heard the N64 cartridge bus is extremely slow and that you could probably use a Compact Flash card directly and not need any DRAM or FlashROM to temporarily store the ROM.
KRIKzz
09-26-2010, 06:27 PM
not so slow. i gues that compact flash has some protocol which should be used for access, n64 just want set address and immediately start reading. also n64 can't wait for device ready state, befor reading, as need for nand flash
backup device not emulate CIC, they just use single CIC boot code which they keep in bios and not use bootcode from cart which can de various, so just one cic can be used for any game
link83
09-26-2010, 06:43 PM
512mbit flah cost not too much
512mbit flash has more fast flashing, also n64 cpu very fast. main speed limitation for sega and snes everdrive it is slow cpu
cic it is really problem
many n64 games use external save pack. i think i can implement just one most popular save tyme.
Sorry, didn't realise 512Mbit flash was faster :redface:
I guess the CIC is the real problem - we really need someone to decap the N64 CIC's. ikari_01 who made the Super CIC clone said they would be interested in making an N64 CIC clone but needed detailed photos of the chip die first.
Actually, copiers of the time used some of kind Boot emulator so you could play various different CIC games without needing a cartridge for each as I recall. And since emulators have to emulate them it's not like you can't get information on it.
Its not quite that simple im afraid, Nintendo used five different CIC chip revisions for each region, and each of these revisions matched to different games:-
http://n64.icequake.net/mirror/www.elitendo.com/n64/usa_boot_save_faq.html#b1
There was a "boot emulator" tool available for copiers:-
http://n64.icequake.net/mirror/www.elitendo.com/n64/usa_boot_save_faq.html#b11
This allowed you to use a different CIC revision than the one originally intended for the game, however this doesnt get around the problem of actually needing a CIC chip to begin with :crying:
Also about 512mbit, yes if you wanted to run the... 5 games that are 512mbit, you'd need that much flash if you do it that way.
Only problem is a couple of those games are some of the most popular/desirable for the system (Paper Mario, Conker's Bad Fur Day) If you include the two 512Mbit Zelda Debug ROM's to the list there are actually 7 games that are bigger than 256Mbit ;-)
aleomark
09-26-2010, 07:09 PM
not only that 2, all the 5 are important games:
N64 games larger than 256 megabits
320mb: Paper Mario, Ogre Battle 64: Person of Lordly Calibur
512mb: Pokemon Stadium 2, Resident Evil 2, Conker's Bad Fur Day
I'm pretty sure that that's it.
link83
09-26-2010, 07:16 PM
not only that 2, all the 5 are important games:
N64 games larger than 256 megabits
320mb: Paper Mario, Ogre Battle 64: Person of Lordly Calibur
512mb: Pokemon Stadium 2, Resident Evil 2, Conker's Bad Fur Day
I'm pretty sure that that's it.
Nothing against the other games, I just know the two games I mentioned command higher prices than the rest on ebay. They are all good games though, no argument from me :nod:
Full list of N64 games larger than 256Mbit:-
320Mbit
Ogre Battle 64: Person of Lordly Caliber
Paper Mario (U) & (J)
512Mbit
Paper Mario (E)
Conker's Bad Fur Day
Pokemon Stadium 2
Resident Evil 2
512Mbit Unreleased
Legend of Zelda: Ocarina of Time Master Quest Debug Version
Legend of Zelda: Majora's Mask Debug Version
...Sorry to have taken the thread off topic!
MottZilla
09-27-2010, 12:59 PM
The problem with "getting a CIC" is easily solved. Buy some of the really bad N64 games and gut them for their CIC. It's the same thing that was done for the SNES PowerPAK, Tototek Flash Cart, Other Flash Carts, etc. There are far more terrible and cheap N64 games than there will be flash cartridges sold.
sheath
09-27-2010, 01:47 PM
liqpay can send money without fee, but not all credit cards work, visa and master card accepted. and sometimes banks not allow any transactions from Ukraine (liqpay is ukrainian system) by default, so user should call to bank and ask to unlock transactions for his card
I figured that out this morning. My bank flagged the transfer before it even went through. I guess that's a good thing, but I did avoid giving Moneygram all of my account info and their minimum $10 fee.
Thanks KRIKzz!
