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View Full Version : Blazing Star slowdown



la-li-lu-le-lo
03-12-2009, 10:08 AM
I have an MVS connected to a supergun and I've been playing Blazing Star on it lately. Among a few other problems, I've noticed it has some slowdown in certain places. To anyone who's played this game in an arcade or on a supergun, is it normal for this game to have some slowdown, or is there something wrong with my board or the game?

Adam
03-12-2009, 10:17 AM
Crack it open, and show us the boards, we can at least tell you if it is a boot or not.

Calpis
03-12-2009, 12:59 PM
Logically, there's nothing that could be wrong if it plays and other games don't have this problem, nor would the cart being a bootleg matter.

Codeman
03-12-2009, 04:33 PM
It's perfectly normal in Blazing Star

Nemo1985X
03-12-2009, 04:36 PM
Yeah! Some Neo. games, from around that time frame, had major slowdown in them.. Metal Slug 2 being the most well known of those games..

ave
03-12-2009, 10:26 PM
Blazing Star has plenty of slowdowns. That's not something stands in the way to play the game properly though, in some places this "lack" of hardware power is even very welcome to survive (like the stage 3 boss's final attack).

Pulstar has this as well, also very welcome.

darkangel
03-13-2009, 12:19 AM
I said this in another website, I believe Sega didn't pass games without letting the developers fix slowdowns in games, to help their blastprocessing campaign. Snk and everybody else didn't care as much about slowdown so they left their games like that regardless that the Neo Geo had a 1.5x faster cpu of the exact same type.

Mr. Rare
03-13-2009, 01:47 AM
It's called bad programming. You'll see it in every Neo*Geo game. :lol:

/ducks

Tatsujin
03-14-2009, 10:08 AM
Pulstar has this as well, also very welcome.
back in time, i was dissapointed of how last resort quite slowed down at certain places.

kendrick
03-14-2009, 01:15 PM
Viewpoint had some pretty bad slowdown as well, if I remember correctly. I thought this was an intentional performance function in some shooters, since the slowdown helped you dodge the rain of bullets that would come at the beginning of every wave of enemies.

grahf
03-15-2009, 06:17 PM
I agree. I'm positive it was intentional in a few games. A FEW.

Tatsujin
03-16-2009, 05:59 AM
A VERY VERY FEW!!

XxHennersXx
03-17-2009, 06:00 AM
It's called bad programming. You'll see it in every Neo*Geo game. :lol:

/ducks

*high fives*

Buffi
03-19-2009, 05:59 PM
... and Blazing Star is neither rare or obscure ;)

la-li-lu-le-lo
03-20-2009, 12:36 AM
Compared to most of the things in General Gaming it is.

Xian Xi
06-12-2009, 02:15 PM
You can always overclock your Neo to reduce the slowdown. Pin 15 on a 68k is the clock input.

I've done a 14, 15 and 16mhz oc on the Neo. I think 14mhz is good enough, 15 was slightly better but more gfx corruption and 16 was fun but not nice looking on some games.