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View Full Version : Testing hand-held CPU speeds.



Piglet
05-30-2008, 02:08 AM
I've already commented that because the handhelds use a crystal to set the clock speed, they always vary making multiplayer such fun to code. Has anyone run a timing test to find the slowest one as the master. In that way, the other machines will occasionally drop a frame.
Is choosing the fastest or the slowest the best stratergy, or does it simply not matter?

Opinions please...

With thanks,
Sean ;-)

PS please be gentle, I'm a super-n00b!!!