Greg2600
09-27-2010, 10:59 PM
The problem with "getting a CIC" is easily solved. Buy some of the really bad N64 games and gut them for their CIC. It's the same thing that was done for the SNES PowerPAK, Tototek Flash Cart, Other Flash Carts, etc. There are far more terrible and cheap N64 games than there will be flash cartridges sold.
Yes all those EA Sports titles! The only thing I would say is that its not viable to produce a cart where the buyer has to solder things on.
link83
09-28-2010, 06:55 AM
KRIKzz was the N64 officially released in the Ukraine? If so are N64 games easy/cheap to find? I am having trouble just finding out if the Ukraine uses PAL or SECAM for the TV system!
aleomark
09-28-2010, 08:35 AM
Yes all those EA Sports titles! The only thing I would say is that its not viable to produce a cart where the buyer has to solder things on.
A lot of madden 64 carts could get rape xD
KRIKzz
09-28-2010, 08:47 AM
KRIKzz was the N64 officiallly released in the Ukraine? If so are N64 games easy/cheap to find? I am having trouble just finding out if the Ukraine uses PAL or SECAM for the TV system!
n64? he he, in Ukraine? you must be joking (: consoles not come here officially :katamari:
goombakid
09-28-2010, 09:11 PM
may be i will make place for DSP1 once, but it will be just empty holes, user should be get DSP1 from donnor cart and solder DSP1 in everdrive by self hands
I'd be more than happy to go get a donor cart and get the DSP1 installed. I'm assuming it's not possible to install it on the current Super EverDrive, though.
IF you do plan on releasing one where the DSP1 can be installed, will it be possible to have it work without the DSP1 installed for non-DSP1 games? That is, until a donor cart can be raided for the DSP1.
Also, by taking the EverDrive OS, how much modification to the code would be needed to port it to other consoles? I'm just curious since the transition between the MD and the Super EverDrives was kinda quick.
KRIKzz
09-28-2010, 09:21 PM
if new super everdrive version will be have place for dsp, than cart still will be work without dsp for non dsp games.
OS can be ported very fast on other system if console CPU has some C compiller. just low level assembler part of code should be rewriten
MottZilla
09-29-2010, 12:41 AM
Yes all those EA Sports titles! The only thing I would say is that its not viable to produce a cart where the buyer has to solder things on.
The buyer wouldn't do this. When they are produced, whoever does assembly would just have to get a bunch of CICs off bad N64 games and install them into the Flash Cart.
vectrex_rox
09-29-2010, 01:22 AM
@KRIKzz: you going to take paypal orders?? i want to order SNES + MD version asap.
thanks
btw.: ZX Sepctrum Clone -> GREAT -> I WANT ONE !
KRIKzz
09-29-2010, 01:38 AM
unfortunately i can't take paypal directly, because paypal not allow useres from Ukraine to take transfers
vectrex_rox
09-29-2010, 01:39 AM
DAMN so whom i can send it ?? those shops dont have the SNES cart and also the MD cart is more expensive ;(
KRIKzz
09-29-2010, 01:52 AM
they will take md carts soon, and later snes. i can receive payment only via moneygram or liqpay
goombakid
09-29-2010, 02:51 AM
if new super everdrive version will be have place for dsp, than cart still will be work without dsp for non dsp games.
:pray:If you do plan on re-releasing a DSP enabled EverDrive. Otherwise, I will be investing in this current EverDrive soon.
Thanks for the reply and the great work!
ASSEMbler
09-29-2010, 12:04 PM
Krikzz the snes unit when will it be fully tested for bugs?
I wouldn't mind purchasing a bunch of cheap n64 titles to pull the CIC chips out of and resoldering them. Be a bit time consuming but I'd assume I'd be tacking on a small premium for the service for those less inclined to want to solder.
I might just wait to see if a DSP version gets made honestly, soldering that chip isn't that difficult but I don't have any donor carts atm....time to rectify this problem.
On second thought I think I'd rather have C4 support but then again I'd have to destroy Mega Man X2 or X3...that seems counterintuitive. Id suggest SuperFX but the many revisions might not work out as planned.
KRIKzz
09-29-2010, 07:16 PM
Krikzz the snes unit when will it be fully tested for bugs?
already tested my be, but i physically can't test each game and each snes model.
raylyd
09-29-2010, 07:20 PM
KRIKzz is the best thanks for this great hard work.
