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View Full Version : Sprite Multiplex on the Master System



Piglet
08-17-2009, 07:41 PM
http://www.vizzed.com/vizzedboard/sms/screenshot/Wolf%20Child-3.png

If you note, I placed the energy bar at the top, weapons bar at the bottom. Well, I used 8*16 sprite (who wouldn't!) and I just moved the sprites Y position to reuse the same sprites. I forget if I could change palette,X & definition, I don't think I tried, but did anyone get a sprite multiplexer working on the MS?

TmEE
08-21-2009, 06:25 PM
Some values (I think X coord for example) are cached every frame so things will not work out.

MD has most stuff line based not frame based so you can do lot of funny things :D

and you did Wolfchild ? nice work, lovely game :D