View Full Version : a good start?
06-05-2008, 07:25 AM
hi i new here hello everyone :thumbsup:
I have some time making games for pc using directX now i created a indie group with my friends to make more complex games we want to make games for consoles but we don't know how to start i read the forums and i see a lot of people talking about devkits how i can get one? even if is and old one like snes,n64,psone a ps2 will be great
actually microsoft gave us 3 retail (core:banghead:) xbox 360 to use XNA but we feel that (XNA + C#) is (C/C++ + DirectX) for dummies
so what console do u think is better to start and some kind of api or tutorials.
We know c/c++ in linux/windows we use directX and we also know assambly,c#,java,python,VB.:katamari2
i hope we can help this community when we get better.
06-05-2008, 07:56 AM
First, if you mean core as in "doesn't have a hard drive", then you won't be able to use XNA on it (and how did you get MS to give you three consoles anyway?).
Second, XNA is hardly "DirectX for Dummies". The whole point of XNA is to streamline the process of implementing games by automating some processes (update/draw loops, startup) and improving access to others (input handling, storage access). If you start looking at the drawing routines, particularly for 3D graphics, you will see little difference between DirectX and XNA constructs.
06-06-2008, 05:04 AM
yep they are core systems that's why i put this :banghead: because microsoft gave us core systems knowing that the xbox are for XNA and the gave us the xbox because of a students cell programs that give support to schools and students groups with software,hardware,courses,...
anyway the xbox are usleess until we buy hard drives and the XNA creators club auccont and programing in XNA is like programing in directX but easier a lot of work is done for u form the start and c# is not very easy to port it to linux or to a console like C and we allready make a lot of low level libs in C like our own image data type, packages, scripting, compression stuff,......
AFAIK halo 3 or any other Xbox comercial game wasn't made in XNA they use c/c++ with a devkit well... mabe they use engines but they are in c/c++ or asm i don't know that's why i'm asking for a good start point:confused:.
so we want to program a console like the game industry do just for fun we enjoy programing and if is dificult better :dance: but we don't know where to start.
06-06-2008, 05:53 AM
XNA was not intended for commercial development, though there are a couple of games coming out that started on XNA (Schizoid is one I believe). I know that C# has been used in commercial games. Conversely, the XDK (and equivalent for other consoles) are not available to the public. Also, you can get a free XNA CC student membership. I'm not sure why they gave you core systems, or when they started (couldn't get them to give us anything for the game design course I ran last fall).
As far as just playing around goes, you can find dev kits pop up every once in a while for a variety of systems (original Xbox being among the most prevalent) here and on ebay. The problem is not going to be finding the hardware, but finding the software to go with it. There are some public libraries for some systems, but I am not familiar with them.
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