MottZilla
09-30-2010, 12:24 PM
On second thought I think I'd rather have C4 support but then again I'd have to destroy Mega Man X2 or X3...that seems counterintuitive. Id suggest SuperFX but the many revisions might not work out as planned.
Ideally you'd want a FPGA and to emulate each chip. It would make the hardware alot cheaper but engineering or rather REing the chips would be a huge task. And if you just wanted to butcher carts for the actual chips you'd be better off making a full sized copier and charging a great deal of money for it.
Calpis
09-30-2010, 04:33 PM
All this talk of cart sacrificing is making me cringe >:'(
BM-Viper
09-30-2010, 09:06 PM
Sweet, finally managed to get LiqPay working! I cannot wait until I receive my EverDrive SNES. I can post up a full review once it comes.
I do have a question though, is it possible to solder on the Mini-USB connector yourself if you need it in the future?
emu_kidid
09-30-2010, 09:07 PM
I'll wait for a DSP installable PCB, but fantastic work as usual Krikzz!
KRIKzz
09-30-2010, 11:36 PM
I do have a question though, is it possible to solder on the Mini-USB connector yourself if you need it in the future?
you should solder usb connector, ft245 usb bridge chip and few capasitors and resistors.
BM-Viper
09-30-2010, 11:57 PM
Oh okay, a little more complicated than i expected. :P
KRIKzz
10-01-2010, 12:09 AM
Oh okay, a little more complicated than i expected. :P
i not so impudent for take 15usd extra just for mini usb connector (:
ASSEMbler
10-01-2010, 12:21 AM
already tested my be, but i physically can't test each game and each snes model.
So pm me so we can arrange price and other specifics for group purchase.
BM-Viper
10-01-2010, 12:32 AM
i not so impudent for take 15usd extra just for mini usb connector (:
I didn't think that you were. Was just seeing how difficult it would be to add if I happened to need it in the future. I assume OS updates can be done through the SD card just like the original EverDrive?
KRIKzz
10-01-2010, 12:46 AM
I didn't think that you were. Was just seeing how difficult it would be to add if I happened to need it in the future. I assume OS updates can be done through the SD card just like the original EverDrive?
yes, OS still can be updater through the SD card
MottZilla
10-01-2010, 12:13 PM
All this talk of cart sacrificing is making me cringe >:'(
Atleast it was N64 carts. Probably the most worthless game cartridges there are due to their mass numbers and undesirability.
ASSEMbler
10-01-2010, 01:24 PM
I put up a thread. Krikzz please put up some pictures.
goombakid
10-02-2010, 02:18 AM
Can the Super EverDrive firmware be updated through USB also? Or is it still a JTAG update?
I only see 2 or 3 games to warrant waiting for a DSP enabled one. KRIKzz, do you have any plans to release a Super EverDrive with a spot for DSP chips?
KRIKzz
10-02-2010, 02:23 AM
firmware update still only via jtag.
i have plan to make pcb with empty area for dsp1, but it will be not very soon
goombakid
10-02-2010, 03:30 AM
Ah, ok.
I'm also wondering if the Super EverDrive would work on clone consoles (Looking at the Retro Duo for future purchase).
KRIKzz
10-02-2010, 03:35 AM
don't know about clones. will see soon
eightbit
10-04-2010, 02:37 AM
The buyer wouldn't do this. When they are produced, whoever does assembly would just have to get a bunch of CICs off bad N64 games and install them into the Flash Cart.
What would be better would be for the flash cart in question (aka: N64 Everdrive) to piggyback a CIC N64 cart ala "Sonic & Knuckles". In other words, have the cart expansion on top to add your own N64 cart with CIC lockout. The copiers worked this way for various functions as far as I recall (Z64) and would save peopel time and energy as all you would need to to is get ahold of an official cart to plug into the Everdrive.
Same actually can work for SNES Everdrive if it ever gets implemented. Use pass-through to plug a game like Dirt Trax or Star Fox and utilize the chip to load other titles.
