View Full Version : Psone modchip problem
gorgyrip
08-13-2010, 06:48 AM
i have a schp-102. it doesn't read original discs, but backup discs are working, so it's not a laser problem. i don't know what type of modechip is, but i think it's a onechip because is connected like the one in the photo. the modchip is placed on the chip where the 2 and 7 point are. could that be a problem? when i remove the modchip, the original discs are working.
ASSEMbler
08-13-2010, 07:21 AM
reinstall the chip and let us know
Trenton_net
08-13-2010, 11:18 AM
Probably a wide guess, but are the games your using contain any kind of anti-pirate/modchip code in them?
gorgyrip
08-13-2010, 03:23 PM
i've allready removed the modchip and original games are working. after the reinstall the original discs are not working, only backup disc are working.
original games tested: tekken 3m tomb raider 1,2,3, final fantasy 7
madhatter256
08-13-2010, 04:08 PM
That diagram looks like the scph-101 board, not tthe 102.. correct me if I'm wrong. I have to go home and look at my PS1 mod archives
gorgyrip
08-13-2010, 04:53 PM
i think 101 is ntsc and 102 pal. but i know for sure that there are 2 versions of psone boards: pm41 and pm41(2)
gorgyrip
08-14-2010, 03:00 PM
i've done some more tests. it seems it doesn't read ntsc backups. only the pal one.
ASSEMbler
08-14-2010, 07:07 PM
psone modchip won't load pal on ntsc, nor ntsc on pal.
It only does region and cdr. For ntsc / pal you need bios mod.
psone modchip won't load pal on ntsc, nor ntsc on pal.
It only does region and cdr. For ntsc / pal you need bios mod.
Mine loads both just fine, no idea what the chip is programmed with though.
I took the chip out of my SCPH-101 and popped it into my SCPH-1001 and it took the changing of a few wires on the chip as well as a few different diagrams before I found the right combo to get it to boot everything properly.
simonbelmont2
08-16-2010, 02:23 AM
The same here. My SCPH-102 (PAL console) play fine my NTSC games :D (originals and backups). I don't play on my console PAL games :P.
raylyd
08-16-2010, 10:29 AM
colur mod would fix this i am sure i will see if i can digg out some old cd of playstation mods out
gorgyrip
08-16-2010, 03:19 PM
the color mod has nothing to do with booting discs. what color mod does: if you play a ntsc game and you have a tv without ntsc support, the game will be in black and white. after you apply the color mode, the ntsc games will have colors.
Jackhead
03-29-2011, 02:05 PM
My chipped PAL PSone plays only PAL.
I read about a booting disc for the chipped unit can boot ntsc. Anyone use this disc, or can link a mod for NTSC/PAL PSone?
sparky222b
03-29-2011, 02:13 PM
My chipped PAL PSone plays only PAL.
I read about a booting disc for the chipped unit can boot ntsc. Anyone use this disc, or can link a mod for NTSC/PAL PSone?
I used to have some PSX import disc, it was called "Breaker Pro" or some such thing, but I don't remember PAL discs ever working. It did load NTSC-J on NTSC-US flawlessly though.
My chipped PAL PSone plays only PAL.
I read about a booting disc for the chipped unit can boot ntsc. Anyone use this disc, or can link a mod for NTSC/PAL PSone?
It's called IMPORTPLAYER
ImportPlayer instructions for PSone
What is ImportPlayer?
ImportPlayer is a loader CD for the Playstation (you need a modchip). Its useful for changing the region code of the CD from PAL to NTSC or vice versa. It can help load import games for use in the PSone (with the aid of a modchip), as the PSone, even with a modchip installed can only load the same territory games as the console itself. The ImportPLayer loader CD can get past this problem, and let you boot your import CD on your PAL or NTSC PSone with a modchip installed.
How to Boot Import games on your PSone?
1) Install a modchip in the PSone
2) Insert the ImportPLayer CD loader, and Turn on your Playstation
3) When the ImportPlayer CD loads, and presents a Menu, you can select any of three options.
For best results, just leave them all "OFF".
4) Follow the screen instructions to swap the loader CD with your import game CD, and continue.
5) Your import game should load with no trouble.
