Piglet
06-01-2008, 04:22 PM
I'm writing a puzzle game for GBA/DS & Wii. I'm prototyping it in JAVA on the PC (I plan to have some demo levels on the PC and allow PC players to interact wit Wii players.
Now, for GBA & DS I intend to buy the commercial version of NO$
Whats the best homebrew way go developing for the Wii? Best modchip, assembler, compiler and so on.
I am being sent the GBA/DS & Wii SDKs so I will have a pretty good setup really. The game logic will all be Java (compiled) and I will use JNI to do all the input and output routines.
Does this plan sound OK?
I plan to be able to play GBA vs DS vs Wii using Wifi (DS) and cable for the GBA. One copy on the Wii will download to the other platforms. I really want to allow the GBA & DS boot a Wii version, but I dunno if thats possible.
Any and all advice will be gratefully recieved.
Sean;-)
Now, for GBA & DS I intend to buy the commercial version of NO$
Whats the best homebrew way go developing for the Wii? Best modchip, assembler, compiler and so on.
I am being sent the GBA/DS & Wii SDKs so I will have a pretty good setup really. The game logic will all be Java (compiled) and I will use JNI to do all the input and output routines.
Does this plan sound OK?
I plan to be able to play GBA vs DS vs Wii using Wifi (DS) and cable for the GBA. One copy on the Wii will download to the other platforms. I really want to allow the GBA & DS boot a Wii version, but I dunno if thats possible.
Any and all advice will be gratefully recieved.
Sean;-)