Just an idea ;)
Serantes
10-04-2010, 04:53 AM
KRIKzz (http://www.assemblergames.com/forums/member.php?u=59949) just my two cents about n64
time ago mame ppl decaped a cic from some n64 arcade game based, i remember that they said that the code was a PIC, so it may be worth to look at the decap and see if you can emulate it, or in worst scenario, replicate it.
jonwil
10-06-2010, 02:32 AM
I think that might have been an IPL chip, not a CIC.
MottZilla
10-06-2010, 02:41 PM
Same actually can work for SNES Everdrive if it ever gets implemented. Use pass-through to plug a game like Dirt Trax or Star Fox and utilize the chip to load other titles.
Just an idea ;)
No, you can't. You don't understand how chips like the Super FX work. You can not "piggyback" he cartridge to run a SuperFX ROM. This does work for DSP, but not any other chips.
And yes I know about N64 Copiers doing what you are talking about. That is an option but if you can avoid having to worry about plugging in the correct cartridge to play a certain game I think that would be preferable.
Hi krikzz, I have another question about DSP support:
Can I use Tototek's T-Connector with the Super EverDrive?
http://www.tototek.com/store/index.php?main_page=product_info&cPath=1_8_11&products_id=40
The T-Connector allows you to plug in a DSP cartridge. Would this work with your flashcart?
KRIKzz
10-06-2010, 03:18 PM
Hi krikzz, I have another question about DSP support:
Can I use Tototek's T-Connector with the Super EverDrive?
http://www.tototek.com/store/index.php?main_page=product_info&cPath=1_8_11&products_id=40
The T-Connector allows you to plug in a DSP cartridge. Would this work with your flashcart?
i not sure, but probably you can. i will be know only when i will start dsp integration experiments
KRIKzz (http://www.assemblergames.com/forums/member.php?u=59949) just my two cents about n64
time ago mame ppl decaped a cic from some n64 arcade game based, i remember that they said that the code was a PIC, so it may be worth to look at the decap and see if you can emulate it, or in worst scenario, replicate it.
http://www.system16.com/hardware.php?id=816
Might be a PIC for that but I don't recall it being a PIC on the cartridge's I have torn apart.
Serantes
10-07-2010, 07:03 AM
http://www.system16.com/hardware.php?id=816
Might be a PIC for that but I don't recall it being a PIC on the cartridge's I have torn apart.
i am talking from memory but i remember that they said that it was a pic but it was not marked as a pic, they discovered that it was a pic once they decaped it, if i am not wrong ...
and yes i am talking about the CIC on the cart not the IPL
eightbit
10-08-2010, 02:51 AM
You know, even without DSP-1 support, this cart has a few ups on the powerpak.
One thing I *hated* about the powerpak is the fact that it cannot create save files. You have to manually copy a blank save to the CF on this device and tell it to save to that file for a specific game. If the Super Everdrive handles saving like the Everdrive (I am assuming it does), that is a MAJOR plus.
Also, the powerpak has zero options and no ability to upgrade without sending it back. I see the Super Everdrive has menu functions just like the Everdrive, and the ability to upgrade the OS like you can with the Everdrive. Another major plus.
All in all, I personally think it is better for these reasons. If I want to play DSP-1 or FX games, I'll just buy them. They are cheap enough anyway ;) That said, really looking forward to the Super Everdrive!
BM-Viper
10-09-2010, 11:02 PM
KRIKzz,
I've noticed that v2 of the os is out? Any chance of a changelog?
KRIKzz
10-10-2010, 06:22 AM
log created
sheath
10-12-2010, 02:28 PM
I just got mine in, it works great! I managed to snag a $2.50 copy of Madden '93 to cannibalize for the case. I thought about taking a vid of the process but got side tracked checking out good games.
Thanks KRIKzz.
goombakid
10-14-2010, 02:29 AM
To those receiving their Super EverDrive units. If at all possible, can anyone test to see if it will work with clone consoles and report back? I'm thinking of getting a Retro Duo for backup in case my SNES finally decides to die on me.
BM-Viper
10-14-2010, 10:31 AM
I'll test it on my FC Twin when the everdrive gets here. I can't think of a reason it wouldn't work.
MottZilla
10-14-2010, 12:22 PM
I'll test it on my FC Twin when the everdrive gets here. I can't think of a reason it wouldn't work.