You can get from HERE PAL VERSION (http://consolecopyworld.com/files/psx/iplighteu.zip)
Jackhead
03-29-2011, 02:33 PM
Great! thanks alot :thumbsup:
The V2 Alpha 5 works very good for me.
thehive
04-04-2011, 11:20 PM
Alternatively patch your backups with the correct region code for your modchip.
http://consolecopyworld.com/psx/psx_utils_pn_cnv.shtml
retro
04-07-2011, 02:21 PM
My chipped PAL PSone plays only PAL.
I read about a booting disc for the chipped unit can boot ntsc. Anyone use this disc, or can link a mod for NTSC/PAL PSone?
If you mean PSone as in the small white one, yes. You either needed a disc or a proper PSone chip (I had some that came with stickers saying PASSPORT).
I would say a quick Google for said PSone boot CD will give you and old popular site with the files needed!
Easy fix.
The GREEN wire must be wired to the board.
Without the green wire soldered, you can not play originals.
I had the same issue as I forgot to solder it on...
(If it is soldered on, then it may not be soldered on the correct pin or link on the PSone mainboard)
bacteria
06-09-2011, 11:41 PM
The PSone had a few revisions, which is annoying, and each revision needs to be wired differently with a modchip. Other consoles don't seem to have revisions much; however even the official Playstation controllers can look different inside and wire differently inside. Annoying!
The PSone had a few revisions, which is annoying, and each revision needs to be wired differently with a modchip. Other consoles don't seem to have revisions much; however even the official Playstation controllers can look different inside and wire differently inside. Annoying!
Dude, it all depends on the SCPH model.
0 is Japanese (NTSC-J),
1 is American (NTSC-U/C),
2 is European (PAL),
3 is Asian (NTSC-J).
(These are all Revision C (3) models)
SCPH-5502 for example, is a PAL PS,
SCPH-5501 is a NTSC-U/C,
SCPH-5503 is a NTSC-J.
The SCPH-3500 range was all Revision B (2).
SCPH-3500 was NTSC-J,
There was only a few Revision A's shipped, but they had FMV skipping issues as well as an S-video port from memory. Very hard to come by. Their hardware was also very easy to get past on the protection for the CD-ROM. This is the SCPH-1000.
The SCPH-7000 series was the same as the 5500 range, but had a different BIOS revision to try and improve the security.
As for PSone, the revision is the same as the SCPH-5500 series.
SCPH-100 is all PSone's (the zero at the end, is of course changed to either a 1,2,3 and 0 again for the country's region)
SCPH-110 is a PSone controller.
Guaranteed to have a PCB is the PS SCPH-1200 controller...
(NOTE: The PSone is based around he 'hundreds' section)
For your mod chip, make sure your green wire is soldered on to the correct pin. You specified a SCPH-102 model so here is a image to the pinouts for the console.
Make sure, you know where pin 1 is. ALWAYS, next to the 'bump' on most any chip...
http://www.roeder-gmbh.de/shop2/images/12c508_150.jpg
Here is a pinout guide for a V2 model.
http://www.psxmodchips.de/plaene/images/psonev2.jpg
There are several modchips for the PSone
Stealth 2.8
MultiMode 2
MultiMode 3
ONEchip
The ONEchip is the only one that works with SCPH-102, the reason is that it has a BIOS patch, this allows the boot of import games without the need of a bootdisc.
the other 3 modchips will need a bootdisc for import games.
The Diagram above is for a classic 4 wire install, which tells me the chip is NON-Stealth, and will not boot imports.
There are several modchips for the PSone
Stealth 2.8
MultiMode 2
MultiMode 3
ONEchip
The ONEchip is the only one that works with SCPH-102, the reason is that it has a BIOS patch, this allows the boot of import games without the need of a bootdisc.
the other 3 modchips will need a bootdisc for import games.
The Diagram above is for a classic 4 wire install, which tells me the chip is NON-Stealth, and will not boot imports.
But his is booting copied games.
It is not reading originals.
Just from memory where I read somewhere, this was because of the green wire. Dunno what pin, but I will look it up now...
some chip require pin 5 on the chip not to be connected, but require to link point 5 on the board to another point on the board to enable Retail Games to boot,
If the install was correct with the ONEchip then he should have any problems, unless it was another modchip and needs to link point 5.
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