Because clones are not 100% accurate hardware clones? That would be a pretty big reason. Pretty sure the SNES PowerPAK doesn't work on clones.
goombakid
10-15-2010, 03:14 AM
I'm having my hopes up. Just took a peek at RetroZone's SNES PowerPak, it says that it does work on clones, so I'm gonna say that the Super EverDrive will work with them also. Just waiting on that group buy...
MasterOfPuppets
10-16-2010, 10:45 AM
Here's someone from Japan using the T-connector to play DSP games.
http://www.youtube.com/watch?v=wJfzQetP7HA
BM-Viper
10-16-2010, 11:44 AM
Neat, I might have to pick up a t-connector.
BM-Viper
10-18-2010, 06:44 PM
I got my SNES EverDrive today and can confirm it works on the FC Twin.
EDIT: Update to OSv2 without issue, and I've tried ToP (DeJap translation) and SMW and both work great.
KRIKzz
10-18-2010, 06:50 PM
I got my SNES EverDrive today and can confirm it works on the FC Twin.
thanks for notice!
Greg2600
10-18-2010, 07:01 PM
Is that the Tototek T-Connector?
BM-Viper
10-18-2010, 07:01 PM
Would it be possible to do IPS patching on the everdrive? i.e you select the rom and patch and it loads it into the ROM memory.
Could be really helpful for Super Mario hacks.
KRIKzz
10-18-2010, 07:04 PM
may be once...
eightbit
10-18-2010, 11:26 PM
My 1st order came in today! Fantastic device! Works just as great as the Genesis Everdrive. I *really* like to feature of being able to reset from in-game back to the everdrive menu! Once again, really great job Krikzz!
KRIKzz
10-18-2010, 11:30 PM
My 1st order came in today! Fantastic device! Works just as great as the Genesis Everdrive. I *really* like to feature of being able to reset from in-game back to the everdrive menu! Once again, really great job Krikzz!
thanks (:
ponrev
10-20-2010, 08:45 AM
Question about OS-v3.
When starting, is anything checked in PCB with USB(FT245R)? Because it starts after LED blinks.
KRIKzz
10-20-2010, 11:52 AM
not checking, just clean fifo buffer before os start
ponrev
10-21-2010, 10:50 AM
not checking, just clean fifo buffer before os start
OK, Thanks.
I soldered FT245RL and USB Connector, Reg, Cap, LED by myself. It might be a cause. but, possible to play usually. there is no problem. :-)
KRIKzz
10-21-2010, 11:09 AM
by the way, empty space for led, it is for CIC led. if led always shine, it is mean that all ok, if led blinking, it is mean that that cic not unlock system, ususally it may happen after first power on, if console region changed.in this case cic will change self gerion after next reset. if led not shine, it mean that console lockout removed by hardware mod
BM-Viper
10-21-2010, 10:53 PM
I updated to OS v3, which i cannot get to flash a rom, the screen just goes black and nothing appears to happen. Downgrading back to OS v2 does make loading roms work again.
dapsaille
10-26-2010, 02:27 AM
Well ...
it seems that you made another mystical cart ^^
I've already genesis cart from you and your work is really excellent.
Juste one question, i own a retrousb powerpack and there is a bug with save/load in secret of evermore (F) and (US) version like in old versions of bsnes emulator . save is ok but when you try to load save, game crash or bad stats for characters ..
Can someone try to save and load in secret of evermore on this new cartridge please :pray: ?
KRIKzz
10-26-2010, 02:43 AM
i will try if you give me save file with some progress
dapsaille
10-26-2010, 08:43 AM
Thanks KRIKzz but the problem happen at the first saving point, so no useable srm file is written by powerpack, it is always corrupted even if i try to load it with zsnes. could you please start a new game on your flash cart then try so save then restore your save (about 5 minutes of intro then go north and let your character die against the velociraptors, your dog will take you to a savepoint) ?
EDIT = i'm creating a srm with zsnes, you will only try to load game (works on powerpack) then try to resave to the same or a different slot then reload it (powerpack corrupt srm while writing, like older bsnes emulator).
dapsaille
10-26-2010, 08:53 AM
I just sended you an email with the srm file.
Thanks ^^
KRIKzz
10-26-2010, 09:06 AM
i make new save and then restart game and load save with success!:nod:
dapsaille
10-26-2010, 10:23 AM
Damn ...... i hope that you will find a way to implement DSP1 so i can trash my powerpack (no response from the guy who sell it about this bug so for me .. no support from them => no support from me ^^)
Thanks for the try and thanks again for my lovely everdrive cart :p
ceramiclion
10-29-2010, 02:48 PM
I will get it if its possible to implements DSP1, for now I guess I will stick witht he Wii VC.
n64coder
10-29-2010, 03:58 PM
I'm a little confused about the SNES everdrive. Is the inability to play games that use DSP chips the only limitation?
If I look at this page: http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips there are other chips such as the SA. Can those be played? I read through this thread and this wasn't clear to me. Thanks!
KRIKzz
10-29-2010, 04:03 PM
DSP1 will be inmplemented later, other chips never be supported
cocole
10-30-2010, 03:47 AM
Hi Krikzz,
I was wondering if one could use RS-MMC instead of SD-card ?
The RS-MMC is shorter than the SD-Card but it's the format.
This would be a way not to cut the case.
KRIKzz
10-30-2010, 04:06 AM
you can use RS-MMC, this type of cards is supported
cocole
10-30-2010, 06:40 AM
you can use RS-MMC, this type of cards is supported
yay :thumbsup:
cocole :pray:KRIKzz
Didn't even know those existed, thanks for pointing them out :)
RS-MMCs are currently available in sizes up to and including 2 GB.
Well, that looks like a perfect fit in every way. Now to see if it's a problem to get a hold of one - Wikipedia made them sound kinda rare.
Edit: Nope, they're neither rare nor expensive. Great!
cocole
01-03-2011, 08:24 AM
I've received both my RS-MCC + my Super Everdrive and the combination works as a charm, as Krikzz said.
The main advantage of the RS-MMC is that you dont have to make a cut in the cart. Nothing sticks out.
DSP1 will be inmplemented later, other chips never be supported
With all those clone systems reported to work with some SFX games maybe there is a way of reverse engineering a SNES on a chip to work in the cart on a real SNES for complete compatibility?
It will of course take much more time learning how clone systems work though so you can make your own chip up that will play on both clone and real hardware and getting the games mapped to work without the user playing with ROM patchers they do not understand would take some time too.
SEGA on a chip for Virtura Racing and Fighter SVC and peswedo FM sound would be nice for the SEGA version too.
StoneAgeGamer
01-11-2011, 07:38 PM
With all those clone systems reported to work with some SFX games maybe there is a way of reverse engineering a SNES on a chip to work in the cart on a real SNES for complete compatibility?
It will of course take much more time learning how clone systems work though so you can make your own chip up that will play on both clone and real hardware and getting the games mapped to work without the user playing with ROM patchers they do not understand would take some time too.
SEGA on a chip for Virtura Racing and Fighter SVC and peswedo FM sound would be nice for the SEGA version too.
To get these special chips to work would take so much money and time it would be ridiculous for such a niche market item.
The Super EverDrive is not the first SNES flash cart. The Super PowerPak has been around for quite awhile and they have got only DSP1 to work as well. It also still requires a donor chip.
All the the time and money for really just a few handfuls of games. It would be much cheaper for you to buy a Super EverDrive and then buy every game that requires a special chip separately than to pay the MSRP cost of a Super EverDrive that supported all games.
That's just the reality.
Greg2600
01-12-2011, 12:31 AM
As for SNES special chips, there's a guy working on a cart that might be able to somehow emulate those chips, but he's been at it for well over a year. And he has said he isn't hugely interested in mass production.
sayin999
01-14-2011, 04:09 AM
Anyone know if that t board method also works with sfx games?
KRIKzz
01-14-2011, 04:28 AM
no way to run sfx games on any flashcarts
Mqark
01-14-2011, 04:36 AM
Would anyone mind making a short list of the special chip games that we can't play using everdrive - obviously the Super FX games such as Starwing/fox etc, but it would be nice to know if there's anything else unexpected (just to fend off potential support issues).
KRIKzz
01-14-2011, 05:16 AM
list already in internet http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips
gorgyrip
01-14-2011, 07:33 AM
yesterday i was playing battletoads battlemaniacs (usa version) and i got a black screen after stage 4.
Mqark
01-14-2011, 08:35 AM
list already in internet http://en.wikipedia.org/wiki/List_of_Super_NES_enhancement_chips
Thanks - that means there's only about 4 games out of the list that I'd want to play so I can buy the 3 that I don't already have.
(hope my Everdrive is sat on my desk this afternoon when I get into work :nod:)
takeshi385
05-12-2011, 08:49 PM
this is a stupid question and may have been asked already but i have a snes everdrive ntsc-u, so i have been wanting to buy a super famicom i just want to know and i am prepared to mod the super famicom cart though can i will it be any problem putting the everdrive board in the super famicom cart shell.
aleomark
05-12-2011, 09:23 PM
super everdrive is region free., you don't have a snes everdrive ntsc-u you have a snes everdrive that works in every snes
takeshi385
05-24-2011, 05:04 PM
ty for the heads up
james00617
05-24-2011, 08:22 PM
How do you make roms work for the super everdrive? ive tried a couple of them but none seem to work properly.
beecee
05-25-2011, 04:32 AM
have you formatted the sd card properly?
ie: Full format (not quick) on PC, then format on the Everdrive, then back to the pc to put roms on it/
derekb
05-25-2011, 12:05 PM
I think it is worth noting that when people tell you to perform Full Format on the SD card, they do not mean windows format, you need to dl an app such as SD Formatter, this will do a true Full format of an SD card by zeroing the data
KRIKzz
05-25-2011, 12:08 PM
windows full format will be enough
derekb
05-25-2011, 12:59 PM
from what I saw on XP windows full format of the SD didn't do nearly as good a job as using sd formatter, personally
also not to cause any trouble, but why does full format fix everdrive problems in some cases? seems like everdrive sd driver should be able to handle things without it
ssj4jaxmazon
05-29-2011, 12:01 PM
I really want to get a supereverdrive but I can't seem to find any :( they are sold out everywhere. I've checked all the links of the KRIKzz supereverdrive page and again all sold out. I hope they are available soon since my birthday is coming up :).
KRIKzz
05-29-2011, 12:01 PM
they should be available on next week
ssj4jaxmazon
05-31-2011, 10:27 AM
they should be available on next week
Thanks :-)
seganerd
06-11-2011, 12:12 PM
I have a question to krikzz...
What do you have left that you want to implement on the SNES Everdrive?
KRIKzz
06-11-2011, 12:31 PM
SDHC and FAT32
seganerd
06-12-2011, 06:21 AM
Thanks! :)
instinqt
06-12-2011, 04:51 PM
Are there any shops in the EU that sell these (and will receive units from the new batch)? I'm a cheap bastard so I'm trying to avoid giving $ away to customs :)
KRIKzz
06-12-2011, 05:14 PM
only warners (http://warnersretrocorner.com/store/products/super-everdrive-for-super-nintendo-snes/)
instinqt
06-12-2011, 05:20 PM
Great! Crazy fast answer btw, thx :)
ssj4jaxmazon
06-21-2011, 08:09 AM
Yay I managed to order a super everdrive :) does anyone know if I can use the dsp1 chip from super mario kart and use it for my super everdrive?
KRIKzz
06-21-2011, 08:24 AM
yes you can
Pannolino
06-21-2011, 03:22 PM
yes you can
krikzzbama
KRIKzz
06-21-2011, 04:13 PM
krikzzbama
ага, у меня тоже такая мысль промелькнула (:
Emperor Udan
06-21-2011, 05:12 PM
http://img560.imageshack.us/img560/4488/clipboard01rcu.jpg
Sorry... ->
bertobp
06-21-2011, 11:02 PM
hahahaha
Pannolino
06-22-2011, 03:25 AM
LOL
Kitty Pryde
06-22-2011, 11:54 AM
Just got my SuperEverdrive from Stoneagegamer in the mail today, cant wait to start playing this thing. This my first everdrive and I dont want to mess it up. I couldnt really find instructions on how to work it so I just want to make sure I get it right
First Full format the sd card on the pc.
Then Format it on the supereverdrive
Put the roms on it
Play
Am I missing anything? Thanks
BM-Viper
06-22-2011, 12:22 PM
That sounds about right. Just make sure you dont have more than 200 files in a folder :)
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